PlaneShift

Gameplay => Wish list => Topic started by: Sabi on July 14, 2004, 04:15:55 pm

Title: Longer Day/Night cycles
Post by: Sabi on July 14, 2004, 04:15:55 pm
First post.

I think extending the day & night cycles a little bit longer would be great. At the moment I think that the day and night cycles are two quick. I dont know how long each is, i\'d say around 20 mins each.

My recommendation

50 mins daylight
25 mins night

Make it a little more semi-realistic.

Cheers
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Post by: Zeraph on July 14, 2004, 05:40:04 pm
Welcome to Planeshift!
I think that is a good Idea, but why don?t we take it farther & have seasons & the time of year determine the when the night/day cycle begins like in the winter the day is much longer then the night & in summer it?s the opposite or whatever the devs decide? :D
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Post by: Danny on July 14, 2004, 06:01:03 pm
i think that a ps year should be a real life week and each day should last 2 real hours.. 1 hour light 10 minutes dusk and 30 minutes night and 10 minutes dawn..

i also think that on monday - tue it would be winter.. so it would be cold (snowing, icey rainier) and make it realistic so the longer it rains for the more puddles apear and the puddles become bigger and then the sun comes out and slowly evapourates them... and snow would do the same wed-thurs would be summer ( days last longer nights last 5 minutes) fridays would be spring.. ( so still quite sunny days last a little less maybe a tiny bit of rain (5 mins max) and sat-sun would be autum (rain, storms, sun, snow (all round mixture maybe if you have time to do this make the trees shed there leaves or go orange/brown/yellow and place some on the floor and floating about with the wind..

i also think that maybe during winter crystals apear more often because of the rain and snow weathering the rocks and showing the crystals beneath.. (i know there placed every where but they can be carried around the city in the current via puddles and stuff <-- story line of how they got to the city not an atucal graphic request lol)

Many thanks,
   Danny
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Post by: Androgos on July 14, 2004, 06:14:02 pm
Simple question..

I don\'t play that many MMORPGs, but what\'s bad with 24h = 24h i.e real time?

One week sounds too short for a whole year..
2h * 356 (If we have that many) = 712
712 / 24 = 29 days
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Post by: Danny on July 14, 2004, 06:16:10 pm
this is ps though and it doesnt have to be based on real life and also have more than 2 days of rain snow or what ever is stupid... and it would give more of a change to the fell of the game if it were to last just a week..
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Post by: Krissanasli on July 14, 2004, 06:34:19 pm
Androgos, the problem is that you want players from all timezones to be able to experience both day and night. You also want nighttime to actually mean something, as opposed to an inconvenient blackout that happens once every ten minutes. Right now, those shifty conspirators meeting in the back alleys can\'t even say a sentence, let alone plot a whole mess of things, without finding that the sun has come up.

I suppose a day that lasts four hours (two nighttime, two daytime) is balanced enough. \"Tonight\" and \"next morning\" would actually mean something, while still being short enough for people all over the world to enjoy.
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Post by: Danny on July 14, 2004, 06:41:00 pm
well how about making them say 30-1 hour and making it random so its more realistic.. and the seasons idea is a cool one id like to see that in the game...

Many thanks,
  Danny
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Post by: Black_rose on July 14, 2004, 06:56:37 pm
nah... make it te whole 24 hour thing

6-8 during summer,
7-7 during winter

also make it snow in places and not in others and an ingae timezone marker there would be a place that is dark while another is light and snow would fall in the winter and rain in the summer
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Post by: Detan on July 14, 2004, 08:07:29 pm
There are disadvantages and advantages to a long day night system. The advantage is there would be more time to do whatever at night or day. Prehaps NPCs are only accesible at a certain time. And if a pet system where you have to feed your pewt is implemented then you wouildnt have to worry about feeding it every friggin 10 minutes. The disadvantages might be that a blacksmith says he\'ll have a weaponf or you in 3 days. Now if it was real time you\'d have to wait that long and that would suck. I propose a minute last 15 seconds and a day be 6 hours. I wouldn\'t mind at  and if someone told you to meet at 6:30 you actually migh tbe able to make it. FFXIs minutes were only 3 seconds long and they had a 24h system and it took about 45 minutes for a day to go by. This seemed good enough to me. It all really depends on how PS plays. IF there is stuff where things have to be done at certain times then longer time is needed. If that doesnt matter then day/night can be short. And about rogues and thieves meeting in dark allies well sure thats ok if you a re Role Playing but the way things are looking those classes will be dead ones cause of the absense of actual thief and rogue skills.
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Post by: Sabi on July 15, 2004, 01:43:24 am
All good suggestions. But 24hr cycles would be a disadvantage for some players who are in different time zones in the real. They would always log on when it was dark. That would piss some off royally.

I\'m changing mine slightly to 5 hours day, 2 hours night.
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Post by: Detan on July 15, 2004, 04:11:37 am
Yes. I see that yous is close to mine ^_^. 4-6  hours seems to be a plausable amount of time.
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Post by: Seytra on July 15, 2004, 04:26:21 am
Yes, I like 4-6 hours. This way you can actually play a couple of days in one session, which IMO is important. Also, the duration of day and night has an effect on the rest of the time flow (and therefore travel distances and crafting time) unless you define that it\'s not our 24 hour day.

However, the season thing IMO isn\'t plausible given the setting (which you have read,  haven\'t you?)... The only seasonal difference would be the duration of daylight cycles, no climatic changes. I consider Yliakum to be eternal summer. The lower levels might be cooler, but most likely not so much due to air circulation. They are darker, however.
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Post by: zabeal on July 15, 2004, 06:29:16 am
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Originally posted by Seytra
Yes, I like 4-6 hours. This way you can actually play a couple of days in one session, which IMO is important.

