PlaneShift

Gameplay => Wish list => Topic started by: Kuiper7986 on April 28, 2004, 05:07:01 am

Title: Anaani Academy
Post by: Kuiper7986 on April 28, 2004, 05:07:01 am
Okay I had an idea. This is called the Anaani Academy of Planeshift. It\'s a totally OPTIONAL place to go right before you begin the real Planeshift story. It\'ll go like this: first you create your character, then after your done with the creation process, it\'ll ask you once, \"Do you wish to attend the Anaani Academy for rookies.\" You can say no or yes. If you say no then you\'ll be taken directly to the main Planeshift game. If you say yes you\'ll be taken to Anaani Academy. Here\'s what the Academy Layout would be like:  
(http://img15.photobucket.com/albums/v46/Kuiper/PSacademy.jpg)

Okay the number that I\'ll explain here correspond to the numbers on the image of Anaani Academy.

1.) General Information Studies-This is where you start off. This place would teach you the history of Planeshift from main NPCs, to politics, economy, and so on. This would be the basic foundation of all knowledge. After when your ready you\'ll be given a test, when you pass this test of general information, you\'ll be allowed to go anywhere in the academy.

2.) Vocational Studies-This is where you\'ll be required to learn ethics of each job that\'s in the game and will be required to make one specific item of the lowest experience for each job, or complete a task of a certain job that only uses the lowest experience. When you make or complete a basic task/item for every single job then then your vocational studies will be done.

3.) Skill Studies-Here you will need to learn and familiarize the techniques of every skill in the game. When this is completed then your skill studies will be
done.

4.) Main Combat Studies-Here the main rules of combat will be studied, from basics of combat stats and weapon familiarization all the way to fundamental team combat. Once completed your main combat studies will be done. With completion you may also enter the training arenas.

5.) Martial Arts Studies-In this study you will learn the the three basic martial arts from all the specific schools and learn how in different situations they can be applied. Also must have at least combated in each school at least once in the training arenas.

6,7,8,.) Different Training arenas. Once for hand to hand combat with claws, gloves, anything handworn. One for bladed weapons like, axes, swords, spears, and for the sake clubs and maces. Lastly the range arena for crossbows, arrows, and such. These areas will become opened once your Main Combat Studies is completed.

9,10.) Direct Agricultural Studies- Here you will learn all various plants, herbs, roots, fruits, vegetables and all such vegetation and be introduced to herblaw. Also there is a field full of plants that you may study. Once completed your studies for this area will be done.

11.) Magic Studies-Here you must study all ways of magic, find weaknesses, strengths, fundemental laws for all arcane ways. You will be required to perform the lowest spell of all ways. With completetion of this your magic studies will be done.

After you are all done it will say you have completed all Academy Courses, here\'s is your official document of completion at Anaani Academy:
(http://img15.photobucket.com/albums/v46/Kuiper/PScerts.jpg)
This item would remain in your inventory at all times and will be non-tradable. But there would be like a selection that says shows certificate. So that would be the way to show that you completed the academy course and have the certificate.

WRAP UP:
Okay this is my reason behind this idea. Too many times we have played a game and began with no idea on what to do. This will help a totally optional beginners academy. You learn just about everything before you get into the real game. Of course this is OPTIONAL, you don\'t have to. But also I think this is a great way for guilds to get beginners.

For example: Lets say Princess Aeyla wants someone in her lemon guild and she\'s feeling nice so she wants to hire a fresh new beginning player. She is down to two choices one beginner that is new to the game that hasn\'t been to the Anaani Academy and doesn\'t know anything or much at all. THEN there is another beginner who went to the Anaani Academy and has learned the basics of Planeshift and doesn\'t need much help. I\'m willing to say that Princess Aeyla will choose the second player because not only does he know more but also shows dedication and hardwork from staying at the academy and would therefore make a better candidate for her lemon guild.
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Post by: SaintNuclear on April 28, 2004, 05:28:45 am
I love this idea!
The first thing I always do with a new game is go through the Training, no matter how obvious the things it teaches are (e.g. press this to go forward :rolleyes: ).

