PlaneShift

Gameplay => Wish list => Topic started by: Black_rose on July 13, 2004, 07:19:04 pm

Title: My Ideas
Post by: Black_rose on July 13, 2004, 07:19:04 pm
Well here is a list of my ideas I will add more and maybe change a few then I will put all original versions of changed threads at the bottom
* means first version
** means second version
*** means third version
and so on those will be markers of old ideas so people can view how the idea has evolved but that is only in the idea \"graveyard\" of where I put abandoned and out dated ideas

Now let?s get started


1. pets, we need pets that will work as guards and assistants also as friends. you must feed you\'re pet a certain amount daily in game or it will die certain races will have advantages, such as men are best with k-9\'s and klyros are good with bats and of course the  Enkidukai would be good with felines and other races would have other pets(I believe its the  Enkidukai
 Those are the cat people)

2. Breeding, (goes with pets) you should be able to breed you\'re pets and instead of a random outcome it will have certain attributes from each parent (like a fur mesh ect. ECT. ) . A 50% chance of being a boy and a 50% chance of being a girl. Also they can?t fight when they are pregnant and the father protects the mother at all costs

3.pvp allowed a certain amount of space outside of town, we all want a system and the website says the world will be so big we will need flying machines to get to the other side of the world so what if in between cities after an in game kilometer it was basically a free for all zone where the flyers would be more so safe than the people on foot it would also encourage traveling in groups which encourages in game friendship which encourages those kind of relationships all of these encourage economy boost because of gifts and basic traveling.

4. stow away places in cities and horse drawn carriages, what if there was something like the commonly known rpg bank but if you left an item in that bank you can only get it in that bank in that city and you could only carry 2 or 3 weapons at a time and a certain amount of \"other\" items thus allowing the need for the carriages because they would serve as small scale to large scale group and item transportation. Make it so no npc transporters exist. The carriage would work like a mini stash as well.

5. Build small villages, build a village outside of town even in the combat zone build it near resources or you might go broke. You could also make it a private town were weapons must be deposited before entering, x% all shop earnings goes to the town expenses and the town would have distinctive looks. And fences could be built they could also serve as fortresses but this would be a later add on if added.

6. manual labor, this idea I have debated with myself for a while I wanted to implement it in a game that I wanted to make some day, instead of pushing the magic button and Zippo zappo abara kadabara it appears you should have to build it yourself or have some people help, this would have educational value as well, it would teach construction, also it would give many possibilities just use a set amount of board sizes and cut them you could shape the building in any shape you want, you could even build catapults with this.

7. Advanced controls, set controls for kick and punch ECT. ECT. Also you could purchase a plane shift manufactured controller which would give you advantages and the money would go to expansion and upkeep of the game also some profits for the creators if left over.
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Post by: ironicsky on July 13, 2004, 07:51:37 pm
Black Rose, I love that idea. It would make the game more interesting, and city like
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Post by: Black_rose on July 13, 2004, 09:21:23 pm
Thank you, anything you want to dd to the idea im also about to update it with some more ideas.
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Post by: FESFES on July 13, 2004, 10:12:42 pm
Umm ok

1. The PET sys is in like every mmorpg and it just makes the process of lvling (or wutever u do in the game) slower than it should be. I personally think that the PET sys would be a waste of time for us and the admins BUT that is just my opinion (and there is one pet sys iv liked and that would be the pso one)

2. -

3. I REALLY like this idea guilds would be like gangs and mark their own territories to gard and it would be like  the \"outlaw zone\"  it would be somthing REALLY original added to the game that i would like ( but one klm is too little, mabe like 2 or 3)

4. just more work
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Post by: Black_rose on July 13, 2004, 11:03:08 pm
thanks for the input i will work on the ideas a bit the first graveyard submissions but anywase for number four i like more work because its fun

also if you think about it you might want the whole mobile bank thing that way you can hold more stuff in the many banks and buy more banks.
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Post by: DepthBlade on July 13, 2004, 11:31:48 pm
Having the same ideas as other MMORPGs is not a problem it happens all the time. Pet system I liked alot in other games would be interesting to see how they worked it on here..perhaps bring a whole unique idea to it! The idea of guilds gaining land through victory is kinda a idea I experienced on FF11 but through that its just nations instead of guilds if you are from windurst you can go fight in a certain area and once they tally the battle results from 162 days they proclaim the dominant force on the land and that nation is allowed a checkpoint to set a homepoint and there banner to be there :P
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Post by: Black_rose on July 13, 2004, 11:47:12 pm
well the only other mmorpgs ive played where...