:O there\'s devotion, and there\'s playing 12hours straight... my hat off to you ;)
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However, the season thing IMO isn\'t plausible given the setting (which you have read,  haven\'t you?)... The only seasonal difference would be the duration of daylight cycles, no climatic changes. I consider Yliakum to be eternal summer. The lower levels might be cooler, but most likely not so much due to air circulation. They are darker, however.

Yes, but also in the setting it mentions how there are seasons. Mainly due to the light coming from the surface, which has seasons. Less light = winter.
But I don\'t mind too mucheither way, us elves can see in the dark 8)
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Post by: Danny on July 15, 2004, 07:15:54 am
lol id still like to see it be 2-2 hours.. and differ for winter/sumer that way its fair on all and you dont have to wait for ages..

Many thanks,
   Danny
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Post by: Detan on July 15, 2004, 07:33:06 am
well long waits will only be a prob if they have stuff taht only happens during night and day otherwise the time flow doesnt really matter aside form the aestheitcs.
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Post by: Danny on July 15, 2004, 10:50:14 am
the game is better when its light though lol

Many thanks,
   Danny
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Post by: Detan on July 15, 2004, 08:53:58 pm
I suppose so. But it really doesn\'t matter to much. Perahps develope a torch system so that players can carry torches at night to provide light?
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Post by: Black_rose on July 16, 2004, 01:04:16 am
should have realism to it day night should be 24 hour span and like i said before there would be seasons during the seasons

now each season would have advantages like you would not be able to swim in winter but you would be able to throw snowballs ct. ect.
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Post by: Kiva on July 16, 2004, 03:42:02 am
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should have realism to it day night should be 24 hour span and like i said before there would be seasons during the seasons


This would be your realism, however the PlaneShift realism might be diffrent. They can chose any amount of hours they want, and they can chose it simply because they make the rules. They don\'t have to base everything on what is going on in RL. If you want RL things so much, for gods sake go outside.

Now, let me tell you what is wrong with having a 24 hour system. First of all, people live all around the world. They\'re not NPCs, capable of playing 24/7, thus they will only experience day or night. That\'s bad. What would you think of a game where it\'s always dark where you live, simply because you live there, and if you ask the devs to change it they tell you \"tough luck, you live there, we don\'t\". What would you feel about that? I\'m sure you would feel horrible.

On the other hand, a 4 hour system with 1 3/4 day and night, and 1/4 dusk and dawn would allow everyone to benefit both from days and nights, allowing them to do long quests and the like, instead of having to wake up at insane times of day to finish their quest. Some people do have a life and a job to take care of, you know.


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But I don\'t mind too mucheither way, us elves can see in the dark


Nightvision doesn\'t work if it\'s pitch black. What nightvision does is it enhances the current light level allowing the person to see things darkly, etc. It\'s not like a glowing lightbulb that suddenly illuminates the whole world simply because you can see in the dark. So if you go into a cave, a very dark one, nightvision wont help at all. But when this happens, it\'s good to have ears and if you hear something big and growling in that cave, I\'d suggest going in the opposite direction... :)
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Post by: Danny on July 16, 2004, 07:25:42 am
Apart from the obvious that you cant have long days thats why i said it should be 2 hours ( shared by dawn, day, dusk and night).

Although with the seasons i think that we are basing it to much on real life.. why not have a season where fly creatures (What ever you want to call them) only come out at this season..? or more crystals are droped in one season.. it seems better to have a range of seasons that you benefit from than seasons such as winter where your be slower..

Many thanks,
   Danny
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Post by: Melbourne on July 16, 2004, 07:32:00 am
After MB there will be no more crystals, but the idea of certain monster only coming out during certain seasons might be interesting.
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Post by: Danny on July 16, 2004, 09:18:59 am
Why are there no more crystals? with mining and stuff maybe you could mine for diamonds and make a diamond bladed sword and a ruby handle or something creative.. or what amout making ammulets and blessing them with magic spells to give them a stat increasing capabilty..

Many thanks,
  Danny
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Post by: Harwen on July 16, 2004, 07:11:12 pm
@Androgos

Hmm, I think that real-time day and night is a great idea, I mean, its nice a realistic, it would be great for assasins to move about in (gameplay wise) and would give people a more immersive experience, like they\'re in this seperate world... Basing it off whatever timezone is voted fore would be fine by me. I\'m not scared of the dark ;)

@Krissanasli

I don\'t think there is a really big problem, make it so the timezones of most players have on average half a day of sunlight, no biggie. I mean, it could be just as fair being in day or night.  I think that 2 hour days and nights are a little weird and takes away from this being an immersive experience. How is this fair? During the day, less monsters, more light, farther seeing. During the night, more monsters less light.  

Besides, the way short days doesn\'t work is when you try to put out an event that would happen \"today\" meaning withing 4 hours. How is that fair to people from other timezones? If for example one PS Day = 4 hours (am and pm) that would equal to 6 PS days to one real day. It\'d be not only confusing but impractial.

*Edit: Plus, I hear when they get more servers they will section off regions, I just hope they have an International Server most of my friends in this game are in Europe :(

But anyways, this will solve that problem, Each Hemisphere could have their own schedule. One Hemisphere being one day ahead or something.

But this might make things unfair as a whole, one player participating in a monster hunting event that you should only be able to do only once...
 

