PlaneShift

Gameplay => General Discussion => Topic started by: SaintNuclear on April 25, 2004, 02:15:00 am

Title: An NPC-less quest
Post by: SaintNuclear on April 25, 2004, 02:15:00 am
Today a few guys and I were bored, and decided to start a short quest without NPCs. We planned stuff, but we were a small group and eventually it ended before it started because RL called some of us...


So putting the crude planning we tried to do aside, I think it could be great if people will post in this thread how they want the NPC-less quest to be, what role they want to take, etc.

What does this quest need so it\'ll work? (every thing will be explained below)



Statics
\'Statics\' is a term I just thought about. Statics will be players that act kinda like NPCs, but are actually intelligent (well, I hope :P). Statics will give broad directions to the \'adventurers\' in the way to the goal.

Adventurers
The adventurers will be the players that will go between the statics, collect information, and try to reach the goal.

The theme
The theme is what the quest is all about.

The prologue
The prologue will give more or less a background for the quest. While the theme is just what the quest will be about, the prologue is already part of the game, as it\'s being acted. The prologue should have a general plot behind it that will be followed in the game.

Example: What we wanted to do in our improvised quest was this:
Theme - A brawl that almost ended in the death of the attacker. The city guards are sent to find the more-or-less victim and arrest him.
Prologue - A bit of cussing in the tavern between two, then one of them attacks, the other beats him nearly to death. The attacker runs to the temple screaming. There are witnesses in the tavern, the plaza, and the temple.
Statics - The witnesses and the severely beaten attacker.
Adventurers - The city guards.

This was what our quest was supposed to be like. I don\'t know if that\'s what should be used in the organized quest. Ideas are always welcome.



What can you do for the quest?



Please join, if it\'s gonna work out well, waiting for CB won\'t seem so long :))


Btw - I don\'t care if you think this isn\'t going to work, I don\'t care if you think it\'s stupid. If you don\'t want to participate in any way, press the Back button. No need to ruin it for anyone that wants to take part (mods, it would be nice if you\'ll back this up a bit).
Also, try to leave personal and non personal aggretions aside. This quest should be for the community as a whole, and not for idiotic arguments.
Title:
Post by: Monketh on April 25, 2004, 02:24:17 am
As I said when I was there, I will be participating as a \'static\'.
Please note that being one doesn\'t mean you have to stay in one place, just answer where you are when asked. ;)

Adventurers should be relatively easy to come by.  I suggest multiple parties of them.  With names like Alpha, Bravo and Charlie; or A, B, and C; or Red, Blue and Green. :P


Good post, btw.
Title:
Post by: SaintNuclear on April 25, 2004, 02:28:47 am
Thanks :)
And personally I think the parties should be named in colors. If anyone wants to use Alpha, Bravo etc, he should go play America\'s Army (wich sucks, btw).


Edit: Oh, and how could I forget? My side. I think I\'ll be an adventurer, but if there won\'t be enough statics I\'ll be one.
Title:
Post by: Icefalcon on April 25, 2004, 02:46:42 am
Are you handing our crystals as a reward? That would get more people to participate...
You should plan it all out and for 1 day, on a set date, have the quest open.
Title:
Post by: Elegrand on April 25, 2004, 02:47:12 am
I\'m willing to be a static.
Title:
Post by: SaintNuclear on April 25, 2004, 02:53:25 am
Rewards? You greedies you.... X(
Isn\'t fun enough of a gain?

And I\'m not sure how long it\'ll be, it could be a day, it could be longer... It probebly won\'t be very long, but we shall see.
Title:
Post by: Icefalcon on April 25, 2004, 02:54:56 am
No Im sayong set a date when all the statics will be there and people can do the quest...I dont mean the quest will last all day...
Title:
Post by: Monketh on April 25, 2004, 03:02:38 am
Quote
Originally posted by Icefalcon
No Im sayong set a date when all the statics will be there and people can do the quest...I dont mean the quest will last all day...


Eh, not as easy as you think.  Trust me.
It should go on all week.  (which is why we need multiple parties)
Title:
Post by: Icefalcon on April 25, 2004, 03:07:53 am
Doing it for only one day would seem alot easier that doing it for a whole week...and would require less people... But if you can make it work, great. I will probably do the quest, but I cant be a static cause I never know when I can be online... :rolleyes:
Title:
Post by: Levski on April 25, 2004, 04:22:22 am
For the statics, wouldn\'t the fun of it also be to try and find this person, and say they aren\'t on, that could be the equivalent that they are in another town or something?  The static would have to come on eventually, but the adventurers dont need to know who he is and where he is.... I mean, one of the other statics could say, well Monketh always eats dinner at Kada\'s, so try to find him there at 22 hours ( +4 hours GMT).  I think this is all just common sense, so just ignore this post  8) .