ogre (something)
rune scape
graal wich sucks
tibia
and a few trials of some stupid games
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Post by: Waylander on July 14, 2004, 12:32:34 am
K, I really like the ideas,the pets, well almost everybody wants those and I like where different races are better with different animals, the breeding would add more depth to pets and that is always good, the free for all zone would add realism and excitement to the game also making sure new players only leave the city when they are really ready, and the carriage thing also adds more realism.
But, what I really like about this thread is that instead of making a bunch of threads for your ideas like so many people do you just made one and updated it.  I wish there were more people like you as the forums would be quite a bit more organized.  This has to be one of the best threads in the wish list forum that I have read.  Good Job.

Take note I compliment very few people :D
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Post by: Black_rose on July 14, 2004, 12:38:48 am
yay thx, ive been to my share of forums this is one of the betters when the people critisize its more nice also the mods are not horrible jerks that close everything that is even slightly off topic

i love this forum *not now forum im talking mabey tonight* heh heh heh you didn\'y just read that heh heh.. j/k =)
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Post by: DepthBlade on July 14, 2004, 01:16:17 am
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Originally posted by Black_rose
well the only other mmorpgs ive played where...

ogre (something)
runescape
graal wich sucks
tibia
and a few trials of some stupid games


graal rocked before they updated the p2p servers to crap graphics and then hackers went crazy on free servers!
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Post by: Black_rose on July 14, 2004, 01:22:51 am
hmm i wonder why  something that rymes with prunescrape with out the c and the p is blocked, im guesing because its a FREE 3D MMORPG!!!!!!
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Post by: Detan on July 14, 2004, 05:13:17 am
I tHink the pet idea would be great if done right. But I tihnk to bring comunnity closer together each player could have only one pet and to breed they\'d have to befriend another person with a pet of the opposite sex. And then when the mother had the new pet it would die and the baby pet would replace her. Also the uses of pets should be for fighting and large pets could be used for travelling on or carrying goods. (Put a packback on a dog, i\'ve don it lol j/k). Pets could also fair as allies and take the damage instead of you. I don\'t know if feeding everyday would be very fun because it\'d cost money and you\'d have to lug food along with your pet taking up precious item storage. But if all food could be transported in a food sack and only took the space of one item everyone could be happy. (Say the sack could carry 24 days worth of food freeing up 24 items spaces.). Also there would have to be petshops and stalls for the pets incase you had to go on along journey and couldn\'t take them with you.

On the guild controlled areas I think that would be very cool. Guilds could claim sections of the land as there and tax anyone who wishes to level up there (So it would be benificial to take over key leveling areas). And other guilds could challenge eachother for the land for their own reasons. Maybe they don\'t like the high taxes of fighting in the area or mayeb they just want to make money of the land. And for the guild that owns the land there should be a small private outpost like you said.

On the whole building stuff for yourself i think that\'d prove tricky to implement. Graphics wise and programming wise, altohugh it is a very good idea ;)

On the controller thing that\'d depend on how battles would be fought. But not everyone can offord controllers and if keys for punching and kicking were awkward on the keyboard it\'d be very discomforting. I say that PS should eneable us to customize our controls on the keyboard or on a controller and make MACROs so that they could make commands like /punch, /spell \"fire\", and /tell \"Friend\" Where are
you?  and have it so you can press alt+# and ctrl+#.

I don\'t think the Cart idea would make to much sense. Backbacks would make much better sense.
Well thats my input on your ideas which I pretty much like.
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Post by: DepthBlade on July 14, 2004, 06:45:44 am
Quote
Originally posted by Black_rose
hmm i wonder why  something that rymes with prunescrape with out the c and the p is blocked, im guesing because its a FREE 3D MMORPG!!!!!!


No it isn\'t a free MMORPG it doesn\'t have the right to the status because its p2p as well. Only games that uphold a complete Free gaming environment have the right to that title! Its like those free websites you use there free but you only have so much space and advertisements and popups everywhere :P
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Post by: Danny on July 14, 2004, 07:00:12 am
Instead of pets why not have them as NPCs

They would just roam around the city, lie on steps drink from fountains, it would add a more realistic feel to the city..

and maybe as an extra feature you could pick them up and play with them now and then or something... this way your not stuck with it.. and it doesnt become a burden.. and if you get bored of it just chuck it on the floor lolol..