Seasons would be great....eventually, CB I doubt will have that anytime soon, but it would be impressive to put in a magazine review ;)

Montsters that only come out during certain seasons would be great for hunters and the like. Perhaps the coats of the monsters (or animals like we call them in real-life) could change with the seasons. Or pehaps the monsters could transform entirely?

Like the locust, during their solitary state, usually a sesonal trigger, they are like regular grasshoppers, fairly harmless, but during their swarm stage, they transform into a different looking insect entirely, and behave differently.

Perhaps a creature who is solitary in the spring, but travels in harder to kill packs in the summer?

Having the night/day and year real-time would be great because it would be easier to implement things like fairs, festivals, events, guildwars, meetings, special arena prize days e.t.c.  

@ Danny Off topic buddy, the crystals were just a little game to play while-we-wait, of course tehre will be diamonds and emmys eventually, again, off topic.
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Post by: Seytra on July 16, 2004, 09:38:17 pm
I still don\'t see the problem with shorter day/night cycles, _especially_ when immersion is concerned. That is, like it has been said, most ppl. will _always_ log on at the same time, so they would always only experience at most _one_ single daylight change. However, counting that the whole game-time _is_ faster than realtime (would you want to spend some weeks on making _one_ sword ingame?!? I would not!
Also, even singleplayer games like Baldur\'s Gate and NWN have shorter daylight cycles so that you can experience the changes , which IMO _improves_ immersion, not reduces it, because you only notice \"oh, there\'s day and night also!\" if you experience it, and having a day last only a couple of hours (2 is too low IMO, however) will provide that.

Seasons: I don\'t know. The setting says that the crystal draws the light from the surface, but it also has _own_ powers and most importantly there will be heat (infrared radiation) coming from the crystal. This will IMO not depend on the season or even on daytime, because if it did, the setting would be incorrect:
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(...) it emits a radiation that is more towards infrared if compared to the light of the sun, but is suitable for photosynthesis and survival of many animals, vegetables, and mineral species.(...)

To the great regret of the scientists, radiation from the Crystal keeps them from exploring too near. Using logic and common sense, scientists concluded that the nearer than twelve steps from the Crystal, the radiation dissociates matter, sometimes even generating random chain reactions that could be very dangerous. However, since the Crystal is such a powerful source of every kind of magic in the city, some fool will dare to get too close and risk the dangers.

The scientists would need to be extremely stupid if they would not think of trying at night. ;)
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Post by: ironicsky on July 16, 2004, 10:12:24 pm
I would like a 6hr cycle. That way we can play 4 days in 1 earth day. No matter what time of day you log in, the next \"day\" is only a few hours away.

1day=6hrs
1month=7.5 days
1week=1.75 days
1year= 91.5 days

I would love to have a reallife time system. where 1day=1day IF there was 1 server in the USA and 1 Server in the EU. That way when people logged in they\'d only be +/- 6hrs max off of the game time which is real life anyway.
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Post by: Harwen on July 16, 2004, 10:30:50 pm
@ Setrya: Real-time Day/Night in a Single Player game like NWN or Baulder\'s Gate is different, this is MMO, of course it would take it out of the immersive experience,  Assasin/stealth characters would have a hard time staying hidden if it was sunlight every ten minutes.

Another thing, if making a sword will take you a week, it\'ll take you a week, time is relative, just because the game time is closer to real-time doesn\'t mean that everything you do will take longer.

About seasons: Just because Yliakum is underground doesnt mean it can\'t have seasons. As long as there is light, which gives off infared radiation, i.e. heat, there will be a climate. Since whatever sun on the surface would vary in the amount of light that it gives, the orbit of the planet around the sun there would be changes in this climate throughout the year.

Perhaps 24 hours is too much, but it would certainly make things easier for game scheduling. Again, choosing a timezone where the average player would experience a night/day change at least once should even it out.
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Post by: Seytra on July 16, 2004, 10:33:57 pm
There will be servers in different nations in the end.

Still it would prevent me from ever experiencing either dusk or dawn, which I want to experience. At least it would be possible only very seldomly, as I (and most others as well, I think) can probably not be online for more than 12 hours very often). Making it asynchroneous with RL time would be interesting but would hinder event participation.
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Post by: ironicsky on July 16, 2004, 10:40:33 pm
But as in real life, you cant attend every event you want to because its hindered by other events
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Post by: Seytra on July 16, 2004, 10:43:10 pm
Quote
Originally posted by Harwen
@ Setrya: Real-time Day/Night in a Single Player game like NWN or Baulder\'s Gate is different, this is MMO, of course it would take it out of the immersive experience,  Assasin/stealth characters would have a hard time staying hidden if it was sunlight every ten minutes.

Yes, but 6 hours wouldn\'t suffice?
Also, why would one choose to make time shorter in a singleplayer game where the player _will_ see both, because the player is the only one the time depends on, i.e., it waits for the player to resume, unlike in an MMOG. Therefore, it would be more intuitive for me to have the singleplayer game have realtime and the MMOG to not have it so that, as I said, it is possible to play some ingame days in one session.
Quote
Originally posted by Harwen
Another thing, if making a sword will take you a week, it\'ll take you a week, time is relative, just because the game time is closer to real-time doesn\'t mean that everything you do will take longer.

No, but I expect everything to take less time that RL.
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Originally posted by Harwen
About seasons: Just because Yliakum is underground doesnt mean it can\'t have seasons. As long as there is light, which gives off infared radiation, i.e. heat, there will be a climate. Since whatever sun on the surface would vary in the amount of light that it gives, the orbit of the planet around the sun there would be changes in this climate throughout the year.

