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« on: January 01, 2006, 07:48:18 pm »
I also think that this should require the basic crafting skill(to make the weapon armor, etc) plus knowledge in the magic way involved(blue, crystal, etc.). This would create smithys with no specialty, exclusive specialty, and wide ranging specialty.
Lvl 1 magic crafted items could require low skill in magic way, whlie the highest levels could require the best of skills. I would create a character that would eventually make magical items of the highest order. I would enjoy levelling to that point and roleplaying my way up.
It would be cool if we were allowed to make effects separate from glyphs and their combos based on the materials used, including cursed items from substandard materials to godlike items from godlike materials.