PlaneShift

Gameplay => Wish list => Topic started by: Kuiper7986 on April 24, 2004, 12:47:38 am

Title: Companions during fighting
Post by: Kuiper7986 on April 24, 2004, 12:47:38 am
This is a very rough proposal but here it goes. You know how in online games you make friends, and you fight monsters with people you know often. My idea is that there should be a compatibility rating when you fight with someone. For example:

Lets say for example:
Bob and Sally fight monsters together all the time, so their compatibility would be higher which means a temporary boost in stats. Its like when you play games with your friends your morale is higher than when playing with someone you don\'t know. Its kind of that general idea. Of course morale wouldn\'t be a specific stat for a character but it could be a feasible reason why if you have a higher compability level with another player than you gain temporary stats boost.

Same with 2 or more people. If you have 3 people fighting than you have higher boost stats between those 3 people, and so on and so on.

Here\'s so pros and cons:

Pros- Encourages and rewards teamwork, meet more people, good for beginner players to get a feel of team combat.

Cons- Cliques will form which thus in term creates an enviroment in which would be difficult to start off in the game because a beginner would have no compatiblity with anyone when starting the game.

Comments would be nice.
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Post by: tybrus on April 24, 2004, 01:06:49 am
While i do agree that this would be an excellent way to encourage teamplay, i also believe that it will cause the gap between new players and veterans to be much more exaggerated.   Because of this, the \"stupid noob\" stereotype would be perpetuated (sp.) causing new players to be frustrated even that much quicker.  

The idea is good, so long as the community of players does not allow it to get out of hand.
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Post by: SaintNuclear on April 24, 2004, 01:11:48 am
I like this idea, but:

Quote
Originally posted by Kuiper7986
meet more people


This won\'t make you meet more people, this will make you stay only with a few friends that you have a high compatibility rate with.
E.g. Players A, B, C, and D fought alot together, so they got a high compatibility rate. Player A befriends with player X, but he won\'t fight with player X on his side, because he got a much better compatibility rate with his other friends.

Sure, not everyone are so bitchy (I wouldn\'t mind fighting together with someone I never met, but I\'d prefer fighting with my friends), but let\'s say there\'s this humongous fire-breathing dragon that you want to kill and loot. Would you rather do that with people you got a high compatibility rate with, or with a bunch of players you just met on the entrance to the dragon\'s cave? Of course you\'ll go with your friends! Not only you know if your friends are good fighters, can trust them not to flee, and got common tactics with, you\'ll also have a higher chance to kill the dragon!
So it will actually divide the community into tiny groups of ~5, and people will generally prefer to fight only with their buddies.



Quote
Originally posted by Kuiper7986
good for beginner players to get a feel of team combat.


Since people will prefer to fight together with their fighting-buddies, newbies will be shunned by others, and they\'ll have to form fighting-groups only with other shunned newbies.



You get enough advantages with fighting with people you know already. These advantages aren\'t implemented in games, they\'re just there. When you fight with a buddy, you can predict what he\'s going to do, and act accordingly. That\'s a major advantage.
Implementing more advantages in-game would only make players form tight groups (wich will get tighter as time goes by, and as their compatibility rate goes up)


Edit: I just saw tybrus\'s post, so I\'ll add:

Quote
Originally posted by tybrus
The idea is good, so long as the community of players does not allow it to get out of hand.


Such a thing can be preserved in one \'game generation\', but once the first generation\'s veterans are elites, and the first generation\'s newbies are veterans, it probebly won\'t stay that way. Certainly not after the second generation\'s newbies become veterans...
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Post by: TheVictim on April 24, 2004, 01:18:41 am
I like the originality of this idea but I don\'t think it would work well. I think it would be better just to implement a party system like in most MMORPGs
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Post by: Icefalcon on April 24, 2004, 02:05:39 am
Hmm that would be hard to make a certain compatablility rating for every character with every other character...think of the web of compatability ratings for 10000s of players...

...but if it is possible, I think it would be a good idea, but keep the bonuses way down, as to not discourage fighting alongside of new people.

This would also be great for guild wars :D Think about it, a guild\'s members compatability is really high, so they can coordinate their attacks perfectly.

Maybe this idea should be limited to in-guild only. That would make it alot easier to program. Only fellow guild members would have compatability. The downside is that it wouldn\'t be fair for people who aren\'t in a guild. Following that train of thought, maybe this idea should only be used in guild wars...

Good idea Kuiper 8)
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Post by: SaintNuclear on April 24, 2004, 02:21:40 am
I like that idea... When more than one guild member fights against atleast one guild member (from another guild), each team is better than, let\'s say, two people from diffrent guilds fighting against two people from two diffrent guilds.
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Post by: Xanaroth on April 26, 2004, 04:40:41 pm
i was thinking more of a bonus in crits and hits etc: if you play a lot together you \"know\" each others strengths and weaknesses.

i mean this: because you know eachother, you are able to hit monsters more frequently because you know how to react on your friend. It would also decrease the ammount you get hit because the other can block your attacks. So you wont have bonus in stats, but in things that influence attacks.
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Post by: Entamis on April 26, 2004, 09:48:11 pm
Boost of stats when you fight with buddies? Nah, I don\'t like it. It\'s unnatural. Sure, you know them better, but what\'s the point in reflecting it ingame? You already have the advantage of knowing them. And you can protect as well strangers as friends.
But maybe there should be some special moves done by multiple people which require special training? What do you think?
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Post by: SaintNuclear on April 26, 2004, 09:56:36 pm
What, like Power Rangers? :tongue:

It could be good actually, as long as there aren\'t any idiotic stuff put into it.
E.g. 5 archers shooting together and causing..... Pum-Pum-Pummmmmmm.......... Major Arrows Tornado! WOOOO!!!!!!!111111111111111
See? It\'s stupid.
But it can probebly be made in a good way
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Post by: Entamis on April 27, 2004, 06:17:04 pm
What? Power Rangers? Mwahahahaha!!! :D
You can also see it in Final Fantasy games: meteor destroying the entire planet, while a moment later everything is just fine. Or the giant bird falling from the sky. Or air strike in underground dungeon. I know it\'s stupid. :rolleyes:
But I didn\'t mean that, of course.

I think of something like ordinary moves, but coordinated, like  simultaneous attack from both sides, which would be very hard (or impossible) to block. Or one character luring the opponent to uncover his weak point and the other waiting for the opportunity to send a deadly arrow. Something that require both characters to train coordination.
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Post by: Xanaroth on April 27, 2004, 06:42:11 pm
that is what i meant.. tough i couldn\'t really find the right words:S