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Development Deliberation / Re: New combat system - under development
« on: March 24, 2014, 06:30:19 am »I am just afraid that implementing new features means adding new bugs to old bugs, already neglected for years. I know people who are more interested in getting prepared balance attempts finally uploaded to the game database (e.g. fixing Platinum Steel blades with a value less than an Octa, or enabling bulk crafting), than looking forward to having combat even more complex and possibly beginner-frustrating (I already expect new characters being unable to kill a Diseased Rat without a double-boosted attack).
But well, there are different kinds of players. Some may be excited about these plans. And I may be more pessimistic than usual today. Sorry for that downer.
I agree fully to what LigH said!
.... Bugs (new and old) will be fixed like I always did, if an old bug hasn't been fixed yet there is probably an issue that make it difficult to fix, debug or close it. About PS longsword cost they've been fixed long ago ....
Hangatyr: "Hanquist what do you offer me for those Platinum Steel Longsword Blades of finest quality?"
Harnquist: "Well ..." He starts adding up the value of the ores, taking in account the time spend to craft them, multiplying the outcome with the average weight of an Ulbernaut and finaly taking the square root out of this nonsens "... uhmm yes after taking everthing into consideration I offer you 213 Tria!!" he replies with a broad smile.
Hangatyr: "Ahh yes 213 Tria you said? Just to make sure."
Hangatyr: "I also have some Platinum Steel Sabre Blades of finest quality too. How about those?"
Harnquist using the same formula, but this time he triples the weight and divides it by the amount of sparks emitted from his furnace during a second .. "Ahh that would be .. erm .. 61 Tria my friend, a quite nice offer I may add."
Hangatyr nods and mutters "Uhmm .. 61 Tria .. If I dig some coal, I get twice as much for a single ore."
So much for "it is fixed a long time ago"!