Btw, I could be a static, if you payed  ;) .
Nah, just joking, I\'ll be a static.

Oh yea, and we could have that say you have to find the murderor to win the quest or something.  There could be a murderer who \'kidnaps\' or \'kills\' the statics (witnesses) so that it becomes that much harder for the adventurers....
Title:
Post by: Monketh on April 25, 2004, 05:13:03 am
Quote
Originally posted by SaintNuclear
 A bit of cussing in the tavern between two, then one of them attacks, the other beats him nearly to death. The attacker runs to the temple screaming. There are witnesses in the tavern, the plaza, and the temple.


Quote
Levksi sed:
Oh yea, and we could have that say you have to find the murderor to win the quest or something. There could be a murderer who \'kidnaps\' or \'kills\' the statics (witnesses) so that it becomes that much harder for the adventurers....


Perhaps someone else kills the attacker a while after he leaves the temple?  Then kills the witnesses.  Doing this would mean that the second murderer holds a grudge and could blame it on the first.  
Complicated, eh?  :D
Title:
Post by: Moogie on April 25, 2004, 05:19:15 am
I\'m more than willing to be a static and to help you with ideas and rewards. :) I absolutely love this idea. Sign me up! Noooooowww!!!

:D
Title:
Post by: karakth on April 25, 2004, 02:38:19 pm
I do not have time to play, unfortunately, until June. But I am more than willing to give ideas, and here they are:

The quest starts off pretty clean, with a simple search-and-arrest mission. However, our heroes quickly learn that the first brawler, who attacked the victim, was a theif, pickpocketing the victim while they were rolling about in the Tavern.

To make things more interesting, the victim is a mage of the dark way, who has had many a scuffle with the law. The theif had stolen a rare crystal from his person, which the mage was studying.

The Heroes gradually find out that the theif was hired to steal the crystal by a mysterious hooded figure.

About half-way through the plot, our Heroes learn from the victim who has been doing some research that the crystal can be used to raise people from the dead as the slaves of the holder of the crystal.

The Heroes must then strive to find the crystal, perhaps negotiating with criminals for information or spying, until they reach the home of the mysterious person (Perhaps somewhere in the caves?)

Then they have to figure out how to get it from him ^^

Of course, then they also have to decide what to do with the thing.

Yeah yeah, I know, it\'s cheesy. But cheese is fun.

Anyway, I\'d like to hear thoughts.

P.S. If I can play, I will be an adventurer.
Title:
Post by: SaintNuclear on April 25, 2004, 03:24:14 pm
Quote
Originally posted by Levski
For the statics, wouldn\'t the fun of it also be to try and find this person, and say they aren\'t on, that could be the equivalent that they are in another town or something?  The static would have to come on eventually, but the adventurers dont need to know who he is and where he is.... I mean, one of the other statics could say, well Monketh always eats dinner at Kada\'s, so try to find him there at 22 hours ( +4 hours GMT).  I think this is all just common sense, so just ignore this post  8) .

I guess that if it was common sense you wouldn\'t think about posting this :)
E.g. Static - \"I haven\'t seen what happened, I only heard the screams. But I\'m pretty sure that was in the tavern at the time. He\'s usually there between
Title:
Post by: Draklar on April 25, 2004, 03:54:45 pm
I remember that once I was giving quest to greet-kill Giladrial... and even gave reward
but people were like \"I can find more crystals faster\" so bleh.

Anyway, I\'m a professional static (as everyone knows)... oh no, wait, does that include actual talking? ;)
Title:
Post by: SaintNuclear on April 25, 2004, 04:07:31 pm
You could play a mute static, I guess...
But you\'ll have to aid the adventurers in SOME way, otherwise you\'re just standing there.


Edit: I just thought of something... You can be one of the statics that get murdered.
Title:
Post by: karakth on April 25, 2004, 04:22:55 pm
What if the plot could be an ongoing thing, with updates being posted here?

For example, the first post would be what the heroes know and a couple of PMs to the statics to tell them what their characters know.

