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General Discussion / Re: Up to 5 SIMPLE things you would like to see implemented.
« on: September 27, 2007, 06:15:13 pm »
I thought of a couple others since I've been experimenting with creating macros
FIRST
user-space-accessible "drop" command
user-space-accessible capability to select items from backpack
so in essence (example only):
/backpack_item 3 Potion of healing
/drop selected_backpack_item
SECOND (Stolen shamelessly from iD)
ability to rebind keys on the fly (allows user to create interesting one-button toggle shortcuts)
ability to insert one-tic-per-command waits to account for lag
ability to group strings of actions (such as with a semicolon, and assign them to aliases
so in essence (allows one key to cycle through greetings as you run thru a town or an area):
bind a "Greet Traveler
alias "Greet_Traveler_0" "target next player; say 'Good day, friend!'; bind a Greet_Traveler_1"
alias "Greet_Traveler_1" "target next player; say 'Oi there!'; bind a Greet_Traveler_2"
alias "Greet_Traveler_2" "target next player; say 'What're yew gawping at?!?!'; bind a Greet_Traveler_1"
FIRST
user-space-accessible "drop" command
user-space-accessible capability to select items from backpack
so in essence (example only):
/backpack_item 3 Potion of healing
/drop selected_backpack_item
SECOND (Stolen shamelessly from iD)
ability to rebind keys on the fly (allows user to create interesting one-button toggle shortcuts)
ability to insert one-tic-per-command waits to account for lag
ability to group strings of actions (such as with a semicolon, and assign them to aliases
so in essence (allows one key to cycle through greetings as you run thru a town or an area):
bind a "Greet Traveler
alias "Greet_Traveler_0" "target next player; say 'Good day, friend!'; bind a Greet_Traveler_1"
alias "Greet_Traveler_1" "target next player; say 'Oi there!'; bind a Greet_Traveler_2"
alias "Greet_Traveler_2" "target next player; say 'What're yew gawping at?!?!'; bind a Greet_Traveler_1"