PlaneShift

Gameplay => General Discussion => Topic started by: Dexlan on April 30, 2004, 01:21:52 pm

Title: Will PS have real life/ real world animals?
Post by: Dexlan on April 30, 2004, 01:21:52 pm
Well the heading says it all. Will PS have normal animals like Deer, Bears, lizards, Horses, cats, dogs or will we have to modify them so that they are purely creatures from PS and no where else?

One point would be that if races from the upper world ps is based in managed to find there way to Yliakum, then surely animals could too, but does/can Planeshift world have Earth\'s animals in common?

I could\'nt find this subject posted else where so sorry if this is one of them posts that just won\'t die!
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Post by: elscouta on April 30, 2004, 01:25:50 pm
Given there is humans, i think some real world animals will be used. But dev team seems to really want \'original\' monsters so i doubt there will be many of these. Maybe only decorative monsters (butterfly, sewer cats...)
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Post by: karakth on April 30, 2004, 03:55:21 pm
We do need beast of burden (but for land, not sky) such as horses. Still, I would assume the Devs want to make unique animals, so we\'d get a monster which is equivolent to a horse, etc.
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Post by: SaintNuclear on April 30, 2004, 04:21:33 pm
First, although there are humans, the PS world (as far as I know) isn\'t Earth.
So it doesn\'t mean there are animals like horses, etc.

They\'ll probebly have animals that are like animals on earth. E.g. lizards, maybe canines, animals that are similar to cows, horse-like animals, etc.
But Earth-y animals? I kinda doubt it.
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Post by: XpYtZ on April 30, 2004, 07:38:37 pm
Canines?! We Enki will have to remedy that problem.
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Post by: SaintNuclear on April 30, 2004, 07:50:43 pm
I don\'t think that canines attack cats by nature, I think it came together with the domesticalizing of them. I mean, a wolf attacking a tiger?
But since we\'re not talking about Earth, it might also be that canines are used to get eaten by cats...
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Post by: karakth on April 30, 2004, 08:21:26 pm
I\'d assume they\'d have giant lizards perhaps with flat backs for carrying things around.

Then again they can use the pulley/spidersilk system for transporting goods around the stalagtite.
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Post by: SaintNuclear on April 30, 2004, 09:06:16 pm
Quote
Originally posted by karakth
Then again they can use the pulley/spidersilk system for transporting goods around the stalagtite.


That won\'t really help in the bottom of the cave.
I say we\'ll have giant turtles and snails, and we can ride them. Merchants can have big chariots for them so they can transport goods. Important people can have small chariots for their family and friends.


Edit: There will also be snail races. People will gamble on the winner, etc.
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Post by: karakth on April 30, 2004, 09:11:33 pm
Turtles and snails? Well at least no-one\'ll be run over, I suppose :P

Nah, I was thinking more like giant lizards which can be ridden as well as be used as beasts of burden (like horses).
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Post by: SaintNuclear on April 30, 2004, 09:15:14 pm
X(
Lizards are slow....

Besides, we\'re talking about a fanatasy world. PS\'s snails and turtles are fast.
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Post by: Elkindel on April 30, 2004, 10:13:59 pm
Lizards....slow.....yeah right :P Would be amusing for an Enki to have a wolf for a pet...
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Post by: Icefalcon on May 01, 2004, 02:48:03 am
Yeah, where did you get the idea that lizards are slow? Have you ever seen a gecko? They are fast !
Anyway, the only lizard we know for sure will be in PS is the flying pterosaur :]
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Post by: karakth on May 01, 2004, 03:16:08 am
*Yawn* This\'ll all take ages to implement. It will certainly not be in CB...
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Post by: tygerwilde on May 01, 2004, 04:49:15 am
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Lizards are slow....


what are you talkin about man?

I used to live in the mojave desert, just NW of Death Valley. One of the favorite pasttime for kids is lizard chasing, a kid who can catch a blue belly lizard out there is a local badass, cause they move quick.


what you\'re thinking of is a reptile, reptiles have a slower metabolism, and have to conserve their energy, only moving quickly when they are trying to catch prey.
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Post by: rumblebelly on May 01, 2004, 07:19:01 am
yes even reptile\'s can be very fast ever try to get out of the way of a hungry croc....as for snail\'s have none of you ever heard of racing snail\'s one of the fastest fantasy based ground creature\'s i\'ve ever seen har har har  :D
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Post by: SaintNuclear on May 01, 2004, 01:17:35 pm
Yeah, I think I meant reptiles. Oh well, lizards, reptiles, it\'s all the same :P


Karakth, asking if something will be implemented, or requesting stuff in the Wish List doesn\'t mean we expect it to be in CB. Alot of time to implement doesn\'t mean it won\'t be there eventually... (otherwise you could say that CB won\'t exist because it takes alot of time to implement :P)
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Post by: karakth on May 01, 2004, 05:06:58 pm
I\'d go for giant lizards personally. They could even stick to walls like geckos so that you can go to different levels easily, etc.