The problem with most training things is that many people ignore them, miss many good hints and tactics, and fail miserably in the game itself. The certificate is something that will make people want to go through the academy so they\'ll be better than the common folk.

I kinda disagree with the \'no coming back\' thing. I remmember I once tried this MUD, and I went through the school thing, and accidently left it and couldn\'t come back. I think that anyone that wasn\'t in the \'real PS world\' for too long can go back to the academy and continue from the stage he left.



Oh, and the locations in the map are really weird... Why do you have to run so far between #3 and #4? Not talking about #8 to #9, or #10 to #11 : \\
The locations should lead to one another. And in case someone gets lost, he can ask an npc where his next stop is, and there will be pretty noticeable landmarks close to each stop, so the npc can say \"it\'s near that big tower\", or \"go west until you see the\"-something.
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Post by: Kuiper7986 on April 28, 2004, 05:33:58 am
I forgot about landmarks. It\'ll come later as needed. Also the image is not to scale.

The numbers for the places, its once you finish general information studies, you can go anywhere except the training arenas, and like said to get to the training arenas you have to finish main combat studies.

And yes its good that not too many people go, it seperates people who are willing to take the time and actually be serious about the game. That\'s not to say if you didn\'t go to the academy your not hardworking but with the official certification it just makes it more noticeable.

As for coming back, they could change that if they want to.
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Post by: SaintNuclear on April 28, 2004, 05:39:39 am
Hmm, I think there should be another place added.

Something with the history of PS, info about the gods, and all kinds of information. It won\'t be needed to read everything to get the certificate, but it\'ll be there so if someone is interested in reading it, he can (and there will also be short versions for the impatiants :P)


Edit: Oh, and just wanted to add that this is really a great idea. I wouldn\'t want to miss this place once it\'s in PS :tup:
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Post by: Kuiper7986 on April 28, 2004, 06:05:56 am
All the stuff you mentioned goes under General Information Studies.
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Post by: Cirque on April 28, 2004, 07:44:18 am
Fantastic idea! The certificate tops it off nicely.
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Post by: Monketh on April 28, 2004, 09:25:34 pm
Wow.  :D

But what if someone already has a character and they want an alt for rp\'ing?  (...not spying.  :rolleyes: )
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Post by: SaintNuclear on April 28, 2004, 11:24:08 pm
Than he can go through it quickly.
When I\'ll go through it, the first thing I\'ll probebly do is explore every pebble. The second time I\'ll go through it (if), I\'ll just go, and instead of actually listening in class I\'ll be bored :P
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Post by: Kuiper7986 on April 29, 2004, 06:53:23 am
yup.

Nothing better than tranining a noob than actually getting him involved in some preliminary stuff. I think this academy would also maybe in time have teachers that are human players. Of course I said in time...
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Post by: Fanomatic2000 on April 29, 2004, 10:24:16 am
A very detailed and structurated idea. There have been talk about an academy earlier, but it\'s great to see it developed like this.
Basic training is always needed, and it\'s also a big plus if it\'s done in a fun and interesting way. The certificate is a great idea as well, it don\'t force people into training, but encourages them instead.
PCs would be a nice add-on indeed, and of course the teachers should recive a daily salary for the work they do.
Perhaps there could be courses where you specialize in a certain skill, like if you wanna become a martial artist for example, you can train more thoroughtly in martial arts. Then your certificate will tell that you are \"specialized in Martial arts\". That way guilds would have even more to go after, and could require that you\'re specialized in certain skills to be a accepted as a member.
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Post by: Xanaroth on April 29, 2004, 06:32:36 pm
there should also be an exit on the complex. On some games you dont need the entire training, you dont use magic so why would you follow the magic course? so if there is an exit you can walk out of the training at any time, so you dont need to totally complete the training.

But the idea itself is great, is must give credit for that.
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Post by: SaintNuclear on April 29, 2004, 08:25:45 pm
There\'s something that looks like an exit at the north.

