PlaneShift
Gameplay => Wish list => Topic started by: Draklar on May 21, 2004, 04:10:25 pm
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Well I was thinking what about characters gaining \"experience\" while fighting side by side with other people. To make it more clear I\'ll give example:
Let\'s say there are 4 characters... umm... Bob, Boo, Lemon and Bus_driver who team up to finish a quest or something. While doing so they meet some monsters and while fighting them, they gain specific experience, which will raise their fighting skills, but only when the party is built from those 4 characters.
Now if someone leaves the party, the fighting skills will get back to normal. Characters also lose some of their exp while fighting side by side with other people.
And so Lemon decides to leave the party for a while and teams up with Lime and Lawnmower,while Bob, Boo and Bus_driver stay together and keep bashing monsters. From this point, Lemon will lose some of experience of the previous party
the amount of lost experience is proportional to number of people in your current party, who didn\'t belong to first one.
Lemon is now in party built from him, Lime and Lawnmower. They bash lots of monsters and thus Lemon loses experience gained in first party, while gaining experience in current one. But after some time Lawnmower has to... Lawnmowe irl, thus leaves party. Lemon and Lime bash monsters alone now. They don\'t lose experience gained in party, but Lemon loses experience from his first party (however slower now).
When all players are back together, the skills go up according to experience gained earlier.
Lawnmower isn\'t coming back for few hours now, so Lemon got pissed and went back to his first party. Now Bob, Boo, Lemon and Bus_driver are together again (yes, they\'re still online after all these hours... do you expect people with names like that to have life?). Bob, Boo and Bus_driver get their exp back to old level (they didn\'t lose it since they didn\'t team up with any new people), while Lemon has lowered experience. Note: now that Lemon is back, others will be losing experience from their party
This shows that by fighting side by side, characters know each other\'s fighting style and if they\'re experienced enough - they can fight as one.
Lemon, Bob, Boo and Bus_driver meet party of Orange, Banana, Helpimnoob and Peanut. Everyone are equally strong, however the party has less experience fighting together. Both parties decide to fight and even tho\' their strength is same, Lemon\'s party will win with ease since they are better at fighting together.
The less people in party, the faster the experience goes up.
Finally Lawnmower is back and he teams up with Lime again. They fight as much as party, however get much more party experience. That\'s because of fact that their party is smaller
ok, I think that\'s all.... simple, isn\'t it?
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If i understand you correctly you suggest experience for groups next to personal exp. I support that idea, it forces a player to stay with a party in stead of changing sides often. And it adds to the realism. If balanced well, considering someone should have the ability of leaving a group, it could work.
But a subgroup has to keep some experience i think, most of the members remain and know each other well.
And when a monster is slain everyone gets some experience not only the one who caused the killing strike.
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Hmm...
...sounds pretty complicated to me.
Since (as I think) CB will be skill based and not experience -> lvl based .. how about this approach:
First.. what do we want. We want to reward the players for forming parties/groups and fight opponents as a team. Besides being inherently a good thing to gang up on tough meanies we want to add something to it.
One problem I see is, that, due to the skill approach, you can only advance in a skill by using it. So beginning players can\'t (and shouldn\'t be able to) just tag along with a group of veterans, doing nothing but increasing in skill in any of his combat skills.
So what can be the (extra) reward for being in a team then - since we ruled faster skill increase out.
Hmm...
Better item drops (i.e. bonus on a hypothetical item drop table) - if somthing like that exists. Tho I wonder where those rats or ghosts carry all this items they drop in other games sometimes. So maybe we won\'t have those ... just hides, teeth, horns, wings etc. of the slain monsters to sell.
Maybe it would be nice to add just this:
A skill about acting in a small combat unit .. lats call it tactics. This skill would increase for every member while defeating monsters in a group by anyone. Being active or not (since observing a good team also gives some experience).
The benefint of such a tactics skill may be that it allows in combination with other skills to unlock certain special moves / spells / skills.
So maybe healing magics + tactics allows for a group heal, combat skills + tactics may give bonusses when two or more characters are fighting against the same monster (or maybe some special double strikes .. so it would be surely a hell to implement) etc....
So you get a skill increase for being in a party (tactics) and you will be able to unlock abilities you won\'t have otherwise....
all to benefit the community increasing partying (hmmm party :D ) - without (hopefully) unbalancing the game ... or for allowing the newbie - pushup.
just my two rubies on that.
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Have you ever played Savage Eden, Laghaim or Biosfear Draklar?
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Biosfear for a while... but I never teamed up with anyone there... is it somewhat same? :P
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lol, you guys confuse me... simply, the party exp should go as if ur in a party, the exp gets split evenly betwenn all party members, when you leave, you dont lose exp, you just stop getting it... and you should just be able to party in one town, then hang back and leach, you have to make a couple good hits on the monster.......
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it\'s called realism :P And the way you put it would take too much server space...
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lol, what are you talking about... its simple... people understand it... you dont need a whole nother manual to explain it :)
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well if you say so, it means you didn\'t understand it ;)
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I like the idea of another skill called tactics that would give you a bonus to skills when you were in a group
then people would join groups for the tactics bonus
i did not understand you, draklar, when you were talking about poor lemon losing experience gained from his hard work in the previous party. how could you be so cruel to the lemon?
it should not matter whether you join another group or not you should still keep all the experience gained in the previous party.
experience could be split up evenly between group members and would not be lost by joining another party
also because planeshift is skill oriented and not really level oriented, I still think it would be much simpler passing one type of experience around the group
to stop power leveling newbs with groups happening would be simple
you would just have it that only one person in a group can invite. this person would of been the first person to invite the members. coincidentally this person would be called the group leader.
now the group leader could only invite people who were like 4 levels above or 4 levels under their level. maybe even a tighter range. this would stop high level peeps grouping newbs and leveling them up fast
also more on tactics maybe the more people in your group the more of a bonus it gives to skills
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well I don\'t think it is possible for Lemon to fight as one in more than one group... It was an idea to reward ones that stay in one party...