And yeah I know what you\'re saying, SaintNuclear. Still some ideas (like my skydiving/bungee one :D ) will never be implemented because of technical limitations. But ridable/pack creatures would surely be implemented.
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Post by: SaintNuclear on May 01, 2004, 05:55:02 pm
Snails can go on walls and ceilings too. And you can store items and stuff in their shell, wich is a great solution for a trader.

And since they\'re faster than cheetas, they\'ll be really useful for moving across the cave
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Post by: karakth on May 01, 2004, 06:07:49 pm
Quote
Originally posted by SaintNuclear
Snails can go on walls and ceilings too. And you can store items and stuff in their shell, wich is a great solution for a trader.


But then...Where does the snail go? A snail\'s shell is designed to fit only the snail, not the snail\'s furniture too.

Quote

And since they\'re faster than cheetas, they\'ll be really useful for moving across the cave


I must have missed something here. I\'ve seen them on animal planet, and I think in a race between cheetahs and snail, the cheetahs would win.

And besides...Imagine riding a giant snail. You either sit on its shell and keep slidin off or you sit on its soft body a dirty your pants.

P.S. If you wanted special Yliakum snails, it\'s kinda hard because there\'s not many ways you can mod a snail (size, colour). But lizards on the other hand are more moddable (size, colour, spikes, limbs, etc).
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Post by: SaintNuclear on May 01, 2004, 06:32:22 pm
Quote
Originally posted by karakth
Quote
Originally posted by SaintNuclear
Snails can go on walls and ceilings too. And you can store items and stuff in their shell, wich is a great solution for a trader.


But then...Where does the snail go? A snail\'s shell is designed to fit only the snail, not the snail\'s furniture too.

The shell is big enough, and the trained snails usually come with a door that was cut into the snail\'s shell, so their owners can easily put stuff in it. If you pay alot you can fir shelves in there, to make everything tidy.



Quote
Originally posted by karakth
Quote

And since they\'re faster than cheetas, they\'ll be really useful for moving across the cave


I must have missed something here. I\'ve seen them on animal planet, and I think in a race between cheetahs and snail, the cheetahs would win.

Not in a fantasy world :P



Quote
Originally posted by karakth
And besides...Imagine riding a giant snail. You either sit on its shell and keep slidin off or you sit on its soft body a dirty your pants.

Imagine riding a lizard while it climbs a wall, you\'d fall off. Imagine riding a horse while it runs, you\'d fall off.
That\'s why people invented SADDLES!
Snails will have saddles, with harneses and stuff.
If you\'re a crossbowman, you can have your snail fitted with a big crossbow that is too heavy to be carried by people.



Quote
Originally posted by karakth
P.S. If you wanted special Yliakum snails, it\'s kinda hard because there\'s not many ways you can mod a snail (size, colour). But lizards on the other hand are more moddable (size, colour, spikes, limbs, etc).

There will be special warrior snails, with horns. Good for breaking into fortresses.
Snails have shells with many diffrent colors, shapes, sizes, it all depends on what you need your snail for.

E.g. a merchant would want a big shell with shelves and a big door, so he can put there valuable goods. A warrior would want a sturdy snail with horns. A rogue would want a slick snail, with a dark shell (to blend in the shadows), who is very agile.  A mage needs his snail only for travel, storage of glyphs. Royalty need magnificent snails, with a golden shell. Racers need an extremely fast snail, small aerodynamic shell, no need to store anything in it, just for races.
If you got enough money, you could pay a trainer to grow a snail especially for you, it\'ll take time, but will be very customized, and fit exactly to what you need.


So yeah, they don\'t have limbs, but who cares when you got such a variety?
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Post by: karakth on May 01, 2004, 07:45:37 pm
That\'s crazy...Try cutting a \"door\" in a RL snail and tell me how long it lives.

