PlaneShift
Fan Area => Fan Art => Topic started by: Zeraph on August 12, 2004, 04:01:38 pm
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Well, I got my other computer fixed (been making a Guild Hall for my guild...) but I did find time to start to model this one really quick. I didn\'t have time to look-up Pterosaur, so I sort of patterned it after a Pterodactyl (about the same thing right?); only I made it so it didn\'t need a settle (you can ride bareback), the back looks almost like a comfortable seat. :D Well anyway the model easy NURBS it took less time to make it this far:
(http://img.photobucket.com/albums/v122/Zeraph/Animals/Pterosaur/PterosaurPro1.jpg)
This particular model has over 11k tri right now but I need to optimize it & stuff...
Well, if you have suggestions on how to make it look better I\'ll accept them...
(I want to try for a Klyros or Magura later but the Magura will be harder because of the hairiness...)
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im sorta a noob to things like these, what program did you uase to create those models?
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I use 3DsMax, but if you looking for somthing free use Blender (opensource)...
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Nice job Zeraph :) One question though- is the bump on his back going to be a saddle?
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I am not sure, I was thinking that, but maybe the people in Yliakum have bread & manipulated them to be comfortable to right without one? Not sure yet?
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Great job! I was about ask what Mogura asked...
say did you pay for your 3DS Max... or did you acquire it through means unknown ;)
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Originally posted by FlippySeal
say did you pay for your 3DS Max... or did you acquire it through means unknown ;)
That\'s his business, not ours. :P
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I guess the ever-knowing mods are right (As usual).
Zeraph really does have some skill with modelling 8o 8o (My favourite thingy he did was the siberian tiger enki skin!)
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Originally posted by Zeraph
I use 3DsMax, but if you looking for somthing free use Blender (opensource)...
Blender\'s interface is rather complicate, ( even I haven\'t taken the time to figure it out) For a beginner, I would suggest Wings 3D, its a very easy to use program, (until you get to UV mapping), but I would start with Wings.
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Originally posted by FlippySeal
(My favourite thingy he did was the siberian tiger enki skin!)
I forgot about that, here is a link on how to download & install it:
http://s4.invisionfree.com/The_Community/index.php?showtopic=36
I forgot to post it on this forum...
anyway, I ma sort of working on optimizing the model right now I\'ll have a render soon it is sort of @ a awkward stage...
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One thing, why NURBS?
First thing is that hardly any engine (i know the PlayStation can handle nurbs but i have no idea how and to what extend) makes use of nurbs.
Second thing is that max absolutely sucks in modelling with nurbs, if you want to model that way take maya, take ixs, take rhino, take any kind of package but don\'t take max.
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Well, it is my second model I started on with NURBS, I like them because it makes it easyer to make more biological curves & such...
These are high-res render version? I convert them to mesh & optimize them to whatever polycount I want, so I always come out with something like 1k instead of 11k.
I like how quick it is to model with it, it?s the optimizing that is the trouble? Max is all I got right now...
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I worked on it some:
(http://img.photobucket.com/albums/v122/Zeraph/Animals/Pterosaur/Pet1.jpg)
I haven?t done much with the feet, it is optimized now @ 626tri?
I am going to add finders & toes & stuff, but I estimate it being about 700tri when done, maybe more if I have to add some more flexibility to the wings?
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Wats up awesome Pterodactyl but i was wonderin if u happen 2 have ZBrush 2?because i kinda suck addin details in it and i was wonderin if u can help me?actually anybody dat has it please help me i would really appreciate it.
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I love your work man, I get a kick out of watching people progress. On ehting though, to be honest, I liked it better with the long pointy tail. Just me probbaly.
Does anyone have a link to a good site to learn about UV mapping. I really want to start making Skinns and Moddels but I have no UV knowledge and the LightWave tutorials (on their site) are terrible. I just upgraded to Miya :) but, again the UV mapping is giving me problems.
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I couldn\'t find a really good tutorial on it even in 3DsMax tutorial, but I worked it out... Now I can do it fairly well...
But I am way to busy right now to make a tutorial, lots of stuff I am making...
I sort of made a statue out of my Pterosaur:
(http://img.photobucket.com/albums/v122/Zeraph/Animals/Pterosaur/PterosaurStat.jpg)
It?s got something like 400tri? I am not sure...
it wouldn\'t look as good if I animated it, so I stick with the 626 model for the actually Pter... I am thinking I will only have a tail or no feet/tail like in the statue?
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Bah all you people with talent, no fair :P
It is great Zeraph, now about that statue of me... :P
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everyone secretly wants a statue of themselves!
anyway... thanks I am not that good?
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Most people want a statue of themselves. Luckily I want a lot more :P
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Looking at this I realised seatbelts should be added to saddles or something. Look closely at the head here. The POINTED crest is aimed right at the rider. If there was a crash landing or something I\'d be more afraid of getting impaled on my mount\'s head than anything.
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I was just thinking about that Ooch!
Anyway I probably want to round that out later 8)
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I thought you would, it\'s just I didn\'t realise it until I saw this.
Anyway. Your models are really good.
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Originally posted by Zeraph
Well, it is my second model I started on with NURBS, I like them because it makes it easyer to make more biological curves & such...
These are high-res render version? I convert them to mesh & optimize them to whatever polycount I want, so I always come out with something like 1k instead of 11k.
I like how quick it is to model with it, it?s the optimizing that is the trouble? Max is all I got right now...
Don\'t optimize NURBS, you have absolutely no control over the topology of the mesh. Much better (for low poly models) is to start with poly\'s and don\'t go over your maximum. When you do a high res first it\'s work done twice.
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What do you typically like to model with in max (if you use it), low polygon using mesh smooth or chamfer etc.? 8) like do you use primitive objects & up the poly on them?
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At the moment in more into low poly (chars, levels and props), but I like to do some high poly work now an then. But I don\'t have much time for that, im very busy with work, school and planeshift. And since work and ps only wants me to do low poly stuff....well....
I prefer 2 ways of modelling, from a box and/or from a plane, but it just depens on the model and polycount.
For lowpoly I usually start with a simple box and punch in some extra poly\'s, i try to get the entire shape correctly using only a minimum amount of poly\'s. Once i like the entire shape I punch in some detail. I try to work in layers of detail, to get a nice amount of detail on the whole model. Try to see it as you are working on a clay model. First the entire shape and slowly add detail to your liking.
What helps a lot is to make a drawing of the model first. Paper and pencil are a much faster medium then 3d and this way to can spot problems very fast and participate on them. Also try find loads of reference of the model you\'re going to make, you can never have enough of that.
I do use 3dsmax btw, and I like characters best :)