PlaneShift

Gameplay => Wish list => Topic started by: Fhinias on July 29, 2004, 07:42:13 am

Title: Bags and backpacks
Post by: Fhinias on July 29, 2004, 07:42:13 am
heheh, the ussual mistake than most rpg haves is the fact than you have nothing but a leather armor and a swor, and still you are able to carry a heavy armor and a considerable number of other weapons and items in your poquet XD, is unrealistic and it makes the game go to easy, and players dont worri to much about food, and potions, because they have a really wide poquet, so i think players must carry bags, back packs, sacks, etc, and it should be represented graficallly in the character, also, to carry long pole arms and adiccional weapons in you belt and back, not in the back packs...is not nessesary, and in much cases it will not look good, but it would make the players think in wat they take back to town for sell, or also think in wat to take to battle,i think it will make the game more complicated, but better for the ones who really want to improbe the role play...^-^
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Post by: DepthBlade on July 29, 2004, 08:11:15 am
meh I am a strong believer in not being able to hide multiple items under your small outfit! Having little sacks around your waste or on your back would be good or even a animal to strap it on to!
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Post by: Fhinias on July 29, 2004, 08:24:33 am
^^ yeah, and the back packs, sacks, and bags could be in diferent locations and convinations, like having 4 small sacks hanging by the belt, or a big side bag, or in a special case 2 bags in each side, or a small bag attached to a leg or arm, also, working tools like pickaxes, cooking pots, scrolls, ropes,etc should be carry as an attachement to the backpak, i mean, for example, a pickaxe could be atached at the side, the cooking pots could de hanging in the front by a cord,and ( in the case of a camping mode) the tent or sleeping bag could be in the top of the backpak, also you could be able to attach extra sacks to the backpak to ^^........
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Post by: Black_rose on July 29, 2004, 04:36:52 pm
well how about a gold bag that get a little bigger for every 25-50 gold you put in.

and a sword sheith to wear on your back or belt with youre sheild on your back

only carry up to say 6-8 items and mabye a knife in your boot. and a set of keys on your be;t

last some sort of bank but not the traditional bank (like in rune scape and tibia) but like a horse drawn carrage or a house of wear you can put things
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Post by: josephoenix on July 29, 2004, 04:43:33 pm
I think that this would greatly add to the realism of the game :)

This discussion reminds me of an RPG world comic where they are purchasing items and the main character stuffs them into his pants (Which are like these pantaloon things that puff out) and the other person says \"I\'m never drinking one of those potions again!\"

josePhoenix
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Post by: Zeraph on July 29, 2004, 04:58:57 pm
What about ?Magic Bags? that can store a horse inside, some magic users can open a ?portal? to there house & pull anything they own right out of the air?
But anyway I really think that things like backpacks are a good idea?
I should start on a moneybag right now? :)
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Post by: Black_rose on July 29, 2004, 05:08:27 pm
ummmmmmmmmmmmm what???? ?(
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Post by: Fhinias on July 29, 2004, 08:55:10 pm
im glad you have the same opinion as me, the only problem is.... the back packs and bags would be adicional items, i mean, if they were to exist, they would be as weapons or shields, i mean separated from the main 3d model, so it may cause some lag -_-..., putting that beside, the lag problem could be solved by splitting the areas of the town and the cave, that way every time you pass to a new area youll have to wait for it to upload, it may be anoying and all, but at least that way the characters would be able to be more complete, and then add bags and backpaks, and perhaps even be able to have new hair cuts, and if this haves nothing to do with the lag, well..at least the game wont take that long to load the main and only essenario...returnin to the main subject...i think that also should be magic bags, i mean bags that can take a little more items, but it still should be represented grafically, and it wold be really hard to make, i mean by players with extremly hight tailoring and alquemic skills........and still youll have the risk of loosing items in the magic back if your inteligence is to low or something like that, but the main and common items should be completly logical, having this in consideration, you cant put a stone of iron in the same poquet of the backpak, so every tipe of item shold be treated diferently, and of course, you can still be able to put your potions in any poquet you want, but youll risk losing the potion(and if in the same poquet there was a scroll, well youll loseit to ^^)....
and of cource this idea is completly utopic, but if it were to happen, ill put this game in the map ^^
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Post by: Black_rose on July 30, 2004, 02:54:54 am
how about 2 things would be better with bags

1. if you have gold you could store in pocket but it could be pickpoketed if it was in your poket
2. it would take about 20 seconds of \"searching for money\" without a bag
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Post by: Toadhead on August 02, 2004, 10:32:39 pm
What about this:

you\'ll start with a simple small backback and a small wallet. The wallet will let you save up to 99 crystals. The small backback will let you crarry 10 items with you. As soon as you have 99 crystals and you get another one you will still have 99 crystals. To carry more crystals you will need to get a normal wallet that will let you save 500 crystals. An big wallet will let you gain 999 crystals.
There also more backbacks that will let you wear more items and food etc. However, you must have an specific amount of strength to carry some items. So if you want to carry alot of items, or heavy items like gold or rocks you must be strong.

