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Messages - ketta

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1
Wish list / Re: Beginning cooking lessons
« on: March 13, 2012, 05:06:47 am »
You can't actually cook anything in Jomed's kitchen anyway, can you?
Yeah, and why not?  Even though it might cut into Jomed's profits a little, it would be good for players and rp to have use of a a prep table and the grill there.   :P

Ketta

2
General Discussion / Re: Karlyle is disappearing
« on: February 08, 2012, 09:26:18 pm »
Best of luck, Karlyle...

I'm glad I wore your fingers out in our last encounter...I won't say that you're forgiven, but I'm giving you the benefit of the doubt for now!

Ketta   ;)

3
In-Game Roleplay Events / Re: THE CHAMPION'S CUP
« on: February 04, 2012, 08:54:25 pm »

Who will take up the challenge next time?


The daring ladies of Elemental Light prevailed against a formidable contingent from Way of the Hammer and a brave menki, Hromdair from Order of the Ways (hope I didn't miss anyone) to take possession of the Cup for this month!  Thanks to Kaipaber for being there and a salute to the combatants. 

Until the next battle...

 \\o//


4
In-Game Roleplay Events / Re: Masquerade Ball Guestbook
« on: December 28, 2011, 10:32:14 pm »
In flowing script, Ketta signs the guestbook:

~Spirit of Light~

5
Wish list / Re: Please balance skills progression
« on: December 17, 2011, 12:37:09 pm »
Just to weigh in on the philosophical discussion, I agree that it would be boring to have a game with "everybody maxed at everything", but it is a game and it should be fun and it seems less fun when a person is faced with actual years of trying to build up expertise.  I have sometimes been heard to remark that I could get a RL college degree in the time it may take me to learn to craft 300Q plat-steel longswords.  However, the community benefits from having people who have dedicated themselves to a craft and have spent  a great amount of time, both actual and in-game, becoming masters of their craft and such "sages" are justly revered, as they should be, and their works and advice are sought by many.

However, what I find to be the least fun in training a skill is the amount of repetitive action to gain the practice to progress.  It seems that the best way to train is to do something totally repetitive in the least efficient way possible.  For example, to get the most pp's in training a magic skill, DON'T wear bracers or any other buffs so that it takes many more castings to accomplish a goal.   There are examples of this counter-productive behavior to be found in every kind of skill training, creating a game where a great amount of time is spent doing boring and useless things.

What I would like to see (since this is the "Wish List" section) would be more practice points earned for doing more advanced activities, such as more practice points earned for casting higher level spells, or making more complex items such as a Broadsword versus a Sabre, or actually finishing a sword rather than simply hammering on heated handles all day.  I think the entire complexion of the game would be changed and the emphasis in training and crafting would change from that of repetition to something more linked to making progress.

Ketta  :flowers:

6
BTW, in case you haven't done it already, run the updater to download PS 0.5.8 and then run repair as well!

7
PlaneShift News and Rules / Re: Race histories and background!
« on: November 06, 2011, 03:28:34 am »
A huge disappointment!  I have known far more Xacha than Lemurs...

8
In-Game Roleplay Events / Re: The Yliakum Quiz in Amdeneir
« on: August 20, 2011, 08:47:14 pm »
Between the Iron Mine and the Iron Temple there is now a note, saying "I found your stuff, the way was rough, I took all you left, hope it wasn't theft..."   ;D

Thanks to Onilise for the verse!

Ketta

9
set openal in pslaunch

I have no openAL option in launcher Audio menu, only 'software' appears in the pull-down.  I'm running Windows 7 on a 64 bit system and downloaded the 64bit version of PS 5.7 and have since updated to 5.7.1.  The openAL32.dll file is there in the PS folder and sound worked fine before updating to 5.7.  I did a new install rather than use the updater also.  How do I get sound to work so I can hear the new spells?

Ketta

10
Newbie Help (Start Here) / Re: Player houses
« on: March 22, 2011, 12:25:05 am »
You can always just pick a house and RP that it's yours....

11
In-Game Roleplay Events / Re: Gugrontfest MMX
« on: December 25, 2010, 11:40:57 pm »
By the way - what does that MMX mean?

MMX=2010 (OOC of course)

12
In-Game Roleplay Events / Re: Gugrontfest MMX
« on: December 23, 2010, 12:41:22 pm »
The Stonehead staff has, of course, been notified and invited.  In keeping with the Gugrontfest holiday and "party spirit", food and drinks will be free, although tips will be appreciated by the servers.

13
Guilds Forum / Re: [GROUP] Guilds & Traders Journal
« on: December 16, 2010, 09:37:15 pm »
I know the newspaper topic is closed....I just want to say what a joy it was playing in-game with you, Raikana, and that it breaks my heart to lose someone of such vitality and freshness.  I'll hope that a day will come when you choose to re-visit our community in whatever identity.  Take care, friend.

14
Complaint Department / Re: New armor
« on: July 17, 2010, 11:04:35 am »
First, before I "drop the hammer", I would like to say that I have nothing but respect for our devs and love for the game.  That being said, I just have to wonder why they seemingly keep trying to re-invent the wheel?  Fantasy RPG's have been around since before personal computers, with very realistic and workable combat systems.  It seems that when they start tinkering with something as basic to the game as the combat system (after all, the Octarchy has decreed that everybody must be trained in the use of weapons), then everything gets unbalanced in needlessly ridiculous ways.   I'm just saying....(imho)

15
General Discussion / Re: Intelligent combat: Weapons and armors!
« on: July 17, 2010, 04:03:31 am »
I'm not going to get into details, but I think it is idiotic that my effectiveness with a weapon is determined by my own armor class, which it is, under the new system.  If I can hit something with my axe, I should be able to hit it whether I am wearing armor or going naked.  Armor is a defensive mod and I think the game mechanics are really screwed up in this instance....imho

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