The game would commence, and players would post major events such as:

My character discovered a trail of blood from the tavern leading to a locked door a few blocks away from the tavern.
Title:
Post by: Draklar on April 25, 2004, 04:24:28 pm
whoa whoa whoa... now slow down there... everyone ingame knows that I\'m the one that murders people ;)

\'twas a joke btw... if I find time to get online I can do the talking, sure...
Title:
Post by: icebr4kr on April 25, 2004, 05:03:50 pm
This NPC-less quest sounds like a great idea.
If it is organized properly, it will help tide people over until CB.
I think the quest should be open to anyone interested, not just \"adventurers\".

For it to work, the statics need to keep their information a secret.
The more people in on it, the more likely the answers leak out.

As to talking to a real person on a quest, well thats just 100x cooler than talking to a computer.

Hopefully this will increase the amount of roleplaying in Planeshift right now.

Good luck.
Title:
Post by: SaintNuclear on April 25, 2004, 05:22:41 pm
Quote
Originally posted by icebr4kr
I think the quest should be open to anyone interested, not just \"adventurers\".


It is. That\'s the whole idea of the statics. The statics won\'t go through the quest themselves, but lead the adventurers through it.


Quote
For it to work, the statics need to keep their information a secret.
The more people in on it, the more likely the answers leak out.


Yeah, information could leak, but I don\'t see how it actually matters... If a static knows something, he\'ll say it in-world when asked anyways. There\'s nothing that can be leaked that won\'t be discovered to the adventurers if they just ask the right person the right question.
Title:
Post by: karakth on April 25, 2004, 05:31:17 pm
Hmm...Why don\'t we make it a bit more interesting? For example, Draklar says: \"I will not tell you the location of Mogura unless you are willing to tell me where Monketh is to be found.\"

Alright, a bit more pointful than that but you get the idea.
Title:
Post by: Entamis on April 25, 2004, 09:08:21 pm
I think it\'s a great idea! The only problem is, you know, it must be well organized.
I\'d be very happy to participate as a static. Even a dead one, if I have to. :))
Title:
Post by: karakth on April 27, 2004, 02:28:01 am
So...How long before we get this thing up and running?

I suggest an ongoing quest that does not require everyone to be online at the time.

I\'ve also thought that there\'s no real need for the adventurers to declare themselves or be in a party.

I am going to start a new quest. I will choose a number of static volounteers (according to how many I need) and PM them information.

Anyone will be able to take part. I am going to start a new thread for the quest though (to keep this one for general discussion of these quests) in the Roleplay section.
Title:
Post by: Sangwa on April 27, 2004, 02:39:18 am
 Woha great idea, count me in in every way. Hmm maybe developing a combat thingy(using /roll command and a simple system) would also be good, however it may be hard to achieve that... and people don\'t like tuturials, but count me in anyway ;).

So you plan making people stop flaming and tearing each other apart by creating things to keep them busy. Sounds good, lets try it.
Title:
Post by: SaintNuclear on April 27, 2004, 02:48:07 am
Quote
Originally posted by Sangwa
Hmm maybe developing a combat thingy(with dies and easy) would also be good. It may be to hard... and people don\'t like tuturials


I can\'t really see how such a thing could be implemented in a quest...
Maybe that\'s how the murderer will kill statics. But then it\'ll be obvious who he is, especially if the static survives.

Either way, I don\'t think it\'s going to be hard.
One challenged the other to a match, each rolls a dice (1 dice with 10 sides), and the one that had a higher number in 2 out of 3 tries is the winner.

And good to have another player :]
Title:
Post by: Sangwa on April 27, 2004, 02:51:06 am
 Wait I have an idea. We can add a new character thingy, like the ones who play the \"monsters\" and \"bosses\" I can be one of them ;). And maybe adventure teams can fight each other at one time ^^.
Title:
Post by: Monketh on April 27, 2004, 02:56:22 am
Quote
Originally posted by Sangwa
 Wait I have an idea. We can add a new character thingy, like the ones who play the \"monsters\" and \"bosses\" I can be one of them ;). And maybe adventure teams can fight each other at one time ^^.


That sounds like fun!
Barothe (two-time use rp alt) can be one.
Title:
Post by: SaintNuclear on April 27, 2004, 02:57:06 am
But then what\'s CB is for?
Title:
Post by: Monketh on April 27, 2004, 02:59:24 am
Quote
Originally posted by SaintNuclear
But then what\'s CB is for?


Battling with visual aides. :P

...and crafting. ;)
Title:
Post by: Sangwa on April 27, 2004, 03:02:59 am
 Exactly, like Monketh said. Let\'s make MB something kewl to show our respect for Molecules.