Ofcourse you can drop the stuff in you\'re house that you don\'t need. You could also buy a shovel and put items under the gound, when you do this you get a treasure chart. This chart is a map with an X on it, the X is the place were you\'re items are. You could also give this chart to other players to let them search for the tresure :) This treasure idea is good for people that want to store items but don\'t have enough gold for a house.


Toadhead
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Post by: Fhinias on August 03, 2004, 02:07:13 am
heheh, interesting idea ^^, but as long the models show they bags and wallets they are carrying..im ok.
now the burry the items in the ground idea is good, but it should be a time limit for the items to remain buried^^
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Post by: Seytra on August 03, 2004, 03:10:21 am
Sounds good as long as it\'s balanced to fit the needs of the chars in-game. This means that it wouldn\'t be good if the char needed three swords and two shields and an extra platemail but could only carry one of each.
Anyway, to the magic bags: The game \"deathgate\" has implemented a nice idea, that they called \"reality pockets\". This is, you could learn a spell that, cast on a drawing, tapestry, painted wall, whatever, would let you enter it! So you can put stuff in or take stuff out. OK, drawings of a pile of gold shouldn\'t be in. :) But anyway, you could restrict this so that only stuff that has been put into it can be taken out again. The nice thing is that the image would show your stuff once you put it into, but you can of course hide it there.

I really love this idea.

BTW, the description they used for this was that the artist, i.e. the creator of the image, created the \"reality pocket\" when creating the image, and the spell merely allows you to access it. PS doesn\'t need to follow it, but it is more logical than having the spell create it.

You can also enter the image and come out as you wish, so assassins and spies get new options! Beware of the tapestries on your house, there might be someone not behind them, but in them! Hide in an image of a forest and wait until it\'s been bought by a merchant, then sneak out, rob him, and put the loot in, take it off the wall and leave. Cool, eh? :D

Note that in PS you should be able to add magical protection to it as well so that you can\'t enter unless you either know the passphrase (or have the magical signature correct) or break the spell.

So this would enable a merchant to buy a wagon, have a marketplace painted on it, and then put their stuff on the marketplace, leaving the wagon empty for the merchant\' to sleep in. Or get rid of the wagon and only carry a roll of tapestry or whatever. Gives a new meaning to these exposition windows in shops as well! :) Personal, portable library, anyone?

Note: the stuff you put into the drawing needs to be smaller than the drawing itself, as it\'s like a door (so you can fit the table in even if the image\'s outline is too narrow), but not the cupboard.

So paint vast areas, like montain scenes! :) Also gives art real value besides just decorating. Don\'t use the spell on the painted dragon, though... :D

Edit: the spell needs to be cast each time you want to enter the image, and it might allow entering only for some minutes or so after being cast (exiting could be interesting as well, being trapped in the image... leads to \"reality TV\": put ppl. who don\'t know the spell into an image and watch them... sadistic and cruel, but the evil guys will have new decoration and everybody will have new, space-saving and incredibly secure prisons!). Oh yeah, and you could put animals inside for watching pleasure or transportation, as well.
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Post by: varsity on August 03, 2004, 06:12:23 am
Not only would it help the realism, it\'d help the look of your character.  Like my character will be a more mysterious looking type.  

He\'ll a have a cloak on that covers his face in shadow and few various bags on his belt, his two daggers on either side along with a lockpick set on either side.

I like the idea.  So unless the char you\'re looking at has a huge bag of hidden weapons you\'ll be able to consider if the battle will go in different direction.
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Post by: Fish on August 04, 2004, 04:41:26 am
See

A better way to caring things. (http://www.planeshift3d.com/wbboard/thread.php?threadid=7347&boardid=11&sid=31b87e9b0118a9fef4f81b63cc4daed7)

The way to do it.  8)
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Post by: Fhinias on August 05, 2004, 08:10:40 pm
Well, as the idea goes we need to make some sort of compilation about the backpacks and bags thing,(also taking in consideration the post made by fish, who mainly discuss the carrying system)...


- the bags, backpacks, wallets, etc..must be reepresented grafically(in the future ^^, because the devs must concentrate in the basic things now)

-they can have the current carrying systems:
      a) by slots (like diablo)
      b) by type of item (  for example separating potions from armors)
      c) use bouth systems..

- the amount of money you can carry must be limited by the abailable space in your wallet, backpak or bag.

