Hi there,
I am relatively new to this game (am still downloading it for the first time!) from reading through these forums and comparing many different MMORPGs, has there been any thought to implementing at some point an optional premium edition of the game for one time nominal fee, that will enable some addtional features, such as a couple new playable races / weapons / skins / spells / etc. There does not seem to be enough content yet for this approach, but this model (which is used to great effect by Praire Game's Minions of Mirth, for example) seems to be greatly effective at satisfying both the player community and the development team. Why?
1. Stingy players can still play the game for free, forever, with most of the content enabled.
2. Players more liberal with their cash can play with new content, making them happy.
3. The dev team gets some monetary compensation for all of their intense, time consuming, often thankless, and difficult work.
Yes, yes, I know that Free Forever! will always be a battlecry for many people - but who wants to kill rats forever? Seems this appraoch could solve a great many issues much faster, and provide a more professional game all around.
What do you all think?
I think there is more to a game than hack-n-slash (killing rats forever). There are some aspects to this game I am really enjoying that other games haven't offered in the same way if at all.
1. Mult-Platform: I really appreciate that the developers have gone through the extreme pains to make this multi-platform. That vision alone was what made me initially investigate PlaneShift.
2. Unknown World: There is no in game walkthrough on what to accomplish. I can kill rats and rogues or I can mine and develop crafting (or both). Even at this stage of development there is a lot to do.
3. Actual Roleplaying: It's not an easy thing to find. The roleplaying here is great and the community is fun.
4. Hobby: I love the fact that this is developed in people's spare time and that it
is less subject to "mad cash cow disease" than commercial products whose sole purpose is to generate revenue. I have no problem with paying for software or games for that matter. I own quite a few. But this whole idea of pay for additional content is one of the worst ideas to plague the gaming industry in recent years. I have happily paid retial for a single player game and I've paid my monthly fee for some online games, but I don't want to piece-part content together. What kind of story and immersion is there in that. All I think when those models are implemented is, "Ah, their original business model sucked and they couldn't make it so they are going to gouge their customers."
I'm really glad that the development team is satisfied with their game becuase it rocks. Please OP, don't make me sick [GM]Dave on you. Thats never pretty.