Just to weigh in on the philosophical discussion, I agree that it would be boring to have a game with "everybody maxed at everything", but it is a game and it should be fun and it seems less fun when a person is faced with actual years of trying to build up expertise. I have sometimes been heard to remark that I could get a RL college degree in the time it may take me to learn to craft 300Q plat-steel longswords. However, the community benefits from having people who have dedicated themselves to a craft and have spent a great amount of time, both actual and in-game, becoming masters of their craft and such "sages" are justly revered, as they should be, and their works and advice are sought by many.
However, what I find to be the least fun in training a skill is the amount of repetitive action to gain the practice to progress. It seems that the best way to train is to do something totally repetitive in the least efficient way possible. For example, to get the most pp's in training a magic skill, DON'T wear bracers or any other buffs so that it takes many more castings to accomplish a goal. There are examples of this counter-productive behavior to be found in every kind of skill training, creating a game where a great amount of time is spent doing boring and useless things.
What I would like to see (since this is the "Wish List" section) would be more practice points earned for doing more advanced activities, such as more practice points earned for casting higher level spells, or making more complex items such as a Broadsword versus a Sabre, or actually finishing a sword rather than simply hammering on heated handles all day. I think the entire complexion of the game would be changed and the emphasis in training and crafting would change from that of repetition to something more linked to making progress.
Ketta