And I think that everyone should get a basic knowledge in every type of thing even if they won\'t choose the path.
Even if you\'re a warrior that don\'t want to use any spell, wouldn\'t it be good to know how to defend yourself from them? And knowing wich are more harmful to you? Know your enemy. And how about healing magic? Even the toughest warrior needs to heal, and healing potions could be a major money drainer.
As a warrior you might want to know a bit about archery too. You want to sneak into that big castle all by yourself and kill everyone. Alas, there are two crossbowmen guarding the gate. Rushing toward them with an unsheathed sword would be stupid. How about taking them down with a bow? Or are you too much of a macho for it?

A mage could use these things too. That staff he\'s carrying, might cause only a bit of damage, but it can be a life saver if that monster gets too close.



See, not knowing even the basics is foolish. And it\'s not like you\'ll miss alot of the game. If you want, drop out of the academy, and train by yourself :P
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Post by: Ionas on April 29, 2004, 09:20:01 pm
I think there should be an option for the player so that he/she can decide in what to specialize. There can be different rewards for each specialization, including one for those that accomplish everything.
And how about raising some of the skill of someone who follows through the course?
Maybe this academy can also be used by more experienced players to train further and/or have friendly training.
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Post by: sashok on April 29, 2004, 11:23:01 pm
I like this idea, gives a game a good beginning.  It firstly makes noobs feel like they know what they are doing, rather than them running around and screaming.. \"i just started game, what to do\"

It\'s would also be cool if after finishing the academy there would be some little reward.  For example, the first part of the academy is just learning process, but the finish is a test which can take some time and skill.  so those who decide to spend time and figure out how to complete the test would get some item for their specialization class.  

For example, if you completed the tests in assassins or rogue class, you would get a simple dagger.  Otherwise you would start the game empty handed.
I saw this in NWN in singleplayer, basically you could stick around and finish the tests, but you didn\'t have to..
but the tests were kinda fun
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Post by: Kuiper7986 on April 30, 2004, 12:32:27 am
1st off great ideas you guys got. 2ndly forgot the exit sorry. Also ya people could choose what classes they want. But of course encourage all classes to be taken.
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Post by: Xanaroth on April 30, 2004, 09:49:48 am
i hate to be the one that spoils a good idea, but remember what the devs said? there wont be any classes arround planeshift, and thus no specialization.

Tough i have come up with an alternative:
After you have completed the basic training ( and gaining a level or 2 due to the several trails) you would be given your first quest. Nothing difficult, but like getting a robe out of a dungeon. If you complete this (after deveating the monsters and maby again gaining some levels) you would be givin some additional skill points (like 15 or so) so that you can devide them to the skills you prefer, allowing you to \"create\" you verry own specialization.
if would also allow you to keep the robe, what would have some minor defense (like 2-5) and be so that it can be worn by any1, no matter what armor classes you have chosen.
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Post by: zinder on April 30, 2004, 02:13:23 pm
I think classes here means classes like in school. So there is a class in wtb farmers learn the how to grow crop, etc. A class for warrior, where they laern what they can do how in a fight. And so on for the most jobs. Its something between a school and a camp.
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Post by: Xanaroth on April 30, 2004, 06:16:57 pm
no, i was talking, just like them, about the bonusus you would get after completeing the training.
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Post by: Kuiper7986 on May 01, 2004, 12:35:16 am
that\'s kinda the reason why in the beginning I said it would be better if you had to learn everything even so there wouldn\'t be a specific \"job/skill\" you had to learn. But rather show dedication by taking everything.
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Post by: sashok on May 01, 2004, 06:57:02 am
So you propose to learn about everything.  Well that\'s just a bit too much.  I propose a player can choose what to learn and it breaks down to the class and profession.

For example a new player wants to become a blacksmith prof and a warrior specialty(class), so the player would learn about these 2.  I agree with you though, the player should have choice to learn everything, but the award of completion should come after learning 2 things (profession and class)

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i hate to be the one that spoils a good idea, but remember what the devs said? there wont be any classes arround planeshift, and thus no specialization.


it doesn\'t matter though :)
the game will still be class oriented, just the difference is that every character may become a mage or warrior. So this academy could be the first step of deciding.
It\'s not such bad idea
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Post by: SaintNuclear on May 01, 2004, 01:46:42 pm
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Originally posted by sashok20
So you propose to learn about everything.  Well that\'s just a bit too much.  I propose a player can choose what to learn and it breaks down to the class and profession.

