PlaneShift
Gameplay => Wish list => Topic started by: Psybur on July 03, 2004, 03:57:53 pm
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I was thinking the GMs should have the ability to follow what another suspicious(sp?) player is doing. I was thinking make the GM\'s camera follow the player. This could be easier than using the /teleport command somtimes I guess.
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I think it\'s a great idea. This, coupled with the GM \'invisibility\' in CB would be a very useful combination for keeping track of potential nuisances.
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Invasion of privacy? Perhaps you should just follow them yourself instead of using some fancy GM power to do so with you, this would be a power easily abused later in the game involving private conversations, guild meetings, stuff like that!
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Thats why you have to pick the right GMs :p
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gms will most probably have to use a seperate gm character to their roleplaying one, this character being a member of a gm only guild.
Only gms past a certain level will have the ability to go invisible and so only the more trustworthy ones.
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its funny because you all sound like its going to be fine and dandy, but anyone thats ever been in the buisness of GM, FAQ, Event Team or Administration will know that it gets messy! People crave power and if you pick the wrong ones and if you don\'t realize you have a bad apple right away they can bring you down...Trust worthy nahhh! Friend of a friend that works on PS yahhh!
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Sorry if I have a more positive outlook on humanity :p
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You wouldn\'t if you experienced some of these things happen not saying IT WILL HAPPEN...just saying the posibilities are out there and im sure this community would go into chaos if a corrupt moderator or a person in a position of power starting using their power in a corrupt manner!
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We better get back on topic before we are BALEETED!
Yes, yes, having the ability for the GM\'s camera to follow a player is a good idea ~_~
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It\'s not a good idea, it\'s more work and it\'s laziness. A GM has the ability to turn permanently invisible with no means of detection, and they can teleport themself directly to a player\'s location, why render those two commands completely useless by making a third one? Besides, I can easily think of other uses where GM teleport/invisibility can come in handy, both RP and off-game wise, however I can\'t think of cam-spying to be a very good idea except, like you said, to spy on people.
As for you DepthBlade, have you even got a clue as to how the GM system works? I know you don\'t want to see some lunatic person who\'s able to ban the server at wish, but that\'s not going to happen, simply because people start out with literally FEW commands available, and have to work their way up the ladder. Every time a GM is given new commands, everything that person has done so far has been logged and will be reviewed. If a GM is found to be a general pain in the ass, there\'s one way and that\'s out. Both logging and the petitioning system will make sure GMs aren\'t just powerabusers and idiots.
I hope you get the general idea.
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GM:Follow would allow the GM to track a player without needing to concentrate on manually following him with /teleport commands and movement. GMs in CB will be extremely, extremely busy people, I can assure you, and this would be nothing but a godsend to GMs who are occupied with several tasks at once.
More work? A few lines of code that could be written in 10 minutes. Well worth it, imo.
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I dont think it would be a few lines Mogura >.>
I dont know how you would latch your camera to someone else... I was thinking you get the person\'s coords, set your camera behind him, then every 5 seconds you get an update on the coords and set the camera there again. This is if you cant set your camera to folow someone else.
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we should have to look at it from the GM\'s point of view.
but to me making this happen sounds too troublesome.
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Originally posted by Psybur
I dont think it would be a few lines Mogura >.>
I dont know how you would latch your camera to someone else... I was thinking you get the person\'s coords, set your camera behind him, then every 5 seconds you get an update on the coords and set the camera there again. This is if you cant set your camera to folow someone else.
Since the invisibility and teleport commands are already there, you could also just go invisible and teleport to the player\'s location every second or so (automatically).
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I don\'t think it\'ll be a good command. It could be achieved in two ways, both of them are bad:
1. Using AI that will \'figure\' it\'s way to follow the player. This will be bad because: A) Alot of programming. B) Alot of testing. C) The only way it\'ll actually work is either if the player being followed is braindead, or if he\'s just walking straight.
2. Once the command kicks in, the server logs the movement of the player being followed, and transmits it to the GM client. This is bad because it\'ll probebly be too complicated to make, and even when it\'ll be possible, the GM client will have to use AI to calculate how to reach the point where the player is standing when the command kicks in (wich brings us to why using AI won\'t work). Unless the GM stands -exactly- in the place the player is standing when the command is activated, both AI and backlogging.
A good way to solve it will be if the GMs will be able to fly. Flying = no obstacles. No obstacles = extremely simple AI, wich isn\'t really needed at all.
And now, for DepthBlade:
Originally posted by DepthBlade
Invasion of privacy?
What privacy? Really, what?
The server probebly logs the conversations, and if it don\'t, it should.
