PlaneShift

Gameplay => Wish list => Topic started by: FlippySeal on August 09, 2004, 02:47:27 am

Title: Dynamic Lighting
Post by: FlippySeal on August 09, 2004, 02:47:27 am
I did a search and nothing came up.

And i don\'t know if this is already being implemented.

This may be pushing it (As far as programming goes, I\'m as inept as a blind man in an optometrists!) But i think dynamic lighting would be cool. That way, assassin-like people (Not myself) can sneak about wreaking havoc as they please. And spells that cast light (Assuming there is one) would have to hit something directly to see it.
And you need a torch or light source in really dark area instead of there being light coming from nowhere!
Title:
Post by: dfryer on August 09, 2004, 09:34:54 pm
This is part of the development of the Crystal Space engine - although the next release of PS probably won\'t use it, the new renderer supports dynamic per-pixel lighting and shadows as long as your card can handle it.  Also, dynamic lights can exist using the \"old-style\" crystalspace lighting, but they don\'t cast shadows.