_if_ the IR radiation depends on the light, yes. But exactly that I\'m not sure of. I mean, _what_ radiation would the setting refer to if not light and IR? X-Rays? ;)
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Originally posted by Harwen
Perhaps 24 hours is too much, but it would certainly make things easier for game scheduling. Again, choosing a timezone where the average player would experience a night/day change at least once should even it out.
Yes it would ease scheduling but I\'d still prefer shorter.
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Post by: Seytra on July 16, 2004, 10:44:47 pm
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Originally posted by ironicsky
But as in real life, you cant attend every event you want to because its hindered by other events
This will IMO happen anyway.
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Post by: Harwen on July 16, 2004, 11:02:56 pm
(All originally posted by Seytra I can\'t get the hang of these quotes)

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Therefore, it would be more intuitive for me to have the singleplayer game have realtime and the MMOG to not have it so that, as I said, it is possible to play some ingame days in one session.


You have a good point now, my NWN hangs its head in shame ;) But, a single player game will stop when you put it down (unless it checks the time with your system clock) while a MMORPG is a persistant world.  6 Hours yes, I think that\'s a nice comprimise.


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No, but I expect everything to take less time that RL.


 :D That all depends on just how realistic they wan\'t to make everything, for the love of the Crystal, lets hope it doesn\'t take a week.

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_if_ the IR radiation depends on the light, yes. But exactly that I\'m not sure of. I mean, _what_ radiation would the setting refer to if not light and IR? X-Rays?  


I\'m not sure, I\'d love to ask whoever wrote it :D But if its light from a sun, able to sustain green plants (taking the liberty that they\'ll be green :) ) it has to have IR light. And I\'m assuming that whatever universe Yliakum is based in follows the same laws of physics that we do.
 :D
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Post by: Seytra on July 16, 2004, 11:55:46 pm
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Originally posted by Harwen
(All originally posted by Seytra I can\'t get the hang of these quotes)

I use copy & paste for this ;)
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Originally posted by Harwen
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Therefore, it would be more intuitive for me to have the singleplayer game have realtime and the MMOG to not have it so that, as I said, it is possible to play some ingame days in one session.


You have a good point now, my NWN hangs its head in shame ;) But, a single player game will stop when you put it down (unless it checks the time with your system clock) while a MMORPG is a persistant world.

I was trying to base my argument on this fact :) : the SPG will stop time unless the user plays it, therefore the user will eventually experience daylight change, independant on how long it plays in one session, whereas in a MMOG time doesn\'t stop, therefore, to have players (conveniently) see days and nights, it needs to have shorter cycles, albeit long enough to provide a realistic feeling.
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Originally posted by Harwen
6 Hours yes, I think that\'s a nice comprimise.


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No, but I expect everything to take less time that RL.


 :D That all depends on just how realistic they wan\'t to make everything, for the love of the Crystal, lets hope it doesn\'t take a week.

*joins the hoping session* :)
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Originally posted by Harwen
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_if_ the IR radiation depends on the light, yes. But exactly that I\'m not sure of. I mean, _what_ radiation would the setting refer to if not light and IR? X-Rays?  


I\'m not sure, I\'d love to ask whoever wrote it :D But if its light from a sun, able to sustain green plants (taking the liberty that they\'ll be green :) ) it has to have IR light. And I\'m assuming that whatever universe Yliakum is based in follows the same laws of physics that we do.
 :D
Does infrared need to be there to sustain plants? I thought they\'d only use visible light (red and blue) for photosynthesis? Of course, without warmth, i.e. frozen, there would be no plant, but they don\'t need IR for anything else?
Also, the IR radiation the crystal gives off might not come from the sun but from the crystal itself, because it can\'t if daylight fluctuates, so does the sun\'s IR radiation, which would result in the crystal being easily approachable during nighttime.
I\'d like the descriptions to be a little more clear, but OTOH, if CB development would suffer... ;)
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Post by: Harwen on July 17, 2004, 12:07:10 am
I think I\'m biased to long nights, cause I like assasin characters :D It would be unfair to races without nightvison or IR vision. :P

@ Seytra: Sent you a PM regarding the IR thing, thought it might be too off topic :)
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Post by: Seytra on July 17, 2004, 02:04:16 am
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from settings page
The year is subdivided into four seasons only because of the cultural heritage of the people coming from the surface and the observation of the cyclic phenomena of vegetable growth. During the twenty-four periods of the year, the Crystal\'s azure light varies marginally, helping to reinforce the different periods.

So seasons only differ by vegetable growth and slightly by light?
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Post by: Harwen on July 17, 2004, 02:06:42 am
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Originally posted by Seytra
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from settings page
The year is subdivided into four seasons only because of the cultural heritage of the people coming from the surface and the observation of the cyclic phenomena of vegetable growth. During the twenty-four periods of the year, the Crystal\'s azure light varies marginally, helping to reinforce the different periods.

So seasons only differ by vegetable growth and slightly by light?



