PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: supersmell on April 26, 2002, 08:05:39 pm
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When it says that dwarfs can only get to lv 8 in magic does that mean all magic or just the type of magic a mage has and not priest magic???????? ?(
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I think they mean all magic.
Magic is for elfen , not for a dwarf. A dwarf trust on his strength and his weapon.
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I think it is stupid to have restrections. I thought there weren\'t any. what I understood was that some races start out better in one thing.
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i think its cool to have race restrictions..
i think it would be cool to see that dwarfs and krans wont be able to much magic... but some other races wont be able to do learn some kinds of fighting skills...
i think the character creation will be more important by race restrictions.. so you really got to think about what race you wanna be and what class...
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i also like having restrictions...
but i do remember they said their would be no restrictions, yet the stats the races say otherwise...
i think they meant no restrictions in the sense of classes. like their is no MAGE or WARRIOR class ect. u can do wahtever u want, but its better for races like krans not to be magic oriented
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they should switch the dwarf and elf magic abilitys!!!
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I think that the race limitations are well set. If you analize the physical and psychological aspects of every race, you will see that most of them are inclined to one or two kinds of fighting styles (the most versatile race would be the humans).
Take the dwarves, for example. They are strong and very tough, they dedicate their life to the making of weapons. That means that they are very used to the use of weapons, but their culture has not porgressed very much in the art of magic.
Elves, in the other hand, are extremely smart and sophisticated creatures, thus they tend to avoid physical fighting as much as possible. Since magic requires a high level of intelligence, this makes it a perfect fighting style for elves (and also archery, since it doesnt require a lot of strength, in which elves do lack in a bit).
Anyway, this doesn\'t mean that a dwarf won\'t be able to use magic (they will, but not as good as an experienced elf wizard) and that elves won\'t be good at melee combat (they will, but not as good as a tough dwarf warrior).
The race limitations are also there to even the gameplay. If Kran would be great using magic, they\'d be almost unstoppable, sicne they would have a great strength and magic as an aid.
What I mean is that thre must be some kind of limitations for certain races, this makes the world more real and also much more interesting.
- Golbez
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How many levels of magic will there be any way? If the amount of lv\'s increase will the restrictions be changed?
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this restriction in the spell rank is not what you would think it to be. think of it this way. a dorf would only get to rank 8 in his skills to use magic. this would mean that his ability to cast is limited not what he can cast.
well if you want to be technical about it. it does limit it some what as if you dont have the skill you cant use some spells but it boils down to what spells you feel will be most important to you and how much cost you will give them.
so what i am saying there is that you can find a spell to use, say a heal spell, and mark its cost to be half of your mana pool. this will up the end effect of the spell. so how strong a spell will be is up to the caster. if it be a dorf and he gives it a high cost, he can in a sense heal better than another persopn of a higher spell rank. that also depends though on the cost the higher caster put on his heals.
the limits here are so that there is a balance between the races. if they were all able to do the exact same things then why would anyone want to play a human over a Ynnwn. so there has to be some restrictions between the races to make them apeal to different players.
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thanks. Why isn\'t any of this information on the website?
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cause it really isn\'t tested or finalised...it could change at any time for balance sake. when the combat system and spell system goes in all of that could change in the drop of the hat so it isnt good to put something like that on the sight. peole would see it there and believe it to be the way things are to always be. then it gets changed and we get blamed for going back on our word.
the only reason i said anything was to give you guys an idea of the way we are planning things. that way you don\'t feel so far in the dark about everything. also it helps to not have people think wrongly of a concept and have that run them off.
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well...i\'ll have to disagree that dwarves should be bad at magic, at least priestly magic, the point of wizard magic is intelligence, I agree to that, and dwarves arent really considered very intelligent.
On the other hand dwarves are, at least in my world wise...and that\'s what the priest has got to be...right?
Any way is there gonna be a different mana pool for oriest magic or will they both use the same?
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you will find there is 6 \'ways\' of magic and each \'way\' has its own contributing stat to draw mana from.
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If \"IN\" means intellegence then dwarves have more intellegence then humans and elves but they dont have any restrictions on there magic ability. If there stats have anything to do with there abilitys then dwarves should be better at magic that uses intellegence then elves.
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I think there should be restrictions such as they are now.
Otherwise it wouldnt be cool at all to be a certain race.
I dont consider Dwarfs smarter then Humans and especially not Elves, no matter what the site says..
So I think the system Ken told us about is really cool
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Well, the race stats are not the definitive ones. So they could be changed. Although I have to agree that the Stonebreakers\' intelligence is too high if we compare it to the Dermorian\'s (Stonebreakers have +2, and Dermorians have +1).
I was also wondering, what does \"Will\" do? Enkidukai have +3 in it, so I wanted to know.
- Golbez
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Originally posted by Kendaro
cause it really isn\'t tested or finalised...it could change at any time for balance sake. when the combat system and spell system goes in all of that could change in the drop of the hat so it isnt good to put something like that on the sight. peole would see it there and believe it to be the way things are to always be. then it gets changed and we get blamed for going back on our word.
the only reason i said anything was to give you guys an idea of the way we are planning things. that way you don\'t feel so far in the dark about everything. also it helps to not have people think wrongly of a concept and have that run them off.
about the combat how will that play? is it point and click or does it involve more skill?
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The way I understand it, combat will be a little of both.
a) Combat needs to be based on skill points, AC, weapon used, etc. and not on finger twitch speed or ping times, so it will be based on time and stats as opposed to detailed keystrokes.
b) OTOH, you will probably be able to vary the \"moves\", \"styles\", or \"combinations\" you use when meleeing. Some of these will be better than others. This means that if all you do is press one key and wait to auto-fight, you will fight sub-optimally.
- Venge
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ummmm ok sounds good, in that case which reminds me i wanted to know if its not to late or possible to allow the user to have an option whether or not they want to auto fight (another thing that hasn\'t been done in any mmorpg, which probably isn\'t possible)
meaning they can give their character a set of commands like attack, defend ..ect... and allow the user to press a button to attack or dogde or parry..... even if \"twitch play\" play is being used i think combat can still be based on skill points by lets say your atk power isn\'t much and so if you control your attacks you would have to give a significant more ammount of hits then normal....
am thinking if you where auto-fighting your character wont stand a chance, but if you have full control over your movements you could still have a fighting chance its just that winning that fight won\'t be the easiest thing you ever did (basically you would have to fight more strategically since your enemey is stronger) ...
or if it was pvp your opponent may be using the auto-fight ability which i think is great in one way and bad in other..... if one person is using auto-fight that means there character is limited to doing one or 2 things attack or use magic and attack attack attack....... vs someone that has full control over there character meaning they can switch up there attacks or escape easily if their not winning, it would be like fighting an npc in a way .....
what all this blabber is saying basically is that would it be possible to combine both style of combat and let the user choose whether they want to auto-fight (let their character fight for them) or if they want to take full control and decide...... also when lag is concern ive notice that auto-fighting can be just as bad as relying on \"finger twitch speed\" anyway i was jus wondering and hope i was clear
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hmm controlling the fights.. (no auto fight) could be cool yeah... then we get a sort of tekken-mmorpg..
sounds very addicting :D