For example a new player wants to become a blacksmith prof and a warrior specialty(class), so the player would learn about these 2.  I agree with you though, the player should have choice to learn everything, but the award of completion should come after learning 2 things (profession and class)


You choose your job in the char creation.
And I don\'t think he meant that everyone will learn every possible job, but learn about fighting, archery, and magic.
Also, the academi will only teach you the very basics, so it\'s not that hard.

And as I explained above, even if you only want to be a warrior \\ magician \\ archer, learning about the others a bit will be an addon you shouldn\'t ignore, especially not if it\'s so easy and cost-less to learn.
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Post by: Shariom on May 01, 2004, 02:23:54 pm
I think the basic idea with the tests and certificate is good. Make sure that noobs can\'t just create a character and wander around on their own, annoying everyone by asking in shouts \'How do I pick up items\' \'How do i talk to the NPC\'s?\' and so on. You\'d have compulsory subjects depending on class, profession etc.
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Post by: Kuiper7986 on May 01, 2004, 07:31:21 pm
any Devs got any comments about this idea? It\'d be nice to hear them!
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Post by: Xanaroth on May 02, 2004, 12:44:52 pm
do you ppl even read PS site and stuff?? there wont be any classes in PS, you can be whatever you want. You can be only good in 1 thing, you can also be good at everything in PS.

Tough with bonusus there could be that you can choose a \"class\" which would give you some bonusus in the start, but it shouldn\'t be decision, it would just spoil the rpg in PS, and it would decrease your freedom in making a character.
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Post by: Shariom on May 02, 2004, 01:27:48 pm
Thats what I meant.... I said class when I should have said skills :)
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Post by: SaintNuclear on May 02, 2004, 01:34:19 pm
Xanaroth, maybe you can\'t choose from a menu if you want to be a warrior, mage, archer, or whatver, but yes, there are classes.
When someone invests most of his exp into strength and melee weapons, he\'s a warrior, regardless of what you say, and if there\'s a menu from wich he can choose to be one or not.
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Post by: Wormtail_ on May 07, 2004, 04:21:39 am
Not sure if this has been already mentioned, but should there be a Stealth training area? One that teaches the basics of stealth, simple tactics to use against common opponents, etc.

Perhaps, as a test of some sort, a graduating newbie could be sent to stay a while in the wild. They would have to use the skills they learned in order to survive. If they die, they fail the test. Punishment is uncertain as of yet. If they survive for the required period of time, they pass. Thoughts?
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Post by: SaintNuclear on May 07, 2004, 02:51:21 pm
I\'m not sure about that test thing... It\'ll have to be very balanced, so chars with diffrent stats and abilities will have the same chance in finishing it.

But I agree that stealth teaching should be added.


All the sections should teach both how to use these things as offence, and how to defend from them too. While a rogue could learn about how using shadows for his aid, others could learn how not to allow shadows to be their weakness.
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Post by: Toadhead on May 08, 2004, 04:46:32 pm
I like the idea, but there must come more certificates..

This is the general one that you can obtain at the beginning, BUT I think EVERYBODY must do this! There must be an test at the end, only when you cxompleted the test you\'ll get that certificate!

You must show this certificate to a wizard and than we will warp you to the planeshift world!

This way you won\'t get newbies walking arround in the new world that are asking everybody how everything works!

Later in the game you will be able to get new certificates like one for mageery, one for advanced magery, advanced lcose combat etc.

Guilds must be able to make certificates. For example some guild mgiht want to let recruits to a test. Only when they complete the test they will be able to join the guild! When they join they will get this certificate so everybody knows he passed the test!



This idea could be cool if it will be worked out more!
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Post by: SaintNuclear on May 08, 2004, 06:10:42 pm
I think you went too far with the certificates thing.

1. Newbies shouldn\'t be forced to go through the Academy. The whole certificate idea is that chars with a certificate will be treated otherwise than chars without it. Forcing everyone to get a certificate will make it worthless.