Well, only if you want to make it boring :P
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Post by: Kuiper7986 on July 17, 2004, 02:08:50 am
I always thought it\'d be cool, if there were monsters that were nocturnal and some only come out during daytime. That way it makes some monsters harder to find.
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Post by: Seytra on July 17, 2004, 02:29:02 am
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Originally posted by Kuiper7986
I always thought it\'d be cool, if there were monsters that were nocturnal and some only come out during daytime. That way it makes some monsters harder to find.
Would make some sense to me, but also makes my wish for 6-hour days stronger :)
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Post by: FESFES on July 17, 2004, 03:23:21 am
What if we had a 3 hour day which went

15 min sunrise
1 hour30 min day
15 min sunset
1 hour night

and when it was night and day thee could be diff monsters and stores. for example when it became night the usual store would close but street murchants for \"the black market\" would come to the streets selling certain things you could only buy from them. i thought the sunset and sunrise would be like both types of stores are closed so if there was a battle between guilds you couldn\'t go get more potions (of course if the time are to long they could be shortend)
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Post by: DepthBlade on July 17, 2004, 04:40:37 am
I think a full day on planeshift should be a hour in real life every day should have random times for sunset and sunrise and that would coincide with the weather! If you make set times for everything it will be lame wouldn\'t seem real just automated
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Post by: Danny on July 17, 2004, 09:32:20 am
But if the day were to be set at 2 hours (RL) Then there would be dawn duck day and night.. and it doesnt matter what time zone your in because if you wake up at day or night in Ps theres not long to wait till night or day..

Random process =====

The day/night/dawn and dusk time scale will change to make it easier have it change each day for a week then the next week it will go to the first one again.. (7 Day rotor)

It would be more realistic, reasonable and more adaptable for all players..


Many thanks,
   Danny
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Post by: snow_RAveN on July 17, 2004, 01:55:05 pm
I dont like the 24 hour cycle. :( I\'d like to point out that this game is an international thing,with a real time cycle most of the people liveing around and in my time zone will be stuck in darkness (if following GMT=0 ). Unless we stay up late or wake up early theres really other no way we get to see some light.
Or we could move every one in to outer space and set 25 hour clocks :P :D, but untill then I\'d prefer a 4-4 (or shorter) hour day/light cycle
Title: Too long
Post by: Danny on July 17, 2004, 02:05:59 pm
Personaly i still thin 4-4 is to long.. it has to be something reasonable.. if you wake up and its just turned night time are you willing to wait 4 hours? i definetly don\'t.. i barely ever spend more than 4 hours or so on the internet and i would want to be in darkness every single week..

2-2 seems fairer.. with dawn and dusk added..

Many thanks,
  Danny
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Post by: Harwen on July 17, 2004, 07:24:06 pm
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Originally posted by snow_RAveN
I dont like the 24 hour cycle. :( I\'d like to point out that this game is an international thing,with a real time cycle most of the people liveing around and in my time zone will be stuck in darkness (if following GMT=0 ). Unless we stay up late or wake up early theres really other no way we get to see some light.
Or we could move every one in to outer space and set 25 hour clocks :P :D, but untill then I\'d prefer a 4-4 (or shorter) hour day/light cycle


I agree with you snow, so that\'s why a 12-hour day would be perfect. I would hate to be stuck in daylight all the time, :D

Seriously though, entire days or nights in MINUTES?

Hours even is too little, how again is that practical at all? Seriously, think of the realism that is killed, the players that want to do shady business in a dark alley, the assasins lurking in the shadows, the nocturnal monsters hunting unsuspecting prey...are all stripped of their cover, because the night is 10 minutes long???

You know, if your\'re scared of the dark, you could always buy a torch :P :)
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Post by: Seytra on July 17, 2004, 09:32:56 pm
I think the periods of day and night should _each_ last _at least_ 3 hours. They should, however, _not_ last 12 hours.

Therefore, 4-6 hours still seems best to me.

Also, we could easily make the PS clock asynchroneous to the RL clock, like have PS have odd hours per day, this way it would not be the same all the time.

Random duration? Does our day vary randomly? I always thought you could even calculate the duration of any given day to the second, at least that\'s what they\'re doing in the calendars I use... Of course, bad weather will have it get darker more early, but it\'s not _random night length_, but in fact _weather_.
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Post by: Black_rose on July 17, 2004, 09:53:57 pm
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Originally posted by snow_RAveN
I dont like the 24 hour cycle. :( I\'d like to point out that this game is an international thing,with a real time cycle most of the people liveing around and in my time zone will be stuck in darkness (if following GMT=0 ). Unless we stay up late or wake up early theres really other no way we get to see some light.
Or we could move every one in to outer space and set 25 hour clocks :P :D, but untill then I\'d prefer a 4-4 (or shorter) hour day/light cycle


i get where you are coming from but well that is why i thought up time zones for full release and timezone servers for certain people
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Post by: FESFES on July 17, 2004, 10:46:09 pm
You guyz (and girlz) who want a 12 hour day+ a 12 hour night gotta think about it......
A 12 hour night would be wayyyy too long (especially with how dark the game gets at night)  and think about this if there are different stores at day and night then you may have to wait a whole 12 HOURS to get what you want.

this post makes me a forum as ^^
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Post by: Black_rose on July 18, 2004, 12:18:45 am
hh? im getting a longsword a shield and some full armor then as soon as they come out im being klyros, i wont need to wait 12 hours i could just fly far enough to where it is still day
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Post by: Seytra on July 18, 2004, 12:33:00 am
Quote
Originally posted by Black_rose
hh? im getting a longsword a shield and some full armor then as soon as they come out im being klyros, i wont need to wait 12 hours i could just fly far enough to where it is still day
You might want to read the race description more closely and also search the forum for \"Klyros\" and \"flight\". If you did, you\'d find that you\'ll _not_ be able to fly any serious distance (at least not into another daylight zone unless it\'s direct next to you!), at least not unless you train very hard. So no, this will not be an option for you. Furthermore, read the setting once again: it\'s _underground_, so there will be _one single_ timezone, not one half day, one half night.
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Post by: Harwen on July 18, 2004, 02:36:31 am
Quote
Originally posted by FESFES
You guyz (and girlz) who want a 12 hour day+ a 12 hour night gotta think about it......
A 12 hour night would be wayyyy too long (especially with how dark the game gets at night)  and think about this if there are different stores at day and night then you may have to wait a whole 12 HOURS to get what you want.

this post makes me a forum as ^^


Well, its obvious that you can\'t have the cycles too fast or too slow, so how is that helping if not (re)stating the obvious?


