PlaneShift

Gameplay => Wish list => Topic started by: Geghlesh on August 08, 2004, 11:12:22 am

Title: Ragdoll physics+Dismemberment
Post by: Geghlesh on August 08, 2004, 11:12:22 am
Listen sensais, right before your opponent dies you could see it struggle to stand up, then just see its knees or whatever buckle, THEN you could kick it around. Secondly how would you llike to score a critical on a monster and rip its poor arms off :) i sure do. I am not saying to make it ruthless with blood squirting out, while the monster screams, and u shove ur axe or sword into its head. just enough to see the arm fall off. Believe me, blood is the only way into a crazed RPGer\'s mind. just watching a monster give up and just fall to the ground, or visa versa, and watching you tear off a limb ^^, im down!
so crazy people like me need action(AND HOPEFULLY A  ON/OFF TOGGLE for the kiddies) so it can be fun for the family...and crazed gamers :) that being said im going to go wax a hampster
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Post by: Zeraph on August 08, 2004, 02:04:48 pm
I want Rag-doll Physics, but I would hate to see dismemberment!

It would be cool to see people flying away from a large troll who just swung it\'s giant club, or because of a powerfully spell you got through backwards & stuff.

But Noooooooooooo Blood!
I hate fps-like games if there is going to be blood/ dismemberment I would like the option to turn it off! Besides that makes something extra to program, I know this game isn?t rated, but I was thinking it was going to be rated Everyone(0+) to Teen(13+) or something like that not Mature(18+)
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Post by: Androgos on August 08, 2004, 02:19:29 pm
Feel free to implement ODE in cal3d, and make CS support it, and then add the physics calculations in PS client, and make the server do some checking on it

Non-technical:
It\'s a hell lot of work :) But sure, it would be cool
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Post by: Magerranger on August 08, 2004, 03:13:43 pm
ragdoll physics is the best way for any charicter in any game to die. its showa realisme as the charicter responds to how it was killed, its so disapointing on games like counterstrike when you die in an explosion and you fly on your feet hit the floor and fall as if you were shot.

Turning dismemberment off? would that mean someone with it turned off could not be dismemberd but watching 2 ppl fight with it turned on could view it? an option like that sound hella confusing to programe.... espeshaly when you kill somthing with no arms, because many more animations would be needed.
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Post by: Zyphon on August 08, 2004, 11:54:19 pm
Yeah, this game can use ragdoll physics. Just imagine a giant battlefield with mobs and monsters being flung in the air with powerful magic and bigass weapons :)

Although dismemberment goes a bit too far. Little splashes of blood is ok(Just to clarify you\'ve hit the monster). But blood splattering within 5 meters with your axe protruding the monster\'s gut with his organs falling out and his arms being cut off isn\'t. Let\'s keep this game T :)

-Zy
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Post by: Geghlesh on August 09, 2004, 01:44:12 am
So thats a NO andragos? :( you sure made it sound like a big no. haha, oh well, it sure sounds too technical  to do...
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Post by: FlippySeal on August 09, 2004, 02:54:11 am
Maybe non-visual dismemberment... where you strike someone in the arm with your axe, severing a tendon or ligament resulting in slower attacks? Limping? Complete loss of function in limb? But you don\'t see arms fallin\' off or gashes in the guy\'s femur.
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Post by: Melbourne on August 09, 2004, 03:25:02 am
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Originally posted by Magerranger
ragdoll physics is the best way for any charicter in any game to die. its showa realisme as the charicter responds to how it was killed, its so disapointing on games like counterstrike when you die in an explosion and you fly on your feet hit the floor and fall as if you were shot.


So it\'s realistic to beable to kiss your own ass or for your legs and arms to bend in odd ways for no apparent reason.  My favorite is when a guys was blow across the room and landed sitting on top of a box like he was just minding his own business.  It\'s fun to watch but saying ragdoll physics is the most realistic just isn\'t true, though it is better then the guy just falling over or the same death animation for every monster.  I would really like to see ragdoll physics in the game just to watch monsters get blasted with spells.
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Post by: Syzerian on August 09, 2004, 05:48:57 am
Well this is a free game open for everyone which means even 9 year olds will be playing so its not really a good idea to have gore unless there is a warning on the site or something.
As far as rag dolls go, I prefer a death animation based on where you were hit when you died. Rag doll physics just look clumsy and often look ridiculously over done like in unreal tournament
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Post by: Androgos on August 09, 2004, 11:31:41 am
Not really a no, just not something you will see in the near future (probably)
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Post by: Jadd on August 09, 2004, 12:42:11 pm
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As far as rag dolls go, I prefer a death animation based on where you were hit when you died. Rag doll physics just look clumsy and often look ridiculously over done like in unreal tournament


UT is pretty old by now, and the ragdoll-physics has improved a lot since then.