There shouldn\'t be so many certificate types either. In PS there won\'t be \'classes\' - getting a certificate that says you\'re a mage will mean exactly the opposite, that there are classes.

And even if there was a certificate for each class, getting a certificate that shows you\'re advanced in it will show PS got levels - another thing that isn\'t going to happen.
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Post by: Xanaroth on May 08, 2004, 07:18:05 pm
i have to admit, i agree with saint on the certificates totally.
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Post by: Icefalcon on May 09, 2004, 12:30:13 am
I say we drop the certificate alltogether, its pretty much useless after the first few days of playing the game. And the devs would have to make a whole new permanent slot thingy in your inventory for it.

Also, I think that this should be available after you start the game too. What if someone wants to be a warrior and only goes through the warrior section of the Academy and leaves. Later, he realises that he doesn\'t like being a warrior and wants to become a mage (We will be able to do that...) but now he has no way of learning the basics of magic. Now you might say, just ask someone... Well then that kinda defeats the purpose of the Academy doesn\'t it?
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Post by: Xanaroth on May 09, 2004, 10:29:10 am
i stick with one of my earlier posts:
The training isn\'t a must; you can choose wether you do it, or that you right away go to the real world.
IF you do go to the training, you have to go trough all the courses, no matter what you want to do in the world. After that there will be a small quest, like getting a artifact (like your first bit or armor, verry weak but its a start) and when you succeed you will be done.
Then you are given a reward; the \"artifact\" and some skill points, or LT (learning time) points, or experience points, or whatever will be used in PS to determine leveling up. Just enough to get you up a bit. Just to make it so that you dont get to far behind with lvling or so onto other players that start of at the same time as you do.
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Post by: SaintNuclear on May 09, 2004, 11:58:11 am
I think that by completing the quest you should get a few trias too.
I\'ve seen it done in a few MUDs. You go do that and that, and in the end you\'re left with a small weapon \\ shield and a few coins.
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Post by: neogeomanus on May 09, 2004, 01:33:05 pm
This sounds like it was pulled straight out of Ragnarok, but either way its an awsome idea in any game. Perfect way for new comers to learn the game without having to read through a booklet or manual.
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Post by: Xanaroth on May 09, 2004, 01:47:55 pm
well.... a manual or so will still be needed to get into the more advanced skills or actions, this academy will only teach the basics.
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Post by: Wormtail_ on May 10, 2004, 01:39:42 am
Perhaps the certificate could actually be a tattoo or some other type of body mark that tells everyone the message that you are a graduate of Anaani Academy.

The quest could be the test, or the player could have the option of surviving on his/her/its own for a while, get assaulted by some other creatures, and be required to use all skills at least a few times. And anything more than that is optional. Having to live on your own would be fun, and if you die, you get a firsthand tutorial of the Death Realm. Questing as a test would give some training in questing, but do you really need training in questing?

As for the reward, I\'ve seen it done in Wyvern as well, except it was a valuable gem. Wyvern also had a tutorial as to how to move ships around on water...
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Post by: SaintNuclear on May 10, 2004, 01:53:18 am
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Originally posted by Wormtail_
Perhaps the certificate could actually be a tattoo or some other type of body mark that tells everyone the message that you are a graduate of Anaani Academy.

I don\'t think that a body mark would be good, since each race got diffrent dimentions and skin tone, while a certificate would be the same.


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Originally posted by Wormtail_
Questing as a test would give some training in questing, but do you really need training in questing?

Questing as a test could cover many aspects, not only questing. It could cover practically any feature that will be used in PS.
Besides, the other option would be to have a text-based test, wich is nothing but theory. The test should show that you can actually implement the things you learned, and not just repeat what the npc tutors said.
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Post by: Wormtail_ on May 11, 2004, 03:24:18 am
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I don\'t think that a body mark would be good, since each race got diffrent dimentions and skin tone, while a certificate would be the same.


A simple tattoo on the hand would suffice, I think. Nothing to detract from the hand usage, but there as its unique mark to mark graduates of Anaani Academy. The only dimensions that would matter would be that of the hand, and even then, the tattoo could be sized differantly. As for skin tone, the tattoo could be of some magical substance that is transparent at first, but glows whenever the character wants it to glow. Certificates might be too inconvenient if you deposit it someplace, or if you don\'t, it might be too much hassle if a simple tattoo suffices. Or not-so-simple, if it glows.