Also, if you want privacy, you might want to throw the modem at a speeding truck and start living underground in some hole you dug. Just make sure it\'s really deep because satellites with heat sensors or devices that check if there\'s oil in the ground might pick you up. Also, make sure there\'s no entry to the tunnel, and that you started digging from the bottom of the ocean. Otherwise, someone probebly saw it, or something recorded it, wich risks your privacy.
Still, if you decide to ignore the above paragraph, don\'t forget that PS is a free game. Free, meaning that you shouldn\'t complain. Free, meaning that it\'s probebly being sponsored by some company that from some odd reason cares about someone that won\'t buy their products. Free, meaning that you still shouldn\'t complain.
Now, if you care about your so-called private conversations without inviting the participants to the hole you haven\'t started to dig (so they won\'t sell this precious information to something creepy like a corporation or your governemt), you should use tells, or talk in IMs or something. I doubt they log tells, or that the GMs can read tells (even though they should). True, the IM services might sell logs of their conversations (wich is really pathetic considering how 70% of the AIM conversations probebly look like), but I doubt they sell it to PS, or any PS guild.
Now, of course the GMs are far from being objective. It\'s the human nature. The only way they could be objective is if they wouldn\'t be in the community, and be replaced every no more than a day. And they still won\'t be very objective because they\'re humans (unless you\'re really paranoid and think they\'re aliens or robots or something and are trying to take over PS from some odd reason).
Now, not being objective doesn\'t make a person want to sit in PS guilds\' private conversations while invisible and then share the logs with the competitive guilds. No, this is something else. It also has nothing to do with power-hunger, or corruption (unless the GM is being paid). The only thing it got to do with, is if the person is a jerk. If the person is, indeed, a jerk, he probebly won\'t get to be a GM anyways.
Besides, I thought your guild is chaotic-good. You shouldn\'t have priate guild meetings that involve coming up with plots. Unless, maybe, you got spies and stuff in other guilds. Who\'s the power-hungry now? :]
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Originally posted by SaintNuclear
I don\'t think it\'ll be a good command. It could be achieved in two ways, both of them are bad:
1. Using AI that will \'figure\' it\'s way to follow the player. This will be bad because: A) Alot of programming. B) Alot of testing. C) The only way it\'ll actually work is either if the player being followed is braindead, or if he\'s just walking straight.
Errmm.. and what of all those monsters? Do you think they just stand in one place? If ou are worried about the devs wasting time on following, you haven\'t been reading the CVS updates....
A good way to solve it will be if the GMs will be able to fly. Flying = no obstacles. No obstacles = extremely simple AI, wich isn\'t really needed at all.
Hence teleporting.
I don\'t see a problem with having a GM follow- they\'ve got most of the programing in already, all they would need is some sort of \'ghost\' that the GM\'s could create on demand to stay invisible and follow people.
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I don\'t think the follow command would be a bad idea, in reply to the having two options why make a third that renders the previous two obsolete. I think that\'s an overstatement. There will be time where a GM will need to be somewhere and visible and chat with the parties involved. This is pretty standard from my understanding, so the teleport command would always be useful. Invis, well that explaines itself, and is essentially made so you could follow people without them knowing.
As for the follow command, there are many games that implement it for players not just GMs, for example when people group into a party, and one person is leading, then the rest of the party set to auto-follow that player and in that way don\'t get lost (I think FF XI has this). For a GM, all you would have to do is add a teleport statement and invis statement before engaging auto-follow.
As for the difficulty in coding... Well, I\'m not really an experienced game programmer, but IMHO it would not be that difficult (comperatively speaking), especially if you make it a GM only command that simply *intercepts* the players position coords and places the camera there. So essentially the GMs client is asking for that players coords to observe him and essentially follow him.
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Originally posted by zabeal
Errmm.. and what of all those monsters? Do you think they just stand in one place?
You compare a player walking around town, in streets, where there are obstacles and stuff, to a monster that walks about in some cave or an open space? An AI to go through town AND follow someone without constantly bumping into things is far from being like an AI to just walk around in a place with hardly any obstacles.
Originally posted by zabeal
A good way to solve it will be if the GMs will be able to fly. Flying = no obstacles. No obstacles = extremely simple AI, wich isn\'t really needed at all.
Hence teleporting.
No, not really.
Teleporting can\'t be instead of following. Even if you won\'t have to load the area every time you teleport, it\'ll be really annoying to follow in this way. By the time you teleported to the player, he\'s not there.
Teleporting is good when you want to get to a player that stays in one place.
Besides that, what I said in the quoted paragraph isn\'t teleporting. Teleporting means that your character disappears from one place, and reappears in another one.
What I suggested is that the GM will follow the player in an obstacle-free area. Not only the AI will be as simple as to just make the character move in the direction of the player, but it will also be uneeded to use an AI to follow the person. Auto-run will be just as good.