PlaneShift
Gameplay => Wish list => Topic started by: Arberar on August 02, 2004, 04:30:19 pm
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when fighting monsters and adventuring
you don\'t get rich with killing 3 little monsters
i know planeshift team is only goin to give creatures loot items that they naturally posses but i think if you kill something you shouldn\'t find a skin or something worth 500 tria or something the chances of that should be very small like 1/100
i played project entropia :p and well the loot system is very good there altough you should get an amount of money to get you started
but if you go looting its much more enjoyable to find loot worth ALOT once every 500 creatures you kill then finding medium loot every creature you kill and getting rich very fast
but it shouldn\'t be imposible to get desent loot either
( i don\'t know if its been posted before i did use the search engine with the key word looting but 10 pages popped up so i checked a few but it took to much time to look at them all so i\'m sry if its already posted)
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Well, I think that all monsters should have stuff. Really pathetic loot worth like 30 tria. Or scales and fur that are worth 40 tria that can be used for alchemical purposes. I think a few monsters should have good though, and that the harder the monster, the better the loot.
P.S. 150th post! YAY!
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noooo,. i think the monsters should have a logical loot system, i mean if you kill a monster you should be able to get his skin,bones, and in some cases eyes....and if they have a sword, then the sword too, now if the problem is to become rich fast, then just lowing the selling prizes will do, and of course, if you absolutely make a bloody pulp of the monster u kill, then theres little chance for finding a good piece of fur, or if you scorch the monster completly with a fire spell, then theres no much left of anything^^, like that....
the games with random and 1/100 loot are unrealistic, and to have hight loot, in various aspects. then people can make a living as a butcher or leather worker, so intead of making items apear in a 1/100 rate, i think is better to limit the selling prizes of that particular items, and to make it more difficult to work with them(example: leather working) and also be carefull in the way you kill the monster, to keep the items intact, also youll have to learn how to remove the fur of an animal!!, i mean is not something as easy as it sounds, in the case of bones, blood and meat theres no problem, but the fur should be harder to take, and it would require certain skill(because the fur is the moust valuable part of the animal)so putting this limitations along with this loot system, people wont get rich any time soon ^^....also, not all the monters have eatable meat, and some may not even have furs, as for bones...it should used for armor decoration, trofees and alquimistic porpouses....(and may be a bone armor^^hehehe)
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30-40 trias is quite a lot.
150 is enough for a weapon IIRC
\"Worthless\" thing should (IMO) be somewhere between 1-5 trias
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i understand and i agree that the mobs should give what they have (if they have a sword equiped you get the sword etc...) but i don\'t think that when selling a fur or bones to someone you\'ll get rich by it, it would be more logical to me that we can use the bones and fur to make something wich is worth more like a leather armor or bone helmet or something but not just by taking the fur of a rabit and sell it
unless you sell it to a tailor,
but if you get a fur alone it would be worth 1-5 tria
but yeah the harder the monster the better the loot :p
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Originally posted by Androgos
30-40 trias is quite a lot.
150 is enough for a weapon IIRC
\"Worthless\" thing should (IMO) be somewhere between 1-5 trias
yes like 1-5 trias, like for example...meat......, the npc butcher will give you like 4 trias for the moust wortless creature piece of meat(also the quality betwen the same creature meat should be different every time^^, so the selling prize for the wortless monter meat should vary between 1 and 7 trias, ans of cource the chance of getting good quality meat should be like1/20, and for normal quality 1/10) also, to sell meat for better prices, you should have to leant to cutt it, or to cook it(to cut every piece of meat is not easy,so it should be a butcher`s skill^^also the skining)and you should be carefull wen you are fighting the monster, to not damage to much the fur, or the meat, and of cource, try to not brake to many bones^^( so in that case, using bladed weapons may damage the fur enought to make it useless, or if you use mace like weapons, you could break more bones, making them also useless...well things like that^^)
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The ideal item usage on a rpg would be... NOT having ANY useless items. Every item need a purpose. From teeths you can make necklaces. From the fur you can make clothes. From the claws you can make weapons. From the bones you can make a craft item (for example, a bone needle). The meat you can sell or cook.
Also, I really like the idea of \"The enemy has, he dies, it is loot\". I mean, If I fight an beast that uses a huge mace, doesn\'t make sense that the mace disappears after the monster dies. An easy way to implement this without getting player too rich or anything is having less monsters wearing armor or/and having them use low quality items. For example, a monster attack you with a rusty old bent knife. It is almost useless as you can get something much better from a weaponsmith. Maybe you can melt it to recover some materials. Or maybe you can fix it with magic or with some extra materials (which would be cheaper then buying the same weapon totally new). Just ideas.
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Yeh, you should just be able to get anything from the creature, so long your skill to recover items from it is high enough. Like can you succesfully skin it without messing up and ruining the hide?
If its a certain type of monster, maybe a really stupid orcish type, then you can get items from it that it thinks is good and it can find from adventurers it has killed. \"Oooog, Shiny peice o metal!\"
If it\'s a more common monster, less money for the hide, etc. More rare or tougher, more money!
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(Edit: Ack! my [Enter] key just stopped working, sorry... :() I think there should be Rare-Animals that you do not come across very often, such as albino ones, the stuff you get from these Rare Versions would be considerably worth more! Also should obviously not give tria from monsters unless they carry a moneybag or like shinny things, maybe if you hunt squirrel-like things that hoard gems & shinny stones you can find them carrying a ring, or fallow them to there stash! You can also get useless shinny things such as chunks of tin or fool?s gold etc. It really depends on the monster, but for balance sake, one sort of monster shouldn?t give you a jackpot more then another all the time, it should be random like described above, also if the NPC you are selling the stuff to is in a bad mood, then you probably won?t get a good price, also stuff like the overall market of the place. If an NPC gets like 300 rabbit furs & only 15 frog-legs that day & they are just as easy to get, then the frog legs would be much more valuable @ that time then the rabbit fur. & you can ask the NPC, ?What would you give for rabbit fur?? & they reply ?I have plenty of that, I doesn?t think I want anymore, What about 2tria a fur?? & then you ask ?What about Frog Legs?? & they say ?I am desperate for Frog legs right now I am running low! I will give you 20tria each? or something similar? Also, brining items from animals on the far end of the PS world, Which are rare in other parts should be worth more in other far away villages, this would really set up a trade rout & many people would Travel allot selling there common items from far far away in places that it is rare, of course the leather-workers over there may not want these strange furs because they wouldn?t know what to do with them?