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Messages - DeTaiza

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1
Granted or negated Wishes /
« on: September 08, 2002, 05:57:13 pm »
Quote
Originally posted by Tomaseth
I would like to see these \"uber\" bosses in PlaneShift. It\'s a lot of fun planning a raid and then actually using the plan. They could drop some very elite items, complelety random. I think this is one element that is very popular in EQ and a similar element should be applied to PS.


Ummm.... just because it\'s in one game, doesn\'t mean it should be in all of them. Think about it, if PS copied everything that Everquest did, then, er, what would be the point in making PS in the first place - it would effectively be an expansion for EQ.

That\'s one of the great things about starting afresh - you can be original. :)

besides, i still think my idea could work, and add something different to the game... :)

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Granted or negated Wishes /
« on: September 04, 2002, 03:24:15 pm »
I\'m assuming that monsters aren\'t going to be everywhere, but only in set regions to begin with, right?
Then it\'s just a case of putting tougher monsters in the harder-to-get-to zones, but easier ones (that give less reward) in the easy-to-get-to areas... :) see?

3
Wish list /
« on: September 04, 2002, 03:19:11 pm »
Yup. Never finished it, though... the motor in my psx burned out before i finished it. ;(

Oh well, i\'ll probably d/l an emu at some point, finish it that way. Or else pinch someone elses PS2 for a week or two. :]

4
Wish list /
« on: September 03, 2002, 09:50:16 pm »
fair enough... i guess you can just ignore this thread then. :D

5
Wish list / Er... it might be a good idea to limit the FOV a little...
« on: September 03, 2002, 09:46:09 pm »
bieng able to see so far is nice, but it does play havoc with the framerates - once there are a lot of people in scene as well, it could be a bit of a problem.

6
Wish list /
« on: September 03, 2002, 06:27:27 pm »
Quote
Originally posted by Kiern
what about instead if its each seperate creature race, it could be type of creature like forest creature, water creature, or magic creature, something like that...


Well, thats more or less the jist Vagrant Story had - dragons, undead, elementals, human, and creature.

Hey, shanky, suppose it was the other way around?
In any case, a dragon is a big, lumbering thing that\'s not exactly going to be fast or agile, whereas a wolf is faster and a lot more nimble - the challenge is totally different, as are the methods you\'d use to take them down. Yeah, you would get better at fighting overall, but the techniques and skills you\'d develop would be different, see?

Well, in any case, it\'s only a suggestion. VS actually did it with weapons, where if you kept using one sword against undead creatures, it *somehow* grew more efficient at dealing with them, but lost effectivness against humans. I\'m just applying the same principle to people instead of weapons.... it could be very interesting. :)

7
General Discussion /
« on: September 03, 2002, 06:00:50 pm »
Nolthrir. :)
Can\'t drown, fairly agile, and they don\'t seem to have any specific weaknesses from what i\'ve read. :)

I\'m going for the mercenary/spy type idea. The cat-people go well for mercenary, i guess, but not drowning is always a plus - and it makes it easier to escape/infiltrate certain situations. :)

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Wish list / Well, here's an idea. Dunno how well it would work, though.
« on: September 03, 2002, 04:25:32 pm »
Anyone who\'s played Vagrant Story will probably know this one.

Basically, if you spend all your time killing dragons (for arguments sake), you get really good at killing dragons. The problem is, because most of your experience is with dragons, you don\'t know how to handle wolves (again, for arguments sake). Which means that your character specialises in particular areas of combat, to the detriment of others. :)

For a start, it would mean that someone who\'s maxed out their levels would still need the skills other people have, and vice versa. :)

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