Either way, I\'m sure the Dev\'s have something totally genious worked out. Then again, I don\'t expect them to dissapoint me in anything. (I\'m such a suck up)
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Post by: Danny on July 18, 2004, 09:49:43 am
?(  i still think that it is still way to long.. see it from my point of view.. you wake up and its jsut turned dark.. you dont want to be waiting all of 6/4 hours till light by then you would being going out or found something better.. 4 hours is proberly the max i ever spend on the internet and i dont really think id like to spend it in darkness.. maybe if it were a 4 hour day 2 light 2 dark.. that seems fairer to me..  :P

Many thanks,
   Danny  :))
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Post by: Seytra on July 18, 2004, 08:28:16 pm
I don\'t really see the problem with night / day. I mean, it\'s not that you can\'t do anything when it\'s dark, even if you\'re not an assassin - kind of char. You can see pretty well, at least in town. Also, the setting says it\'s not going to be completely dark even at night. Furthermore, one can use torches or lanterns.

Just to be clear: I\'t like it to be asynchroneous, i.e. one cycle (day+dusk+night+dawn) will last 9 or 11 or 13 RL hours, so that it would continously shift so one day you log on at 7 pm. and it\'s dark, another day, a week later, also at 7 pm. it\'s day. Unless nighttime is so extremely dangerous that one really can\'t go out, I don\'t see a problem. I like days and nights and want to experience both regularly without having to go through immense pain like logging on at unsuitable times to see it.
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Post by: Nanaki on July 21, 2004, 01:33:14 pm
in asynchroneous time I see more disadvantages than advantages...

if 7.00 RL is on the first day Night IG ant the second day Day IG and on the third one dusk, you will never be sure what IG time it is bevore you log in... so you might  lucky to get in at the time you want may you are not.

Now for a example a 4 IG Day= 1 RL Day system.

4 IG Days = 1 RL day means 3 ours light 3 hours dark.
0.00 RL - 3.00 mean day IG
3.00 RL - 6.00 mean night IG
6.00 RL - 9.00 mean day IG
9.00 RL - 12.00 mean night IG
12.00 RL - 15.00 mean day IG
15.00 RL - 18.00 mean night IG
18.00 RL - 21.00 mean day IG
21.00 RL - 24.00 mean night IG

So you will always know at wich RL time it\'s Day ig... and if you don\'t want to stay ig for three hours you always know when to come back.
It\'s true such systems are not over original compared to an asynchroneous timeline, but for most peole it has simply some advantages.
It\'s easier if there once be a calender. Would be useful for the newspaper (wich is a very nice idea in my eyes)
it\'s more practical for meetings... if you want to meet someone at dawn for a duell it\'s quite hard to be there is the night is sometimes longer and sometimes shorter. ;)

An other idea would be Lightcycles:
1RL day = 1 IG day BUT one ig day comprise 4 Lightcycles...
1 Lightcycle would be 3 hours night/ 3 hours day technically the same as above but more practical for calenders since you can count a dayRL as a dayIG.


A very interessting discussion to follow anyway :)
Some want 2 hours some want 12... quite a big gap... very intessting :D

- Nanaki
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Post by: Seytra on July 21, 2004, 03:01:25 pm
Quote
Originally posted by Nanaki
A very interessting discussion to follow anyway :)
Some want 2 hours some want 12... quite a big gap... very intessting :D
Indeed. So we simply divide the 12 by the 2 and arrive at the upper end of my suggestion (for halfcycles). :)

The 1 day * 4 lightcycle system would however need to be explained in game. Maybe they have weeks that are comprised of only 4 days (why do we have 7 days per week, anyway? Because of Christianity (genesis). No reason to have it in PS.). That would, however, only work for three-hour halfcycles. With six-hour halfcycles, it\'d be only 2 days per week, somewhat short (although, I\'d like weekend every other day :D ).

I agree that it might be harder to meet at specific times if the time isn\'t synchroneous to the RL clock, but one hour is not that hard, imagine the slide to be 47 minutes. ;)
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Post by: Harwen on July 21, 2004, 10:22:42 pm
Yeah, I agree with Seytra, this would be all too complicated for the average gamer.

Another simple way, would be to make the pulsating of the crystal seasonal, like it suggests the tides are controlled.

Perhaps like living in the northern reaches, you have several days or weeks in light, with the occasional dimming, and then several weeks in semi-night with the occasional brightening.

Then again, handling this through extremes would be a bad idea, doing things through the middle would prolly have better results.
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Post by: Enter_the_Xero on October 10, 2004, 07:22:15 pm
6 hrs day...
6 hrs night...

