PlaneShift
Development => Development Deliberation => Topic started by: n??draca on June 13, 2004, 05:11:49 am
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I was wondering what 3d package(s) you use to create the models, armatures, animations etc.
I use blender (very good open-source 3d package).
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Mainly it\'s 3ds max(due to the exporter to a compliant type). Maya has a poor exporter, but a new one was written for blender a few weeks ago(iirc).
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If you\'re talking about the player models and animations though, the 3-d package shouldn\'t really matter. Though all the maps have to be run through the MAX exporter, characters are Cal3d format, which I believe has solid exporters for all major 3-d packages.
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btw, what is the format of the \"world\" file?
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It is a Crystal Space map in XML format. Crystal Space is the 3D engine that planeshift uses. Click here for more info. (http://crystal.sourceforge.net) Various exporter scripts (like blend2cs) can be used to create these files.
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Blender is supported very well by CS through the blend2cs program. I\'m working on that project too in order to make Blender one of the best packages for CS. I think that the 3dsmax script made by PlaneShift and blend2cs are comparable in what they offer in most respects.
Greetings,