Note: FESFES You dont level in this game there are no levels.. you can only raise the skills.

Many thanks,
   Danny
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Post by: Detan on July 14, 2004, 07:05:22 am
Yeah but not everybody lieks to play with a cute little pet. SOme might want a vicous dog. Is that visous dog gonna prance around drinking form the fountain, begging for treats and demanding with cute little eyes that it wants to be petted? Hardly. But I suppose both ways can be achived. For the soft hearted roleplayer there can be cute little pets that don\'t do combat (Put prehaps raise a stat temporilary if you play with them) and the Tough violent types have your vicous fighter pets that hunt for you. That way everyone is happy :)
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Post by: DepthBlade on July 14, 2004, 07:58:03 am
You know what we need HORSES! People are always looking for new and weird pets and animals but really Horses are what WE NEED plus all the other weird pets
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Post by: Detan on July 14, 2004, 08:05:19 am
Well Ok I don\'t know about horses. This is PS we are talking about. We\'ll ride maybe Horses with chicken fit and a dog head and a scorpion tale. But nothing as non fantasy as a horse but then again it would be Legend Of Zeldais to ride around on a knoble steed. \"Did you here that, she thinks I\'m a steed!\" -Donkey from Shrek
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Post by: Danny on July 14, 2004, 09:49:33 am
Detan... they would become vicious depending on how you treat them.. if pets were placed in the game they have to have real charactaristics.. if you kick it it bites back you pet it its purrs.. simple really.. plus it would be a lot cooler/ more fun than white fluffy little dogs with pink hair bands in there hair.. roaming around licking your toes..

and instead of dogs and cats why not baby dragons that fly besides you.. and protect you from freeze and air born attacks. and can light the way for you when its dark or imps that bless and heal you in combat.

hand held torchs that you can turn on and off would be a nice addition..

Many thanks,
   Danny
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Post by: Black_rose on July 14, 2004, 04:06:44 pm
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Originally posted by DepthBlade
You know what we need HORSES! People are always looking for new and weird pets and animals but really Horses are what WE NEED plus all the other weird pets


how about zebras and exotic beast of burdon? i would like an elephant or an oxen
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Originally posted by Danny
Detan... they would become vicious depending on how you treat them.. if pets were placed in the game they have to have real charactaristics.. if you kick it it bites back you pet it its purrs.. simple really.. plus it would be a lot cooler/ more fun than white fluffy little dogs with pink hair bands in there hair.. roaming around licking your toes..

and instead of dogs and cats why not baby dragons that fly besides you.. and protect you from freeze and air born attacks. and can light the way for you when its dark or imps that bless and heal you in combat.

hand held torchs that you can turn on and off would be a nice addition..

Many thanks,
   Danny


i like the dragon idea like what if you had different types of dragon (fire dragon, wind dragon, water dragon, and serpant dragon, fire and wind could fly water and serpant could swim, and they could grow up to be big dragons but would take a LOT of work this just may be what i was looking for
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Post by: Danny on July 14, 2004, 05:52:36 pm
i think to spice it up a bit you should be able to fly on/swim/climb with them.. you know when you type /spawn your suspended in the air.. thats the hight at which you would would fly above all objects so your high will remain that distance from the object underneath you.. (enabling you to fly over roofs and land in places) with the serpant you and swim and crawl faster than running.. you can also climb (very slowly like a lizard) up buildings and around buildings.

The fire dragon will be represent red/yellow fire colour with a slame on the tip of its tale.. it would breath fire streams fire balls and would give your characters weapons flames around them (increase there effiecency and strength) the dragon can also chuck fire balls and spears..) /fly to fly and /land to land

the wind dragon would be blue..  and can blow oppenents away.. it also enables you to use your sword as a bow but instead of arrows it would be a gust of wind and you can create tornados to stop your enemys.. ( ie when you go to swipe your sword you dont have to be close to your oppenent because of the wind caused would do the same damage at a distance as the sword its self in close combat.. it would make your weapons glow blue..

the serpant would be able to to create a slippery wet surface on the ground slowing your enemy down give you a better chance.. it would also give you a very strong water sheild.. that protects you from fire and wind attacks via the other dragons..  /swim to swim /surface to return to the top..

all free and be used in groups  i.e the fire and wind dragon players can team up and the wind dragon will blow the flames further and cause them to become larger and stronger.. and the fire dragon would cause the wind dragons wind attacks turn into steam attacks which would do alot more damage and decrease the speed of the enemy..

the serpant and fire dragon could also be used as a team the fire dragon would turn the wate attacks to firey water which would slow down your enemey even more and cause damage as well. and acid rain capabilitys..

the water dragon would cause the fire dragons flames to become explosive when it comes into contact with your enemys throwing them backwards and unconscience for 5 or so seconds..

might be a bit hard but its quite cool.. special when used in pairs...  (one dragon of choice per person and the fighting would be used when fighting for guild land the guild members can join to gether to form an all mighty fighting force..)