And what would you fix the saddle to? I mean, with a horse or lizard the strap can go under the belly, but how does it work with a snail?
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Post by: SaintNuclear on May 01, 2004, 07:48:47 pm
It don\'t work IRL because we don\'t have neither the proper tools, nor the proper snails.

I\'m not usre how the saddle will be fixed to the snails, maybe suction cups, maybe nails, maybe pressure.
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Post by: Moogie on May 01, 2004, 07:59:33 pm
Using snails as transport wouldn\'t just be extremely difficult to store items/saddle people etc. It would also be extremely slow. A snail must first lay down a slimy mucus trail and then haul the rest of its body over the trail in order to move, using particular movements of its muscles.

Are you trying to say that, just because this is a fantasy game, a snail would be able to do this any faster than they can in the real world? If you are, stop calling them snails. Because they won\'t be. :P


I had a great image for the lizards climbing walls idea. I think I might just try to draw it.
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Post by: SaintNuclear on May 01, 2004, 08:20:11 pm
Quote
Originally posted by Mogura
Are you trying to say that, just because this is a fantasy game, a snail would be able to do this any faster than they can in the real world? If you are, stop calling them snails. Because they won\'t be. :P


They don\'t have to be named \'snails\' in PS, I\'m using the name \'snail\' for a reference on how they look \\ move more or less.

But ok, I\'ll name them otherwise...


How about... Lumacas?

Ok, these Lumacas are slugs, with shells in diffrent sizes and shapes, but generally like the ones of RL snails.
They\'re big enough to carry people and items, and do all those stuff I posted above.

Ok, so now that I\'m not talking about snails, but a fictional animal, everything is ok, right?
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Post by: Moogie on May 01, 2004, 09:22:06 pm
Right. So how would they move faster than any regular slug/snail?


Btw:

(http://upl.silentwhisper.net/uplfolders/upload4/wallclimber.jpg)

I\'m that darn bored. :)
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Post by: SaintNuclear on May 01, 2004, 09:40:14 pm
Quote
Originally posted by Mogura
Right. So how would they move faster than any regular slug/snail?


It\'s kinda like asking how a horse can run faster than a donkey : \\

They just do...

They move in the same way snails do, only that they do it faster.
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Post by: Icefalcon on May 01, 2004, 09:56:27 pm
No, It really isn\'t possible for a fantasy-creature-that-looks-and-moves-like-a-snail to move fasster than a real snail...

And Moogie, thats pretty cool, though Im still trying to figure out what that backpack thingy is...At first it looked like a house to me lol.
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Post by: karakth on May 01, 2004, 10:05:58 pm
Lol yeah I thought it was a house too at first...S#Made me think moogie incorporated the whole snail shell house thing into a lizard somehow lol. Anyway, nice work Moogie. Think you could draw a person riding one? 8)
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Post by: SaintNuclear on May 01, 2004, 10:27:31 pm
Quote
Originally posted by Icefalcon
No, It really isn\'t possible for a fantasy-creature-that-looks-and-moves-like-a-snail to move fasster than a real snail...


Why?
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Post by: karakth on May 01, 2004, 11:30:18 pm
Hmm...This is quite interesting (http://www.kiddyhouse.com/Snails/snail.html#breathe).

I suppose snails could move faster if they contracted their muscels faster. It would still be slower than a lizard, but nobody says we can\'t have both :D

Also, giant pond snails could be located on the 7th and 8th level. Raised by the Sea Elves for food (like cattle). I still can\'t imagine them being ridden though.
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Post by: Toadhead on May 01, 2004, 11:54:08 pm
I dunno what I like more.

If planeshift was a very realistic game i would say: \"yes, normal animals\", but PS is fantasy! Just image yourselve that you play a game like pokemon, would you like it to change all pokemons to animals? (pokemons are monsters that you can train, abit the same as the animals that we discuss here)

I think it\'s ok to have other creatures that does not exist in real life!
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Post by: Moogie on May 02, 2004, 12:04:43 am
Well, I kinda designed the backpack thingy to be used while the creature is both on verticle and horizontal land. While horizontal, the two doors give passanger access to two seperate compartments. Supplies can also be stored inside, and on the rack on top (or on the side, depending on which way up the lizard currently is) of the pack.

Then, when the lizard begins ascending or decending, the pack/box is tipped on its side. Passangers will be able to stand on the divide between the two compartments and look out of the windows. The supplies are all strapped safely against the side so they don\'t fall off.


