PlaneShift
Fan Area => Fan Art => Topic started by: Zeraph on July 15, 2004, 04:01:22 pm
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(http://img40.photobucket.com/albums/v122/Zeraph/Trees/Palms.jpg) (http://img40.photobucket.com/albums/v122/Zeraph/Trees/PalmsNoBack.jpg)
Well, someone said that trees were one of the hardest things to model & make look right in a game without having them have thousands of poly, so I modeled some Palm trees because they would probably be the easiest.
I used Alpha Map to do it & am still working on making the textures look right?
I tried to make it look realistic, what do you think?
Oh, & I need to add Coconuts or Bananas too or something. Then if you have the climb ability you can harvest them & sell them or eat them etc. :))
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They look great! Very realistic. :) They seem to look fine from all angles, which is something that\'s usually wrong with game models of trees, they always seem to have a \"bad side\".
Btw, I love the idea of harvesting fruit from trees with the climb skill. That\'s an extremely good way to make an otherwise-unnecessary skill actually useful in the game. Kudos! :)
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awesome, before the picture was fully loaded at the top i thought they were real lol
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I found a way to reduce the Poly count to 400tri & still make it look the same. (Unneeded polys found?) The tree consists of 3 identical layers of branches & a trunk, so we could use a factory for the branches & even make differently shaped trunks? I am going to make some coconuts & bananas to go with it now. The tree doesn?t look as good from the top though?
Here is a rotating example I made a ShockWave3D out of: (only 64k) But it just doesn?t do the textures justice (web optimizing).
http://www.geocities.com/zeraphsimagehost/SwF/?PalmZ.dcr
I am going to export into Sprite & see how it looks?
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\"awesome, before the picture was fully loaded at the top i thought they were real lol
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hehe Same here. Very nice
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Yes, both the texture and the model are great. Good job again Zereph.
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Nice trees and a great polycount if you have it down to around 400