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Besides, the other option would be to have a text-based test, wich is nothing but theory. The test should show that you can actually implement the things you learned, and not just repeat what the npc tutors said.


I proposed an option where the graduate has to go out and survive while alone, being required to use the skills taught.

As for questing being a teacher, perhaps the one being tested should be required to use the skills learned, to show the fact that they learned. Otherwise, they fail, as they don\'t demonstrate their new skills.

Comments?
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Post by: SaintNuclear on May 11, 2004, 02:12:00 pm
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Originally posted by Wormtail_
perhaps the one being tested should be required to use the skills learned, to show the fact that they learned. Otherwise, they fail, as they don\'t demonstrate their new skills.

That\'s exactly the way I think the test thing should be. You finish learning, then you\'re sent to a quest outside the academy. The only way to finish it would be to use everything you learned in the academy.


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the tattoo could be sized differantly

Yes, of course, but a tattoo on a female Enki\'s hand won\'t be as noticeable as a tattoo on a Kran\'s hand.

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Certificates might be too inconvenient if you deposit it someplace, or if you don\'t, it might be too much hassle

Not if the certificate would have a special slot in the inventory like it was suggested above. The certificate will always stay there - can\'t be taken out, can\'t be stolen, but you can show it.


I like the idea that the tattoo will be transparent, and will be shown only when you want to show it. Still, it would require too much trouble, while a certificate would be simple.
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Post by: quiksilver012 on May 19, 2004, 09:59:07 am
i reckon it should be like college/university and you go up to the people at the front ofice, they give you a form and you fill out what courses you want to do, and further teching after leaving the first basic bit that was all optional ( of course) you had to pay a small fee to do better specialized courses.
Title: Academy Training
Post by: Sensotaka on May 24, 2004, 05:54:58 am
Speaking as one of the noobs, I could sure use the practice if nothing else. The more experienced players have a definate advantage over newcomers and this idea would help level the playing field a little. As in real life, education should count for something. I think it\'s a great idea!
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Post by: Lyrah on April 06, 2005, 08:40:59 am
Ok, the post that led me here made it sound like a tutorial thread, but the few posts in the thread I read made it sound more like a School, SO...I will comment on BOTH of them.

Ok, first things first...the tutorial...EXCELLENT IDEA. Have newbies earn a newberific training sword, some newbie armor and maybe a newbie backpack or bag, as well as some wonderful pocket change.  

I think that for role play it should be quest form and involve as MUCH interaction between player and quest givers as possible. It should teach as MUCH of the communications, controls, where to and how to find trainers and how to get quests and what benefits they will give the player. They should encourage role playing and team or group playing. I think the first tutorial should even be non NPC for controls and how to get a quest from the tutorial quest NPC.

This quest should be a ONE time completed...ALWAYS completed (once and forever), so older players could not farm the newbie quest for ANY rewards it might give and the newbie swords value should either be NOTHING to merchants or close enough to not bother with the quest for that reason. (to avoid the make a new character just for the newbie sword, drop it log off and have main pick it up or other exploits).

And I think the second thread concept...the school, would be a GREAT idea. Earn some cash, go to the school and learn about the skill (class skill... potAtoe, potAHtoe, same thing different name, just like ranks/levels, same thing different name). I would like to see subjects on combining glyphs 101 (up to masters thesis), and Advanced dirty street fighting or the lonely path of the monk (aka fast fists and flying feet), maybe Botany 101 (or yes I promised you a rose garden, but I never said anything about NO thorns :P ), and herbalism 101 (or 1001 things you can do with garden weeds).

To me the \"school\" idea is beyond basic training, there should be significant benefits to taking the classes, they should be entertaining and educational. I am not sure what kind of costs should be in place since the current economy is so goofed that thinking of paying more than current training for ANYTHING hurts to much to think of it.
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Post by: shorty13 on April 09, 2005, 02:00:30 am
I totally agree

I also think that when you finish, you can gain one level in any ability upon completion.