PlaneShift
Gameplay => General Discussion => Topic started by: Barugon on June 26, 2004, 08:32:03 am
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Simple question: will I be able to build CB targeting x86_64?
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You can download the source and try it. Are there opengl drivers for x86_64 ? Maybe you can simply run it in 32bit mode.
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I am also kind of interested in this, since I just built an AMD64 system... but I\'ve decided that I\'m going to install gentoo to take advantage of the 32 bit features and later make a partition that\'s purely 64bit.
just my $0.02... make that $2.00 (durn inflation)
josePhoenix
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I\'ve tried it already on SUSE 9.1 X86_64 and it failed miserably. I\'ll try again maybe later and fix any bugs I find. I also get somewhere around 10000 warnings about how the code isn\'t 64-bit optimised. Might take me a while to sort it out.
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Originally posted by tangerine
Are there opengl drivers for x86_64 ?
Nvidia has drivers for x86_64.
As soon as they release CB I\'ll try building it. No sense even attempting it right now since there\'s no server I can try it on.
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Originally posted by Barugon
Originally posted by tangerine
Are there opengl drivers for x86_64 ?
Nvidia has drivers for x86_64.
As soon as they release CB I\'ll try building it. No sense even attempting it right now since there\'s no server I can try it on.
The server is in CVS.
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hmm, having great fun with CS. The thing refuses to compile properly :D
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There\'s probably a lot of things that have to be cleaned up in CS before it compiles cleanly on a 64-bit system. Don\'t know if PS will have as many problems, but it wouldn\'t be unreasonable to suspect so (although there\'s probably less low-level jiggery-pokery)