PlaneShift
Development => Development Deliberation => Topic started by: Psybur on June 26, 2004, 02:18:27 am
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This happens when I type spawn on the server console.
PS Server: spawn
crystalspace.pluginmgr.loadplugin:
WARNING: could not load plugin
\'crystalspace.mesh.loader.factory.sprite.cal3d\'
crystalspace.maploader.parse.meshfact:
Error loading plugin \'crystalspace.mesh.loader.factory.sprite.cal3d\'!
[node:
meshfact(dwarf.cal3d),plugin]
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory \'/planeshift/models/stonebm/stonebm.cal3d\'!
InitMesh:
Could not set mesh with factname=stonebm and
filename=/planeshift/models/stonebm/stonebm.cal3d
gemObject:
Could not create Item because mesh could not be Init\'d.
gemObject:
Name: MaleEnki Factory: stonebm File:
/planeshift/models/stonebm/stonebm.cal3d
InitLinMove:
No entity! Actor not created.
gemActor:
Could not initialize LinMove prop class, so actor not created.
Error while creating Entity for NPC \'4\'
Segmentation fault
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My zipfile should be about right too.
[cryblue@glitched ~/crystalblue/planeshift/art]$ unzip models.zip -d modelsOMG
Archive: models.zip
inflating: modelsOMG/dummy_walk.CAF
inflating: modelsOMG/cubo_ref.gif
inflating: modelsOMG/dummy.CMF
inflating: modelsOMG/dummy.CRF
inflating: modelsOMG/dummy.CSF
inflating: modelsOMG/dummy_attack.CAF
inflating: modelsOMG/dummy_die.CAF
inflating: modelsOMG/dummy_hit.CAF
inflating: modelsOMG/dummy_idle.CAF
inflating: modelsOMG/dummy_run.CAF
inflating: modelsOMG/dwarf.cal3d
inflating: modelsOMG/stonebm/cubo_ref.gif
inflating: modelsOMG/stonebm/dummy.CMF
inflating: modelsOMG/stonebm/dummy.CRF
inflating: modelsOMG/stonebm/dummy.CSF
inflating: modelsOMG/stonebm/dummy_attack.CAF
inflating: modelsOMG/stonebm/dummy_die.CAF
inflating: modelsOMG/stonebm/dummy_hit.CAF
inflating: modelsOMG/stonebm/dummy_idle.CAF
inflating: modelsOMG/stonebm/dummy_run.CAF
inflating: modelsOMG/stonebm/dummy_walk.CAF
inflating: modelsOMG/stonebm/stonebm.cal3d
[cryblue@glitched ~/crystalblue/planeshift/art]$ cd modelsOMG/
[cryblue@glitched ~/crystalblue/planeshift/art/modelsOMG]$ ls
cubo_ref.gif dummy.CMF dummy.CRF dummy.CSF dummy_attack.CAF dummy_die.CAF dummy_hit.CAF dummy_idle.CAF dummy_run.CAF dummy_walk.CAF dwarf.cal3d stonebm
[cryblue@glitched ~/crystalblue/planeshift/art/modelsOMG]$ cd stonebm/
[cryblue@glitched ~/crystalblue/planeshift/art/modelsOMG/stonebm]$ ls
cubo_ref.gif dummy.CMF dummy.CRF dummy.CSF dummy_attack.CAF dummy_die.CAF dummy_hit.CAF dummy_idle.CAF dummy_run.CAF dummy_walk.CAF stonebm.cal3d
[cryblue@glitched ~/crystalblue/planeshift/art/modelsOMG/stonebm]$
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Hmm, there does seem to be some conflict between the code and the art resources that are in CVS at the moment. I will take some time to see if I can resolve these.
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I was on the planeshift channel on freenode. I edited the race_info.sql file and edited my zip file. it SHOULD work, but it isn\'t. :/
I think it is a problem with the cal3d plugin with CS or something. Strange thing is everything compiles correctly.
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if you were running the CS ./configure with
./configure --enable-debug --enable-new-renderer
try this:
./configure --enable-debug --enable-new-renderer --with-libcal3d
CS sometimes doesn\'t detect cal3d by default on me, but this helps then. Look out at the output when it is checking for libcal3d if it is recent enough. If it says ok there, then it is another type of problem I guess (not compilation related)