Many thanks,
   Danny
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Post by: Black_rose on July 14, 2004, 06:24:18 pm
yes not a bad idea but what id they shed dragon scales wich would be imbued with power.. =)
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Post by: Danny on July 14, 2004, 06:33:05 pm
or the owner of the dragon can pick them up and smith them to his amour and with enough  say 10 scale you have a dragon scale peice of amour which is +10 more defense than before...

would be cool or you make it into a potion and turn into a dragon your self... being able to fly would be so cool..
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Post by: Black_rose on July 14, 2004, 07:00:00 pm
why yu thing im making myself into a klyros? the whole bat thing rocks! but instead of flying make it like fire scails shoot flames, you can ride on your dragon when its grows up :)
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Post by: Detan on July 14, 2004, 07:56:01 pm
The dragon Idea is very cool but imagine about 1000 players with a dragons going around Hydlaa. It\'d be very crowded. I tihnk if there are any large flying creatures that onyl extremely skilled members could mangae one or prehaps a dragon or tow could be deticated to a guild and used for there own missions. And a dragon could transport say up to say 5 people.
I feel that  raising a dragon isn\'t a one man job so A guild raising one would make sense. This would bring the community together alot. If a syste,m liek this was in place then guilds could start off with wolves to travel on, then hippogriffs, then small dragons, and then large dragons. And it\'d take say a guil of at least 12 people to raise a dragon. Each player would ahev to take part in feeding it, harvesting scales (I like this idea), etc.
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Post by: Black_rose on July 14, 2004, 08:08:57 pm
Quote
Originally posted by Detan
. Each player would ahev to take part in feeding it, harvesting scales (I like this idea), etc.

but who would be the first to be sacrificed?
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Post by: Detan on July 14, 2004, 08:13:21 pm
Lol no one would be sacrificed. The players coul dall each buy a cattle (which would prove costly for newer players) and feed the cattle on an assigned day. And the dragon shouldn\'t be able to flie right away. It should travle by foot fastly at first. Then fly at low altidtudes, tehn fly over high altitudes.
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Post by: Black_rose on July 14, 2004, 08:17:07 pm
i agree with that but i already stated it would require imensly rich and talented people to get their hands on one and the raising would take three months in real time
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Post by: dfryer on July 14, 2004, 08:29:11 pm
Have you guys read the setting and familiarised yourself with the existing flying creatures?  I don\'t think the developers are eager to add dragons since it\'s so \"typical\".
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Post by: Black_rose on July 14, 2004, 08:33:29 pm
yes i know there will be fliers but i like dragons :)
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Post by: Detan on July 14, 2004, 08:37:33 pm
Well maybe those fliers could take the place of the dragons. Or maybe have a new species of fliers known as Daroganus that are like a combination of dragons and pheonix\'s. Just brainstorming ^_^
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Post by: Danny on July 14, 2004, 10:29:48 pm
the image and name dragon is typical but the concept behind it can be adapted in many ways to suit the game.. and personaly i think that you should have to have done a quest to gain your wings becuase i dont want to see newbs lagging up the server flying all other the place and recking it for the rest of us.. i mean yes enjoy the fact you can fly but you dont have to do it all the time..

Many thanks,
  Danny
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Post by: Black_rose on July 14, 2004, 10:31:52 pm
i wont only when im going solo or with other people on flying things while traveling will i, or if im lost in a dungeon :) but anywase want to join my clan when full version comes out?
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Post by: Danny on July 14, 2004, 10:51:00 pm
Was that offer aimed at me?

i didnt suggest you will but the temptation todo nothing other than fly around from place to place will always be there and id rather not see the skys blackend by silly people causeing lag.. fly from point a to b thats fine.. but why muck about.. surely you could create some sort of play pen.. newbs play house or something :P so that they can muck about there.. and it wont effect all the rest of us..

