1
Wish list /
« on: August 31, 2005, 07:55:13 am »
What do you think about something like the following system?
Every spawn point (or a set of spawn points in a small distance to each other) represents a lair.
Every monster \"knows\" to which lair it belongs, and every lair has a population value.
Every time a monster belonging to a lair is killed, the population value goes down.
If a lair is left alone, it\'s population value will slowly increase over time (e.g. by one every 10 minutes or so).
So, what\'s this value good for?
I would say that it should determine things like the time in which new monsters are spawned (value = 0 means no spawn at all, value = 5 means one monster per hour, value = 10 means one monster every 30 minutes and so on), and maybe how much the loot of the monsters belonging to the lair is worth.
Each lair could keep track of the monsters belonging to it, so that a maximum number of monsters belonging to a particular lair can be set. (e.g. if there are 10 living monsters belonging to lair A, it\'s spawn point(s) will not longer produce new monsters until one of the lair A-monsters is slain).
Off course, there should be a maximum the population value can\'t exceed.
If the server could handle this, you would have
- a dynamic aspect in the world (one time more monsters here, one time more monsters there)
- the campers would be forced to move elsewhere after some time
Perhaps they would even move earlier if the spawn rate of a lair seems too low for them, so others could come.
I don\'t know if this is a good idea, just wrote what currently was on my mind.
Hmm... an additional idea: there could be quests to fight monsters of a particular lair until it\'s population value has dropped to a low value...
Sorry for the long post. Hope the idea isn\'t too bad.
Every spawn point (or a set of spawn points in a small distance to each other) represents a lair.
Every monster \"knows\" to which lair it belongs, and every lair has a population value.
Every time a monster belonging to a lair is killed, the population value goes down.
If a lair is left alone, it\'s population value will slowly increase over time (e.g. by one every 10 minutes or so).
So, what\'s this value good for?
I would say that it should determine things like the time in which new monsters are spawned (value = 0 means no spawn at all, value = 5 means one monster per hour, value = 10 means one monster every 30 minutes and so on), and maybe how much the loot of the monsters belonging to the lair is worth.
Each lair could keep track of the monsters belonging to it, so that a maximum number of monsters belonging to a particular lair can be set. (e.g. if there are 10 living monsters belonging to lair A, it\'s spawn point(s) will not longer produce new monsters until one of the lair A-monsters is slain).
Off course, there should be a maximum the population value can\'t exceed.
If the server could handle this, you would have
- a dynamic aspect in the world (one time more monsters here, one time more monsters there)
- the campers would be forced to move elsewhere after some time
Perhaps they would even move earlier if the spawn rate of a lair seems too low for them, so others could come.
I don\'t know if this is a good idea, just wrote what currently was on my mind.
Hmm... an additional idea: there could be quests to fight monsters of a particular lair until it\'s population value has dropped to a low value...
Sorry for the long post. Hope the idea isn\'t too bad.