And a new season every month would be cool. In winter there are many snowy textures and snow falling from time to time as well as hail. Fall would have more rain and grass/leaves textures would be changed. Spring would be the greenest period cuz that is when everything is beggining to bloom and grow. You already have summer, jus maybe less rainy days.
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Post by: Zeraph on October 10, 2004, 07:30:03 pm
why with all the even numbers of hours? if you want variety of day/night make the cycle a prime number number such as 3 5 & 7 hours for a day cycle... then you can have long day/night cycles so it will be day when you login & the next day you login it will be night time & then dawn the next time etc... & maybe make it randomly different to 30min. like if the value is 5hours then a full day cycle could be anywhere between 4.5hours & 5.5hours....

also, I think that the season should be represented by the change in plant growth & change in season. It would really be boring if there was no snow! you have to have snow! maybe a rainy season were plants grow best & in some places it snows, & some places the it is a drought. maybe if there isn\'t going to be seasons then have different zones with stuck seasons, like trees grow leaves that are orange & have them fall, like eternal seasons in certain places. you need snow & blowing leaves & we already have rain. & stuff otherwise it makes the world boring, always the same & static. if you want people to not get board with this sort of a persistent world you have got to have different seasons, 3 @ least maybe even 5 who knows...

you have to have tropical regions & snowy regions otherwise the world would look the same wherever you go with the exception of different plants. if it was the same sort of climate everywhere it would make it easy to make but the world would lack variety & a sense of relism...

IMO: Seasons are a must!
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Post by: Draklar on October 10, 2004, 07:53:01 pm
heh... it\'s funny to see people talking about 24 hours cycle being realistic when they are obviously forgetting that shops, libraries etc being closed at night is even more realistic...
I wouldn\'t mind night all the time they say :rolleyes: :P
said that, imo the day-night shouldn\'t be longer than 2-2 (but that\'s could-be-too-much already).
Think about all the people who don\'t have whole day to play and still will have to wait 4 hours or more to enter some shop... :rolleyes:
but hey, you can make it, the longer cycle is, the less realistic the game will be... now wouldn\'t that be fun?

- Swords
Title: Oh!
Post by: Zeraph on October 10, 2004, 07:56:57 pm
I forgot to explain how seasons would be explained. it says in the settings that the crystal is directly associated with the surface so I would hope that the surface has seasons depending on the how much tilt the axis of the planet has. & also how long it takes for the planet to rotate around the sun (or suns were is were the unusual seasons can be dependent on maybe there isn\'t a set # of season per year but the seasons fluctuate randomly making the plant-life very unusual growth patterns)

Also if it is going to be a stack seasons in different areas then this can be blamed on the irregular shape of the crystal refracts light differently so some areas get lots of heat while others do not get very much heat from the sun. if you have ever seen the affects of light refracting through a jagged crystal you can see the light is not refracted in an even pattern sort of like a magnifying glass concentrates light in certain places.

Thunderstorms are caused by 2 different air masses colliding usually a cold air mas crowding out a warm moist one. this would suggest the need to have different air masses generated by a differently distributed heat by the crystal....
Title: I HAVE THE BEST SUGGESTION!!
Post by: Falcon_Amanatay on October 10, 2004, 10:35:38 pm
Ok, I didn\'t quite read all the posts so don\'t kill me if I say something someone else said. Erm, anyway, I Suggest that the time should go like this: \"Thirty minutes morning, Thirty minutes Afternoon, Thirty minutes Dusk, and Thirty minutes night\" This is my suggestion. It sounds more fair to time, i\'m sure its feelings are hurt with everyone playing tug-o-war with it. Lol, well the creators of this game can expand the length or lessen it, depending on how they feel and what season we are in. Hmm, now as for a week let me think.....well if we went by my suggesion it would only take fourteen hours for a whole week to pass. It is a little quick...maybe if instead of thirty minutes for each time period it could be a hour? That way it would be 28 hours to complete a whole week. Would that be good?

what should we do,

-Falcon Amanatay

Oh wait oh wait!! I just read enter-the-xero\'s post and I think that is a excellent idea. six hours day and six hours night would be 84 hours to complete a whole week, which is alot longer and may be better. But at the same time someone said on here that you would have to wait for the shops to be open, and things like that. Though I think we will just have to deal with the long wait, and go with Xero\'s idea, OK?

err sorry for the long edit,

-Falcon Amanatay


Ok not to extremely annoy people, but I got something else to say. ZERAPH\'s Idea is great too! Well at least the part about the seasons and stuff. Though I WAS going to suggest that myself but I didn\'t-.- darn. well let us go with Zeraph\'s season Idea and Xero\'s idea of time. Why do I feel like i\'m talking to albert einstein or another great scientists.
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Post by: Draklar on October 10, 2004, 11:31:39 pm
Quote
Originally posted by Falcon_Amanatay
Though I think we will just have to deal with the long wait,

Some people actually have jobs, go to school and have life in general... keep that in mind.

- Swords
Title: -.-
Post by: Falcon_Amanatay on October 11, 2004, 05:26:19 am
Whats your problem? Just because I said that we have to deal with the long wait for night to turn to day, you attack me? It is just my opinion that it would be better if we had to wait for time to pass. If you can wait a year for your birthday, you can wait stinking six hours for day to come! Geez-.-, I have a life thank you very much, but you don\'t seem to have a good one to make such a rude remark like that;-)

to Mr.Rudody there->

-Falcon Amanatay
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Post by: Seytra on October 11, 2004, 06:18:18 am
Quote
Originally posted by Falcon_Amanatay
Whats your problem? Just because I said that we have to deal with the long wait for night to turn to day, you attack me?

It wasn\'t strictly an attack AFAICS... only by implication. ;)
Quote
Originally posted by Falcon_Amanatay
It is just my opinion that it would be better if we had to wait for time to pass.