Many thanks,
   Danny
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Post by: Black_rose on July 14, 2004, 11:08:00 pm
yes the offer was at you, and the noobs playpen is not a bad idea set it up out in that wilderness ive been talking about and make it a huge tall building :) then kill them all with your guid helping either flying or on flying animals
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Post by: Danny on July 14, 2004, 11:15:45 pm
no thank you i think ill remain clan less but if i do decide to join a clan yours will be the first i consider..

the newb play pen should be a test arena where you dont loose anything and you cant really die.. your just taken back to the entrance if your killed.. that way they and kill and roll around as much as they want and they wont complain that they have lost there eq..
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Post by: Black_rose on July 14, 2004, 11:23:54 pm
what? no.. no... its so i can lure all the noobs with flying machines into a closed in building then send my people to hunt them and allow access for profit of something like 5 rubies and then charge hunter 45gp!
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Post by: Danny on July 14, 2004, 11:27:33 pm
why dont you open a local tescos by the temple or the book shop it would be less harmful and confusing to the allready anoying and naughty newbs.. im mean sure you tell people theres a tescos by the book shop and i cna promise you one person will for it..

or say if any one sees a duckdo in the city give me a /tell.. and lots of people will ask whats a duckdo? and you can reply quack quack.. i get many laughs from this.. very very enjoyable..

Many laughs and thanks,
   Danny
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Post by: Wormtail_ on July 15, 2004, 02:51:44 am
Ah, which point are we to be discussing, again? In my humble opinion, it may have been a little more effective to post multiple threads on these different topics. There would be more... in-depth... discussion on each of the points. More focused discussion as well. Just my disconcerted and possibly deranged view. Things would be more organized with multiple threads, as you could actually reply to a point and hold a detailed discussion on the single point that was brought up

Now for my thoughts. I was merely criticizing the format, not the ideas themselves, even if I have the feeling they\'ve been brought up before. Right now, I\'m too lazy to go searching for a thread on pets, which I just know is floating around somewhere.

1(On Pets). I assume pets must be fed a certain amount of time after you log in, not literally each day. And would pets have negative /positive interactions with other pets of different species? As for including animals like horses and dogs, I agree under the condition that they are werird and unique PS equivilants to the horse/dog. Perhaps one that will fit the underground enviroment of the Stone Labryniths, or the city-liike atmosphere of underground cities.

You cannot hassle me for going off-topic, because I am technically on-topic. It is just that I can find absolutely nothing to say  to the post above this one.
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Post by: Detan on July 15, 2004, 04:04:51 am
Very true wormtail. Somehow pets got off onto dragons (Which I think only a full well skilled guild should have and only have one). But yeah basically wha toyu said is right. And pets should conflict with others. I mean cats and dogs don\'t get along so in PS\'s case pneomai and flemarnis (Stupid made up names :P) won\'t get along. Pets should very from small household ones (If there are houses) to large ones for travel and medium ones for combat. And n00bs wouldn\'t be able to have dragons because to obtain a dragon you\'d have to be highly skilled and you a n00b isn\'t highly skilled :P. But seriously to prevent lag from traveling on large monsters have them limited to clans. (The following are examples) Let the guild have 12 wolves to have fight with them, 6 horses to ride on, 3 Hippogriffs to ride and fly one, and 1 dragon to fly on for the whole clan/guild. And guilds should maybe consist of say 24 people. Horses carry one person, hippogriffs 2 and dragon 3. Sound plausible?
Title: Dragons idea..
Post by: Danny on July 15, 2004, 07:27:47 am
The dragons idea wasnt off topic it was still about pets.. or the possiblity or pet dragons that could fight for you...

and the fact about multiple posts is that there just going to get deleted or were get an email saying spam thread please remove.. we might as well save our selfs the hassle and place it all in one board..
plus the post is called \"My idea\'s\" (plural)

Many thanks,
   Danny
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Post by: Detan on July 15, 2004, 07:29:00 am
w00t fight the power danny. but anyways back to ideas!
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Post by: Danny on July 15, 2004, 10:57:28 am
lol i wasnt fighting.. if pets were going to be introduced they would have to have some form of other purpose than just being there.. maybe hogwarts or what ever pets there will be, could sniff out crystals and point you in there direction or aid you in battle ..