- wallet and small bags limitations:
    a) money: around 50 to 100 coins depending int the size of the wallet.
    b) crystals: around 1/4 of the amount you can use for coins(because they are oviously bigger)
   c) gems and other small object: depending on the size, they must remain proportional to the amount of coins you can carry in that wallet)

- medium and big bags limitations:
    a) they can carry almoust every medium sized objects.
    b) cant carry pole arms,massive weapons, and very heavy armor...
    c) they cause more encumbrance because of the unconfortable way they are carried.
   d) a emty bag or a full bag can be inside a back pack, ( or as a more complex idea...attach to the outside part of the backpack)and that way the encumbrance problem could be reduced.

- backpak limitations:
     a) they cannot carry polearms, massive weapons, medium shieds, or extremely big and heavy armor.
    b) it can have several pockets, dependig of the type of backpack..
   
-you can also put money in the bags and backpacks, in case the wallets are full.

 - items of inmediate use must not be in the backpack, but some can be in bags.

- consearning the pocket issue:
    a) you should be able to carry items in your clothe pockets as well (only if that especific clothes have pockets), but each pocket should be considered as an extra wallet, so it can only take money, crystals and other small objects.

- pole arms, shields and massive weapons must be carried in the back, with a rope of some sort,m and they must be limited to the carrier strenght (you can carry 1 to 4 spears if you are strong enought, or 1 to 3 shields if you put one on top of the other, as massive weapons, they shold be limited to 1, and if you want another you must carry it in your hands)

- belts and quivers:
     a) you can carri weapons attach to your belt, and you can put your quivers in your back.
     b) there could be some special belts( for example apotion carrying belts, or a trowing dagger belt.
     c) the quivers must be in the back (oviously)

- hidden weapons:
     a)you should be able to hide some weapons in your boots and bracers, or even in the hat
     b) the type must be limited to the logical options(small dagers, trowing blades, etc)
 
 - the animals must do all the heavy carring in this game, so if you want  to sell armors you must use the animal to carry it...but theres some problems:
    a) this would make people choose animal training more often, making the people forget about rp and do wat everybody does..
 posible solution: animal training should give you bonuses for speed, carrying capabavility, and others, but if you dont have animal training you still can have a mount or a basic carrying animal.
     b) everybody will have these animals, and soon the towns may get congested with more animals than players -_-.....
   posible solutions: buying an animal should be very expensive...you must rent a space for your animal( you just can let him roam free in town or put him in your pocket).........or you could have a animal rental service, for those who dont have enought money, and even then it would be expensive, so you must cont on your guild to rent one ^^, (and of cource the it will not be a 30 min rent)

- magic bags and carpets than alow you to carry more than normal....( it must be very rare!!!!)

- a banking system(free or not), cause the back packs limit the amount of items you can carry, and to have a house should be expensive, so a nice bank would be nice ^^


 thats it...i think.. well if you have a good argument against any of these ideas just post away^^, (if i misundestud any of this ideas im really sorry)
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Post by: Edooo on August 05, 2004, 08:51:28 pm
I really agree with what Toadhead said. I think that you would have to purchase the bigger bags and wallets( or find them). The more storage space that an item had, the more expensive it would be. And what Black_Rose said about the money bags gettin bigger when you put more money in them. I dont however agree with the pictures thing, i dunno why but i thought that was kind of lame (no offense, im sure it could work out to be great).

I think that haveing bags and backpacks would be a great idea, and add to the realism of the game, because no one can carry four armors and 3 shields.
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Post by: Fish on August 06, 2004, 05:06:24 am
And I swore off of replying to these sort of things.  Oh well, never say never!  

I think the basic problem is that you have to come up with a numerical way of representing an item or the cmputer can\'t get a handle on it.  The key is you can\'t have a whole lot of exceptions or complicated logic structures or you will be programming yourself into a morass (ie. a big mess).  

So, all items need to have a few nunbers which represent how hard it is to carry them.  I think 2 should do the trick.  The first one how big it is.  A ping-pong ball has a fair amount of size and weighs nothing.  It would fill up a backpack or bag quite quickly.  The second number is weight or mass depending on how you want to think about it.  Say a stone the size of a ping-pong ball, you wouldn\'t be able to fill your backpack with it but they would all fit because they would break you in two.  

If you can come up with another number then go for it.  

Saying that a quiver holds arrows or a coin bag holds coins but a finite number is not unreasonable.  You could say your backpack can hold coinbags or quivers full of arrows if that\'s how you want to contain it.  But, if you have a whole lot of these special containers you could wind up with a programming nightmare on your hands.  So, it\'s good not to have too many of them.  

That\'s pretty much the whole thing.
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Post by: Einhander on March 15, 2005, 11:38:36 pm
hehe, animals carrying your stuff, remind me of Morrowin..... like those giant rats that carry my stuff