How about something like this?

Ragdoll test (http://oldsite.havok.com/xtra/demos/demo-ragdoll2.html)
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Post by: Zeraph on August 09, 2004, 02:42:52 pm
I would really like that sort of rag-doll physics!
Lol, I flung the skelly waaaay of into the distance.... :D

& I think that by default blood should be turned off because we do have lots of kids playing this game, so there should be an option that can be turned on/off, I personally enjoy games allot better when you can turn the blood off! (& So do my friends)

Edit: Oh, & not to mention blood/dismemberment attracts 1337 Hack-n-slashers? :(
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Post by: FlippySeal on August 09, 2004, 04:00:22 pm
Perhaps a little, like a few millimetres on your screen? Just to clarify you\'ve hit the enemy, or blood may not be necessary, if there is a health bar with your enemies health?

Like you Zeraph, I\'m not a big fan of the blood, pointless really, maybe for effect, like for a quest you have to follow a small trail of blood through the forest?
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Post by: Zeraph on August 09, 2004, 04:06:44 pm
Ya, well, you can have a ?spark? or ?clang? noise when you hit the enemy if we are not going to have enemy HP. I just doesn?t want people to come to PS & get Doom... :(

maybe a flinch animation for monsters so you know when you hit them, or white/gray blood (just a little), (this is another universe you know)
Personally I prefer no blood :) ? the blood trail I think would be ok if it wasn?t red? :P  :)
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Post by: Adeli on August 09, 2004, 04:07:33 pm
I don\'t think blood and dismemment are really needed in this sort of game... though, the gore level is reduced if monsters bleed... green for example.
That Ragdoll Physics engine was really cool. I spent a while trying to make Skelly tumble down each of the stairs. I don\'t think it\'s suitable for a game with the hit effects, but the falls are really, really good.
If you died from falling, then the 20 secs you have to wait you\'d get to see some cool tumbling animations, heh. like if you landed on a slope for example.
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Post by: FlippySeal on August 09, 2004, 04:09:49 pm
Yes, i think we can all agree on that Adeli, but i think i would like ragdoll physics! :))
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Post by: Zeraph on August 09, 2004, 04:25:28 pm
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Originally posted by Androgos
Feel free to implement ODE in cal3d, and make CS support it, and then add the physics calculations in PS client, and make the server do some checking on it

Non-technical:
It\'s a hell lot of work :) But sure, it would be cool


Why don?t we all bug the devs working on Cal3D to implement Ragdoll-Physics?
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Post by: Adeli on August 09, 2004, 04:27:08 pm
That COULD have potential, but it would detract from release time of CB.. I vote it waits.
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Post by: Zeraph on August 09, 2004, 04:31:18 pm
Aren?t the devs working on Cal3D different from the ones working on PS?
Anyway, by the time the Devs @ Cal3D get the rag-doll Physics to work CB will have probably come out & the PS Dev team will be working on the next version, that would be something interesting for the programmers implement since, as far as I know, the art department will be the ones working more on content for CB? 8)
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Post by: Adeli on August 09, 2004, 04:57:53 pm
I\'m with Zeraph (I\'m also in his clan!)
Let\'s bug the Cal3d Devs since they won\'t be as busy pre CB, and get some reasonable and credible rag-doll physics in PS!
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Post by: FlippySeal on August 09, 2004, 05:24:55 pm
Agreed. Well, it\'s obviously foolish to think ragdoll physics can be implemented in CB!!

P.S. What guild are you in Zeraph?
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Post by: Zeraph on August 09, 2004, 05:27:40 pm
Yes, well I would like to see it @ least implemented in the next version after Cb

PS: check my sig I just changed it 8):
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Post by: Geghlesh on August 09, 2004, 08:10:01 pm
First off making your opponent FLY off into the distance is just a tad bit over the limt.. what i meant is just how they fall down or that they can flinch or be intimidated...and Strength and magic could also be essential. Maybe-just Maybe,  if you are a high eenpugh level you could do that, but i all i was saying the way they fall down and how hard the hit is, making a realistic thing unrealistic things..lemme rephrase that. try to make realistic thing realistic...

By the way...if you think this idea is not original tell me, cause no one else brang this up. So tell me people, i love PS, and you want the peoples output? i hope you all dont get caught up in it and forgot who posted the thread.
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Post by: dfryer on August 09, 2004, 09:18:25 pm
It might be possible to handle ragdoll physics at the CS level, instead of the Cal3D level (I don\'t think the cal3d people would be interested in integrating a whole physics system into cal3d) but it would still be very difficult.
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Post by: ForteX on August 09, 2004, 09:49:44 pm
I haven\'t seen any monsters death animation, so I cannot say ragdoll would be better. But nobody can deny that in a huge war would be fun to make a huge fireball and see your enemies flying :D