PlaneShift

Fan Area => Fan Art => Topic started by: Zeraph on May 09, 2004, 06:09:10 pm

Title: Food Mesh(s):
Post by: Zeraph on May 09, 2004, 06:09:10 pm
I am setting up this thread for refining assorted Food Meshes/textures before putting them on ?Laanx Wheel of Wishes (http://lww.demon-host.com/)?. You can post what you got no mater how small it is / crappy you think it looks?
(Remember, Models do not need high poly to look good when they are small)

Oh, & please post the poly count if possible, very very small objects only need about 20-30 poly?


EDIT: I forgot to add: any concept artists can post artwork of Yliacom Food, it probably is different from are food so Be creative! We can then try to model it  :]...
Title: I?ll start:
Post by: Zeraph on May 09, 2004, 06:10:45 pm
Yesterday I just decided to make a low poly Cherry & decided to make it a ?berry? because of the possible general use with different textures. I originally had it in a red & white texture but it made it look to much like a mutilated candy-cane:

(http://www.miamihost.net/ims/u/Seraph/CrushDepth/RedBerry.jpg)
It is texture mapped, (Texture is only 2 by 4 pixels! Poly:32 (3DsMax4 Faces)) ? could reduce poly if that is to much?

DL: http://www.geocities.com/seraphsoundstage/PS/?Berries.zip
Title:
Post by: Saphire on May 09, 2004, 11:30:50 pm
is it one solid object or 2 or 3? if it was one solid object the count might be lower.

32 Polygons is a correct count for such a simple object... even if the berries look alittle bit, eh... \"pointed\" :rolleyes:

good job.