PlaneShift
Gameplay => General Discussion => Topic started by: jorrit on May 05, 2002, 05:56:43 am
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Hi everyone.
I\'m the project manager of the Crystal Space project which is the 3D Engine used by PlaneShift. Some people comment that the world in PlaneShift is far from fast. I can tell you that this will change in the (near?) future as my work on a new visibility system in CS proceeds. If all goes well you will see at least a doubling of performance in wide open areas (which is where performance is worst now). Maybe it\'ll get even faster. Don\'t know yet :-)
Greetings,
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WARNING: could not load plugin \'crystalspace.motion.manager.default\'
WARNING: could not load plugin \'crystalspace.sound.loader.aiff\'
WARNING: could not load plugin \'crystalspace.sound.loader.au\'
WARNING: could not load plugin \'crystalspace.sound.loader.iff\'
WARNING: could not load plugin \'crystalspace.sound.loader.mod\'
WARNING: could not load plugin \'crystalspace.sound.loader.ogg\'
hey umm...i know i\'m supposed to e mail this but could u please tell me why this turned up?
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Don\'t worry about those warnings. This is just CS complaining it cannot find some plugins. But PlaneShift doesn\'t need them.
Greetings,
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umm...alright then...then could u please explain why is the game crashing everytime i get to \'recieving world\'?..and sorry if this is getting annoying
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Well I have no idea. Can you give me some info about your platform? Like which operating system, what 3D card, which drivers ... Also does it crash if you use safe mode too?
Greetings,
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umm..lets see....i\'ve got windows xp (pro)...8mb nVidia Vanta video card....10gb free space...800mhz...and i\'m already usin safe mode cuz it says \'win application not avalible\'(or something like it) if i try use openGL
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I had that problem with it being unalbe to find modules. I just had to open planeshift\\data\\config\\sound.cfg in notepad and change Sound.WaveOut.Refresh = 20 to Sound.WaveOut.Refresh = 10
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Originally posted by jorrit
I can tell you that this will change in the (near?) future as my work on a new visibility system in CS proceeds. If all goes well you will see at least a doubling of performance in wide open areas. Maybe it\'ll get even faster. Don\'t know yet :-)
M8, That\'s all good, as long as you keep your promises.
By the way, good work with your engine :D
It only needs some cleaning up, cuz there are some mistakes, but i think that everybody knows that already :D
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Originally posted by jorrit
at least a doubling of performance in wide open areas
Oh, so from now on, I\'ll get 2 fps, wow, that\'s really amazing!
:D :D :D :D :D :D
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Go Arsozah :D
I get 3 fps (hehe, better again :D)
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Originally posted by Izzy*dot
Go Arsozah :D
I get 3 fps (hehe, better again :D)
Ahum, right. ?( ?(
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And for me it will crash in half the time while receiving world! WOW! That will save me time not having to wait for it to crash!