So you like the monster / team fighting idea?... I want to be a monster thingy... Wait... that sounds bad.
Title:
Post by: karakth on April 27, 2004, 03:11:00 am
Alright: To four of you who have volounteered to be statics (Monketh, Draklar, Mogura, and Elegrand) I have sent PMs with your instructions.

The rest of you can be players for this one. See my thread (http://planeshift.oodlz.com/wbboard/thread.php?threadid=8746&boardid=15&styleid=3&sid=ab510b9f2c17d978f38ad3fef79724e0&page=1#1) in the RP forums for more info.

The quest I designed has 0 fight scenes.

Through experience, I have found that fighting does not work in MB. For example, the system you mentioned does not support stats, meaning that a weakling can kill a Kran. Also, it does not support magic.

Best to keep fights out of quests for now, but hopefully that will change with CB.

Anyway, get questin\'!
Title:
Post by: Sangwa on April 27, 2004, 03:29:01 am
But just one fight? Final Boss? Me? Stat-less fight ^^ just to rise up their adrenaline in the end ^^ :P j/k
Title:
Post by: karakth on April 27, 2004, 11:16:03 am
Draklar doesn\'t have the time right now to be a static in game, so I\'ll be PMing another one with Draklar\'s previous role.
Title:
Post by: Dyari on April 27, 2004, 11:31:39 am
jup ^^ i am willing to be a static.. altough time is not on my side.. are there any dates set yet? because i am free for tomorrow 4-GMT to sunday.. otherwise looking forward to it :)
Title:
Post by: karakth on April 27, 2004, 11:49:41 am
Actually in the quest I am running, there\'s no set time. Go around and explore in-game, talking to statics. The statics do not have to be online all the time, so luck is a part of the quest in that you have to be lucky to find one of the statics online when you\'re on.
Title:
Post by: Dyari on April 27, 2004, 11:54:39 am
oooh nice! But i saw your post in the RP section.. am i too late to be a static?
Title:
Post by: karakth on April 27, 2004, 12:01:10 pm
Hmm yeah afraid so. Still, someone might take the initiative to start a new quest, and I\'ll start a new one when three people solve mine.
Title:
Post by: Dyari on April 27, 2004, 12:02:44 pm
ok... sign me in for the next quest  :)
Title:
Post by: Altharion on April 27, 2004, 12:37:39 pm
Quote
Originally posted by Dyari
ok... sign me in for the next quest  :)


if you have a good part then i\'m in  :) also
Title:
Post by: SaintNuclear on April 27, 2004, 04:49:39 pm
I wanna be in the next quest too :))
Title:
Post by: Draklar on April 27, 2004, 04:56:38 pm
if you want dice combat systems:
duel system (http://www.freewebs.com/thedefenders/combat.txt)
more fighters system (http://www.freewebs.com/draklar/rules.htm)
just old things I\'ve done
Title:
Post by: Sangwa on April 27, 2004, 05:54:47 pm
 I want in. But only if some fighting is added =P
Title:
Post by: Zackery on July 18, 2004, 01:09:02 am
So if you say they look sexy they won\'t slap you?
Title:
Post by: visser on July 23, 2004, 03:58:05 pm
i have one question. what else would you do if yo uwere a static appart from give directions and information to people?
Title: Vampire shield quest in Tibia
Post by: Entamis on September 15, 2004, 10:00:06 pm
I hope you won\'t get angry at me for reviving this thread. :rolleyes:
A few days ago there was a quest in Tibia made by players. They didn\'t do it like we tried to though. They planned it for a specific hour, so all the quest statics were online. The adventurers met in the castle where they were given the first hint, and then went on the journey. We didn\'t know what the statics\' names were, we only knew how they were dressed.
The quest was quite long (and hard). You had to bring some bread to a hungry farmer, find a crazy man in a dungeon (and get out safely), deal with a guy who wanted to conquer the world, solve a riddle and retrieve a cursed shield from a dragon to free the soul of an adventurer captured in it.
There were two rewards: for the first person/team to solve the quest and for the best roleplayer. Yes, we were roleplaying and it was really fun. Most of us haven\'t finished it though, the first team did it in 3,5 hours!
I have to say it was fun as hell, more than the regular quests. I think making such an event is worth the effort, though it wasn\'t me who prepared it. :rolleyes:
Here (http://forum.tibia.com/forum/index.php?subtopic=thread&threadid=467302) you can read the background story if you\'re interested.