PlaneShift
Fan Area => Fan Art => Topic started by: radiolarian on June 28, 2004, 07:41:47 am
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The dragon is another high poly model. I know that there are no dragons in planeshift but I want it to show it to see what you thought. If it\'s not within the rules of the forum just tell me and I\'ll take it down.
The rest of the images are my first low poly models.
The sword is made out of 176 triangles and has a texture of 512 by 512.
The bowl is made out of 60 triangles and has textures of 512 by 512. I went a little crazy making textures for it. These are some of the textures I made for it. I made this bowl for the challenge but I got stuck trying to convert it to sprite3d format.
The blue giant is made out of 1422 triangles. A bit heavy for the planeshift engine I think. The Warhammer is made out of 184 triangles. I still need to texture these.
(http://img67.photobucket.com/albums/v205/Radiolarian/New-Dragon2.jpg)
(http://img67.photobucket.com/albums/v205/Radiolarian/Sword-Texture.jpg)
(http://img67.photobucket.com/albums/v205/Radiolarian/bowl-textures.jpg)
(http://img67.photobucket.com/albums/v205/Radiolarian/blue-giant.jpg)
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Whoa they are awsome
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You are realy talented! Great job. i\'d like to see more.
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What did you use to make that? 3DSMAX? *Falls off seat looking at them 0_o*
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What ever you are using i want it !
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the dragon is really cool, tho a different colour would be nice :P
The sword looks good too and the bowl is nice. As for the giant Ill wait till you textured it :)
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I am speechless... that is some amazing work ya got there!
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Thanks for the replies.
I used Zbrush and Wings3d to model the dragon and Wings3d for the low poly stuff. Wings3d is free, you can get it at http://www.wings3d.com.
I textured the warhammer and did a potion bottle with textures. The potion bottle is made out of 92 triangles. Textures are 512 by 512.
(http://img67.photobucket.com/albums/v205/Radiolarian/war-hammer.jpg)
(http://img67.photobucket.com/albums/v205/Radiolarian/potions.jpg)
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Very Very Kool, im downloading the programme now !
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havent really checked the difference but for free modeling programs then blender have showed the best quality.
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Lovely, the dragons very nice (yeah no dragons in planeshift that would be \"unoriginal\" like dwarves or elves or dungeons...wait a second!) as are the others, the blue ogre fellow is very useable too, I\'m more than a little impressed to see your competency with both high and low poly work, plus the textures look quite nice ON them as well
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the ogre has some potential if it could have some more polys and it\'s not blue it\'s just not skinned yet.
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Altharion: Both blender and Wings3d are good programs. Blender does modeling, animation and rendering while Wings3d does only modeling. I prefer Wings for modeling because you can create models really fast once you learn the tools. Since it only does modeling is also faster to learn than blender. For those who want to learn and can\'t afford a commercial package I would recommend to start with Wings and once you get the hang of it to continue with blender.
blender is also free and can be found at http://www.blender3d.org/.
Vengeance told me that characters were about 1000 to 1200 polys the oger is already over 1400. That\'s why I didn\'t make it heavier.
Kintall: I know what you mean. They seem to be selective on what to be unoriginal.
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About the poly count og the ogre i did not mean potentially to planeshift.
And you dont have to worry that much about unoriginality in character design PS have alot of concept artists.
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Ok, here are the preliminary textures for the ogre. I still need to texture the hands and clean it up but I\'m quite happy with it. Textures are 1024 by 1024
(http://img67.photobucket.com/albums/v205/Radiolarian/GiantFront.jpg)
(http://img67.photobucket.com/albums/v205/Radiolarian/GiantBack.jpg)
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I tryed using wings but im not patient enough to make anything decent.
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Start by trying to do something simple. If you see my war hammer its just two cylinders put together. Break down the object you want to do to their most basic shape and start from there. At the begining, just play with the program and see what each command gets you. In wings most of the commands are context sensitive( if you are working with faces the commands that will appear when you press the right button on your mouse will be face commands.). You change what kind of element you manipulate by clicking on the triangle icons on top.
Try this to make a steel cage sphere.
1. Right click on the screen. This will bring out a menu. Choose Sphere and click on it.
2. Click on the sphere. This will turn it red. This means that the object is selected.
3. Press \"f\" key. This will change selection mode from body to faces.
4.Right click on the screen and find the command \"inset\" from the menu. Click on this command and move your mouse to the right. Click again to finish the command.
5. Right click again and now choose the command \"intrude\". Click on it once and move your mouse to the right and to the left to adjust the thickness of the bars. When you are happy with your adjustments left click with your mouse.
And there you have it. A round cage to imprison your enemies suspended over a pit of lava or chocolate pudding depending on your mood.
3d modeling requires patience but once you get over the initial hump of learning the program is quite enjoyable. Wings3d can be learned in a very short time compared to other packages. If you wish to continue you should download the Wings manual from the Wings website. Good luck with your efforts.
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radiolarn you need to make his belly longer from the chest to the waist.
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I just downloaded wings and I have to say that I have fallen in love. The program is the best thing since the GIMP :)