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Messages - bobmook

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PvP,PK and Thieving / Best PVP system i've seen
« on: October 03, 2005, 09:13:36 am »
I\'ve played a lot of online rpg\'s and the best pvp system I\'ve seen is the one in sociolotron. Players elect a government which then hires players as guards. Guards have a few special abilities making the job maore attractive. If someone pk\'s another player the guards inevitably track the perpetrator down and they go to prison. by putting enforcement in players stands but still making it official and by having real and unpleasent penalties for the killer once caught, pking is not unknown but certainly isn\'t rampant.

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PvP,PK and Thieving /
« on: May 27, 2003, 03:44:02 pm »
If the game were going to HP based rather than skill tree based this entire discussion would be moot, simply set the level at which you can PK high enough it takes a really dedicated player to even get to that level. (I\'ve been a big fan of that sort of approach ever since m59)
It looks to me that with the skills based approach the devs are taking the most prudent path possible, and I suspect, if they are all as level headed as they sound, if a need for looser PK rules becames an obvious need they will reconsider.
Based on what I\'m seeing I\'d say go ahead as planned. I\'m really excited about the project and look forward to watching it\'s progress closely. I wish my skills ran more into the programming area (I\'m a Network/Database admin type) so I could help. I honestly believe projects like this along w/ some of the emulators that allow people to create their own worlds are the real future of the MMORPG.

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