[Edit: And I gave absolutely no thought as to how the creature could be controlled, so don\'t ask. :P Actually I was going to draw a little man sitting on top holding a pair of reins (sp?), but this wouldn\'t have gone well with my two-sided pack idea...]

[Mind control, anyone? :)]
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Post by: SaintNuclear on May 02, 2004, 12:09:05 am
People are supposed to go inside these doors?! 8o

This is one huge lizard....
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Post by: Toadhead on May 02, 2004, 12:26:03 am
I hope there would de dark, strong creatures that can\'t be destroyed, and they will kill people in a second!

Than these creatures will make terrible sounds, such as screas that you will hear from far away! Like that dark knights in the Lord of the Rings :P

These creatures will sometimes visit city\'s, they will even go insides houses (open doors), when they catch you youre death! So when these things are attacking the city you must all hide yourselve in the hope they will not get you :P

That would be cool :)
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Post by: SaintNuclear on May 02, 2004, 12:29:54 am
Sounds annoying...
Besides, it seems to me that this thread is more about domesticalized animals.
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Post by: karakth on May 02, 2004, 12:34:47 am
Easy there...We\'re talking about animals, not monsters. As for the giant lizard...Whoa, it is giant, huh? Everyone would run screaming from those giant things, also known as...The bringers of lag.

Moogie I was thinking kinda smaller like a lizard the size of a horse.
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Post by: Zeraph on May 02, 2004, 02:00:02 am
Ok, first enough with the Sluggish-Snail/Lumacas I don?t want to get into it, maybe make them with legs or rocket engines or wings? LOL?

Great work on the Drawing Mogura! You are a great artist! ? You should do more concept art?

As for ?Real? Earthly Animals, I think we should have many earthly sort of animals, but Breeds of them that do not exist on earth, or make them many times larger or smaller such as 4ft. tall elephant like things & gigantic eagles/birds with 20ft. wingspan. I strongly discourage many Animals being hellish/Spawned from the Underworld looking monstrosities, with the exception of some places that call for that sort of thing, like ?Underworld Opening?, ?Evil Black Cursed Forest? & any place with a really Dark Magic Corruption & or Underworld Influenced place. I do not think there should be to many of that sort of places though (personal opinion)?


Ok, I just went crazy today typed up this big long post  (http://planeshift.oodlz.com/wbboard/thread.php?threadid=8806&boardid=11&styleid=2&page=1#1) about how I think animals should look like & also about a pet system, (Please Read it even though it is really long?)
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Post by: Icefalcon on May 02, 2004, 02:32:19 am
OK theres that wierd skin again when you click on that link...thats scary...just too wierd, I hate things I can\'t explain...
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Post by: Zeraph on May 02, 2004, 02:36:09 am
What do you mean, ?that wierd skin again?, hmmm? that is strange, just go to the Wish List forum & get look @ it there  ?(  ?
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Post by: Icefalcon on May 02, 2004, 02:44:56 am
Yeah, there was a thread discussing this other skin thingy...there never was a clear explaination.
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Post by: Moogie on May 02, 2004, 02:56:33 am
Sometimes an URL may contain \"styleid\". If this is \"styleid=2\", as it is in the link above, you will see the page in that style. Try changing the line in your address bar to say \"styleid=1\" or \"styleid=3\" and see what happens. ;)


FYI: styleid=3 is the default style for these boards.
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Post by: Icefalcon on May 02, 2004, 03:08:28 am
Ahh, I see...why is that? You cant even change it to one of those other styles as your norm...
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Post by: Moogie on May 02, 2004, 03:53:11 am
That would be Select Style, found in the Edit Options (http://www.planeshift3d.com/wbboard/profile.php?mode=editoptions) page of your user CP. :)

*switches the thread back on topic*

Having a large transportation vehicle like the lizard wouldn\'t cause lag, I\'d imagine. It\'s not like this thing would have a massive amount of AI, or be able to move wherever it wants to. It would just be a... well... a vehicle.

The lizard would obviously be docile in nature if the people were to make such use of it, perhaps just an insect eater or something. So unless everyone in Yliakum have the combined IQ of a pea, I don\'t think they\'d all be running in terror. :)
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Post by: Icefalcon on May 02, 2004, 04:22:26 am
Yeah, we know we will have flying animals, lizards would be good ground transportation.