That is my opinion as well, as can be seen from my posts on this subject.
Quote
Originally posted by Falcon_Amanatay
If you can wait a year for your birthday, you can wait stinking six hours for day to come!

Well, there is no need to resort to impolite language, but anyway, the difference between birthdays and PS days is that your birthday will undoubtly be there, and you\'ll be there to see it. A PS day, however, isn\'t going to, and you in fact need to make an effort to see it. However, if you have a job, you probably get only about 3 hours of play time per day during the week, and weekends tend to be packed with family / friend stuff. Therefore, if you have 6 hours of day, which, depending on your timezone, may be exactly when you need to work or sleep, you\'ll only get to see night ever. This is the problem.
I was initially proposing 6 hour halfcycles, but I increasingly feel that 3 or 4 hours may be better.
I also proposed a shifting time, which isn\'t synchronised with the RL time, but while this would allow everyone to see all daytimes, it makes meeting at a certain time (IT) harder, which isn\'t too good. Ppl. would then probably resort to RL time, and the whole time idea would become cosmetic only, just as it is currently.
Quote
Originally posted by Falcon_Amanatay
Geez-.-, I have a life thank you very much, but you don\'t seem to have a good one to make such a rude remark like that;-)

It wasn\'t rude. If anything, it was a bit superstitious.
Quote
Originally posted by Falcon_Amanatay
to Mr.Rudody there->

Huh? Shouldn\'t there be something, anything at all?
Title: lol that was funny....
Post by: Zeraph on October 11, 2004, 12:44:29 pm
Falcon_Amanatay must have been having a bad day?

Don\'t mind them (It\'s not worth starting a flame-war over), I\'m sure he didn\'t mean it as a personal attack, just to point out what he thought was an important point...

Quote
Originally posted by Falcon_Amanatay
Why do I feel like I\'m talking to albert einstein or another great scientists.

That\'s because you\'re talking to the greatest scientific mind of the twenty-first century! j/k :D
(but actually science is my favorite subject)

I personally would like an odd # of hours for a day (one that 24 isn\'t divisible by) because then if you login @ 6:00pm every day it will never be the same time of day in PS as it was yesterday....

Quote
Originally posted by Seytra
I was initially proposing 6 hour halfcycles, but I increasingly feel that 3 or 4 hours may be better.


Then I propose 3.25 hours = 1 day that way there is  7.384615 PS days in a 24 hour period (that\'s 3 hours 15 mins = 1 day) & so it is roughly 1/3 offset so if you login @ 6:00pm & it\'s just dawn the next time you login it will be afternoon-evening about 1/3 off from what it was before...

It is reasonable enough for people to meet in dark allies doing business & enough time for you to complete 1 entire day cycle in 1 sitting if you play PS 3hours a day....
& if you only play 1 hour a day you can have the benefit of the rotating time schedule because you will experience 1/3 of a day in Yliakum & not the same one each day....

If we use 3.25hours = 1 day then I think 1 year should be ether 222(Yliakum) days or 444(Yliakum) days depending on how many seasons we will have, 222(Yliakum) is = to 30.0625 of are days (or about 1 month) & 444(Yliakum) days = 60.125 (or about 2 months)

(Math comes easy to me however I used a calculator to be quicker...)
Title:
Post by: Seytra on October 11, 2004, 11:27:25 pm
Your proposal is what I meant by \"shifting time\", and I\'ve discarded the idea, beacuse it\'d be too bothersome to convert it to RL hours for meetings.

I, however, meant 3 - 4 hours per halfcycle, so 1 day would last 6 - 8 RL hours. Of course, the day could last 2 hours and the night 6 hours or something, depending on season, not even accounting for dusk and dawn.

I, however, don\'t think that the year should be any round number of days, because it\'s unlikely.
Title: SORRY!!
Post by: Falcon_Amanatay on October 13, 2004, 01:41:31 am
I don\'t know what I was saying. I knew he wasn\'t attacking me-.- So sorry! I just take things the wrong way, because of certain experiences-.- Ah welll. Four or three hours sounds good, oh, and WOW you only get about three hours sleep? :(


Sorry, sorry, sorry!!!


-Falcon Amanatay


p.s: Zeraph, your high intelligence make me feel sort of dumb! Though I know i\'m not, in fact. I\'m The World\'s Next greatest author, to be! YAY!! Though that doesn\'t have much to do with intelligence, I just wanted to add it in there-hehe.

oops!! I\'m sorry Seytra, you are intelligent too!

-Falcon Amanatay
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Post by: Zeraph on October 14, 2004, 05:18:13 pm
Quote
Originally posted by Seytra
Your proposal is what I meant by \"shifting time\", and I\'ve discarded the idea, beacuse it\'d be too bothersome to convert it to RL hours for meetings.

I, however, meant 3 - 4 hours per halfcycle, so 1 day would last 6 - 8 RL hours. Of course, the day could last 2 hours and the night 6 hours or something, depending on season, not even accounting for dusk and dawn.

I, however, don\'t think that the year should be any round number of days, because it\'s unlikely.


ya, it really depends on the planet\'s (if we are even on a planet) rotation etc.

& actually I just multiplied 30 days by 7.384615 & it just happened to come close to 222(Yliakum) days. Strange?
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Post by: Tapo on October 17, 2004, 04:02:23 am
Making the cycles longer would be good. I feel like I\'m about to have seizure each time I play; the days change so fast. I think day/night times should be a couple hours each. Plus, no years or weeks are nececarry, for they can interfere with quests and many other things, and might make the game less realistic.