I have thought a little about meters in the game, and this is what I would like to see.
1. HP meter - The usual life meter, however with a connection to the stamina meter. When the meter gets very low you faint and it\'s up to the PC/NPC if they wanna let you live or not.
2. MP meter - The usual magic meter, but with a similar connection to the Stamina meter.
Casting a spell can be a very hard thing to do, and if your level is too low (I mean your level in magic) it\'s possible you faint when you throw it.
If the spell is too powerful for your level you may even die.
3. Stamina meter - The stamina meter is a very important meter because it shows how tired you are. It will continuosly regenerate by itself. I think that there should be beds where you can sleep to recover faster, and bedrolls if you\'re traveling.
4. Hunger meter - You\'ll have to eat now and then. If you don\'t, your stamina will stop regenerate, and will fall instead. This meter forces players to buy food, and bring food with them on their journeys.
(Different races should eat different types of food)
If this meter reaches zero, you die.
5. Water meter - The human body (and other races as well) Needs water to survive.
You can choose from many different types of drinks which is often sold at pubs. Some drinks will give you positive effects, and others will give you more negative effects (With some other positive effects as well).
If this meter reaches zero, you die.
6. Weight meter - This is a meter I\'d love to see in a MMORPG.
![Smiley :)](https://www.hydlaaplaza.com/PlaneShift/smf/Smileys/custom1/smiley.gif)
) It indicates how much your body weights, and it will depend on how much you eat and how much you train.
Just like in reality players gets fat if they eat too much and if they don\'t exercise.
I know this is hard to do, but It would make the game become more alive.