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Messages - Lozza123

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1
Collaborative Stories / Hanava (open)
« on: May 31, 2003, 01:46:22 pm »
\"I am a 23 year old human.  I came from far away, but am still on the run as the agents are still chasing me.  I can\'t say why, yet, but what I can tell you is that my name is Hanava, the fencer.  Keep it quiet, and please, do not talk to the riders in the red and black capes.  They seek me, and I can do nothing but hide, and find an ally.  Could you aid me, please?\"

ooc: please contribute to this in any way you feel necesarry to make a decent story.

2
Wish list /
« on: March 02, 2003, 03:20:45 pm »
A couple of weeks ago I started a thread about NPC guards for a guild town/castle/citadel/ditch and how the guild leader could set which PCs he wanted dead if they came near his town.  This is easily modifiable with players as the guild leader could bring up his diplomacy menu and decide that he hates his brother so his guild should suffer as a result (or something).  Then anyone from either guild is automatically pitted against any one of the opposing guild until peace breaks out (erk!)  Aah, peace...

3
Wish list /
« on: March 02, 2003, 11:31:51 am »
As my response to some of the recent replies to this thread (and indeed the first post) I want to think back on the-game-that-must-not-be-named and how that crafting system worked.  

A mouse induced click-fest full of the ordinary people who want to one-day reap the rewards of the smithing hierachy.  I think of an old Monty Python song and make my own adaption of it, just because the system was boring me so much.  It went something like this: (to the tune of \"I\'m a lumberjack\")

\"I\'m a miner and I like to pray
For a good online game that I-can-play!
I just so wish
To be able to smith
And not waste my entire day!\"

I don\'t want to be crafting songs out of boredom in PS, so please please PLEASE bring a better system than the-game-that-must-not-be-named.

4
General Discussion /
« on: March 02, 2003, 11:16:30 am »
Well I forgot to introduce myself a few weeks a go.  If it\'s any help (or not) I\'m a stupid Englishman and these are MY rules:

1) Follow the rules
2)[see Rule 1]
3)[see Rule 2]
4)[etc]

5
Wish list /
« on: March 02, 2003, 11:06:08 am »
wow

6
Just thought I\'d extend some of the really old ideas made by Talad and perhaps squeeze some response out of \'em.  Just listen up and build on them yourself :)

With personalized items I thought that maybe you could craft them yourself at some point, and if you\'re a magic type enchant them to have special properties.  On Neverwinter Nights a lot of people on the roleplaying servers would create custom items and name them so that they could have their own stats.  Also items with a characters name on could be dropped to make for some interesting rp.  I think that a good item to pick up for roleplaying and the like would be \"Links Magical Blade of NoobArseKicking\" or something.  Whaddya think?

7
Wish list /
« on: March 02, 2003, 10:49:15 am »
I made a thread recently about having animals do jobs and blah, with fmiddy really bringing some deep ideas about shooting down carrier-pigeons...Anyway, a dragon air force would maybe turn the tide of a guild war or something but ould also become overused so there would be no proper fighting.  For example:

\"Sir, we\'re falling back!\"
\"Summon the dragons!\"
*Roar from yonder hills*
*Other guild frontline*
\"Oh no!  They\'re sending dragons to shoot us!\"
\"Summon the dragons!\"
*Roar from yonder hills*
*Aforementioned guild frontline*
\"Cripes!  The dragons are fighting each other!\"
\"Well let\'s run away then\"
*Guild runs away*
*Other guild frontline*
\"Cripes!  The dragons are fighting each other!\"
\"Well let\'s run away then\"
*Other guild runs away*
*Dragons start talking to each other*
\"Pardon me, why are us dragons fighting here without our masters?\"
\"Dunno\"
\"Well let\'s go then\"
\"Okay, maybe another time then\"
\"Bye\"

Maybe that\'s a bit over the top but it makes sense doesn\'t it?  Dragons fighting dragons would ruin wars  bit.  Make more of a Blitzkrieg than a D-Day.

Booring  :O

8
Wish list / err...
« on: March 02, 2003, 10:31:47 am »
I don\'t quite follow your proposed system but the idea of trade skills cooperation happening I\'m all ears for a solution.

9
Newbie Help (Start Here) / Pre-alpha testing
« on: March 02, 2003, 07:45:50 am »
\"It\'s in it\'s pre-alpha stages\" everyone says whenever somebody asks a frequently asked question that isn\'t in the FAQ.  What I do understand from this is that pre-alpha means very young and incomplete.  So in our pre-alpha state, what features already stand?  It\'s a bit of a bad time to ask this as it\'s about to be updated but maybe I could get an answer from a veteran or even moderator please?  I\'m so confused  ?(

10
General Discussion /
« on: February 28, 2003, 03:09:17 pm »
\"I ask this question every month!\" he said.  Well we have to answer it every month and these forums are for constructive critisicm, ideas and getting information.  NOT to piss off everyone else up by clogging them up with stupid crap.  I think that you\'re the only person not on Link\'s side.

We love you Link ;)

11
Wish list /
« on: February 28, 2003, 03:00:44 pm »
Well big monsters would just mean that more players could statically reach it (unless clipping will take place) so that\'s a good idea.  So say an entire party wanted to kill a dwarf they\'re kinda screwed until they can solo-play it.  That\'s my view on it all.

12
Wish list /
« on: February 27, 2003, 04:49:09 am »
I suppose this sort of thing could be implemented into a bard type class.  Another idea of humorous spells isn\'y just making bad people go around naked, but also very funny songs.  A bard or minstrel or whatever could go to a kind of recording studio thing and write up some lyrics.  Then the lyrics could be turned into a text macro or the like so that the busker could have a good sing-song and make passers by laugh.

13
Wish list /
« on: February 27, 2003, 04:41:43 am »
I\'d LOVE to see some ice-blue skinny dippers while exploring PS. :P

14
General Discussion /
« on: February 27, 2003, 04:39:14 am »
Like what is said at the beginning of the post about being a \"hack n\' slash\" game instead of good roleplaying, who reckons they can RP well enough to be one of those moniters who has the power to report poor roleplay?  

/em looks smug

15
General Discussion /
« on: February 27, 2003, 04:34:13 am »
Aww, I feel like a real member of the group now :)
*Has an orgasm* erk!

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