Many thanks,
   Danny
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Post by: Detan on July 15, 2004, 08:49:21 pm
I personally feel that different pets should have different functions. Cats can track down small creatures and objects. Dogs can sense ghosts or monsters inclosing (Just examples). Stiuff like that. The skills and functions should depend on the creature/pet.
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Post by: FESFES on July 15, 2004, 09:50:53 pm
OK i think good pets would be ones with diff special abilities BUT they can be little cut goo balls or anything

ok like an elephant is strong and go through a lot of turrane but its slow.

or if a tiiger is really fast  and go through a lot of terrain but can take very few hits from a monster.

OR what if you start with an egg and depending on how you treat it it will hatch a diff pet Then you can lvl the pet to give it speed, power, or terrain going ness.  but some types would be obviously better for speed than the others and those might be stronger than the ones with speed
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Post by: Detan on July 16, 2004, 12:21:18 am
Only lizards hatch form eggs, but then again this is Planeshift we are talking about. If there is a pet system just don\'t make it like thos digipet things *Shudders*
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Post by: Black_rose on July 16, 2004, 12:56:13 am
yeah not digipets but at least there better then neo pets



*screams* nooooooooo!!!!!!!!!!noooooooooo!!! The horror!!!! AHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!*screams*

to fesfes: why are you talking bout yu-yu hakusho?

also about the pets have powers idea what if they have speacial abilities but also could fight :) and they all had special armors
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Post by: Danny on July 16, 2004, 07:08:00 am
pets being able to fight is a very good idea but if you look at page one or two we kinda all ready discussed it cant we move on to what kind of amour or weapons they might be able to carry..

I think they should have another inventory on them that we can place our items in because i know that the inventorys we have now are very small and will fill up very very quickly..

Aslo maybe they could have special magic attacks or something.. or like from the labrynith call on the rocks and rocks fall on them or just something wierd thats in no other game lol...

Many thanks,
   Danny
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Post by: Detan on July 16, 2004, 07:57:01 am
you forget items are stackable Danny so there is plenty of space unless PS requeires yout carry large varieties of tiems. IF not then all you need is your equipemnt, potions, and space for drops.
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Post by: Danny on July 16, 2004, 09:07:12 am
not all items are though.. and thats my point...
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Post by: Black_rose on July 17, 2004, 09:49:29 pm
well most are the rest well you dont need a stack of swords or shieds


hey danny we are post tied
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Post by: FESFES on July 17, 2004, 10:33:25 pm
hey didnt this thread get closed???

posted by black rose: to fesfes: why are you talking bout yu-yu hakusho?

HUH?
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Post by: Black_rose on July 18, 2004, 12:16:10 am
eggs that hatch depending on whether or not they are sourrounded by positive or negitive attention
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Post by: Danny on July 18, 2004, 09:59:37 am
Quote
Originally posted by Black_rose
eggs that hatch depending on whether or not they are sourrounded by positive or negitive attention


that is a really good idea...

also just like to mention something about guilds.. in the guild hall will there be a guild banker so that members can donate.. gold, amour, and other goods for the guild master (manager) to lend out to the other members?

and obviously if they quit the amour is taken off of them...

also on the note abouty potions.. there should be fungi and grass or leaves that you can pick and add to the potion.. (just to add a bit of realism to it..)

Many thanks,
   Danny  :))
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Post by: Black_rose on July 30, 2004, 04:52:40 pm
lol actualy i was telling fesfes of how he was talking about yu yu hakusho
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Post by: Fhinias on July 30, 2004, 05:26:12 pm
i have to disagree with the pets system idea (im sorry -_-), this types of game tend to focus more on the pets than the players, but i think theres already something like that in the game plans, like small pets called familiars, battle pets and mounts for animal training, so dont worry.....but a pet system tends to change the atmosfere, and i dont want to play another \"fairy land\", and the breeading system is a good idea, but not the mix races and make your own monster idea, that causes several lag, and it is to hard to make, the breading should be betwen the same especies, or betwen the same type of monster, wat i mean is, felines with sema size felines(beause mix a cat looking animal with a tiger or lion size cat would be painfull), and that way get already existent but hard to get animals for battle or mount, as for the cute pets, the familiars will do........now, the little tows idea is great!!, that way you could get some rest in long travels, and if the little fortress economy rises, it may become a town or a castle, who know, this game could be changing constantly...
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Post by: Black_rose on July 30, 2004, 05:42:21 pm
np, personaly i think that well rounded pets would be good be to each his own  8)