PlaneShift

Development => Development Deliberation => Topic started by: n??draca on June 13, 2004, 05:11:49 am

Title: 3d package used
Post by: n??draca on June 13, 2004, 05:11:49 am
I was wondering what 3d package(s) you use to create the models, armatures, animations etc.

I use blender (very good open-source 3d package).
Title:
Post by: lynx_lupo on June 13, 2004, 02:27:40 pm
Mainly it\'s 3ds max(due to the exporter to a compliant type). Maya has a poor exporter, but a new one was written for blender a few weeks ago(iirc).
Title:
Post by: Wedge on June 13, 2004, 09:52:39 pm
If you\'re talking about the player models and animations though, the 3-d package shouldn\'t really matter.  Though all the maps have to be run through the MAX exporter, characters are Cal3d format, which I believe has solid exporters for all major 3-d packages.
Title:
Post by: Bespredel on July 30, 2004, 06:49:02 pm
btw, what is the format of the \"world\" file?
Title:
Post by: dfryer on July 30, 2004, 06:51:04 pm
It is a Crystal Space map in XML format.  Crystal Space is the 3D engine that planeshift uses.  Click here for more info. (http://crystal.sourceforge.net) Various exporter scripts (like blend2cs) can be used to create these files.
Title:
Post by: jorrit on July 30, 2004, 08:04:31 pm
Blender is supported very well by CS through the blend2cs program. I\'m working on that project too in order to make Blender one of the best packages for CS. I think that the 3dsmax script made by PlaneShift and blend2cs are comparable in what they offer in most respects.

Greetings,