-Thanks Moogie, I never noticed that option... 8)
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Post by: Levski on May 02, 2004, 05:04:14 am
I think we should have horses and trusty canines.  I mean, when the races arrived in Yliakum they would have brought their different domesticated animals with them.
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Post by: karakth on May 02, 2004, 12:04:06 pm
Moogie: I meant lag caused by its hugeness. It would have a ton of polygons (but it\'s not like it\'s a house, which remains static) and making it move would be a big pressure on the engine/server/etc.
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Post by: Zeraph on May 02, 2004, 02:04:56 pm
I disagree, it probably would have almost the same amount of poly as any other animal only it will be larger, this does not cause lag.  I the only problem I see is that the texture will have to be bigger & that?s what will cut the fps. Other than that, it would be something like a building, anyway you wouldn\'t be able to fit something that massive in town so it may be something like a public bus system or something like that unless they we smaller (A cheaper & safer way to travel!)?

What about Flying lizards, oh wait, I think that is already established with the tarasors. I still would like to see dragons that are docile in nature & are only used for getting around places & anyone could use, because of the docile nature, maybe have a special place you can rent Dragons & then return them in the next town for a fee?
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Post by: Icefalcon on May 02, 2004, 05:57:49 pm
Quote
Originally posted by Zeraph
What about Flying lizards, oh wait, I think that is already established with the tarasors.

spelling...pterosaur

Quote
I still would like to see dragons that are docile in nature & are only used for getting around places & anyone could use, because of the docile nature, maybe have a special place you can rent Dragons & then return them in the next town for a fee?

No! We will have no dragons! We will have original PS creatures...not dragons
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Post by: karakth on May 03, 2004, 12:03:18 pm
Indeed...Say no to dragons and be proud of it!

As for the polycount...Having a creature that huge with the same number of polygons would look like...Crap.

Besides, cutting the FPS is as annoying as lag :D
Title: First Attempt @ Animal Model:
Post by: Zeraph on May 03, 2004, 04:13:11 pm
Ok I tried to think what a Yliakum Turtle would look like given a mix of ?real? & fantasy animals & eventually came up with this:

(http://www.miamihost.net/ims/u/Seraph/CrushDepth/T1.jpg)


Ok, besides a better texture, what else do you think this turtle needs?

It will fallow the Blue Way & maybe bite, possibly a docile creature?
After rigging, I will make it walk on it?s 6 legs & will probably hang around near beaches so get out your sun glasses 8).

I hope this is not off topic?
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Post by: Asraniel on May 03, 2004, 07:12:23 pm
some more polygons, smaller eyes and the thooths (?) are strange.. but the idea is great, what for a modeling programm did you use? i hope it works with linux..
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Post by: Zeraph on May 03, 2004, 07:33:24 pm
I use 3DsMax4 & 4.2, (on separate computers), I just found out that there are some polygons crossing each other & that?s not good lol. I think I will get rid of the spike on the head though?

(http://www.miamihost.net/ims/u/Seraph/CrushDepth/T2.jpg)
- needs Eye Sockets & texture mapping & poly fix?
Don?t think texturing is my thing lol!

Find 3DsMax info Here (http://www4.discreet.com/3dsmax/)
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Post by: Cirque on May 03, 2004, 07:38:41 pm
^^^Plushy toy^^^ But nice work. Im certain you can only get better.
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Post by: Ineluke on May 03, 2004, 08:21:49 pm
Pets would be nice...
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Post by: karakth on May 04, 2004, 12:29:05 pm
I like the turtle idea. The head seems a little flat though, maybe you could round it a bit. Also, try making the eyes smaller and move them to the side like a real turtle\'s to give it a less comic look.
Title: Hey Everyone:
Post by: Zeraph on May 06, 2004, 04:08:39 pm
I did some re-modeling of the turtle:

 :diamond: See  Need Your help with Turtle Textures:  (http://planeshift.oodlz.com/wbboard/thread.php?threadid=8864&boardid=22&styleid=2)
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Post by: Gilibran on February 22, 2005, 07:27:36 pm
Quote
Originally posted by SaintNuclear



Imagine riding a horse while it runs, you\'d fall off.
That\'s why people invented SADDLES!

[/QUOTE]

depends on you\'re skill
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Post by: Moogie on February 22, 2005, 10:04:13 pm
You revived a year old thread just to say that??