Hi all,
I\'m the project manager of Crystal Space which is the 3D engine that is used by the PlaneShift project. Crystal Space allows for some nice 3D visuals but unfortunatelly we don\'t really have a good demo of this (aside from PlaneShift but that one is too big to include with CS :-)
So we are planning to work on a small FPS shooter game that will serve as the demo game for CS that other people can use as a base for their own games and projects. I will do the coding of this game myself (possibly with help of some others) but I can\'t do the artwork. So I\'m trying to recruit some people who would like to help me with this project. The theme of the game will be Science Fiction.
All artwork that is contributed for this project must be contributed under an GPL like license. i.e. so it can be used for other free projects without restrictions (but not for commercial projects unless you have no problems with that).
To start the game not too complicated I would like to see artists work on two levels:
- Ground based level using terrain engine and bulidings on that terrain.
- Space station level.
Let\'s talk about the ground level first.
I\'m imagining this level as a big alien landscape (doesn\'t have to be on earth) so we can use our imagination here. On that landscape there should be sci-fi style buildings.
For this level we need to integrate the landscape engine with buildings and other objects on the terrain. I would recommend making a terrain that uses the same principles as are used in data/terrainf/world (the fixed version). For the buildings normal thing/genmesh combinations can be used with portals going to the inside of the buildings. So every inner part of a building is a seperate sector.
If someone is willing to work on this level I would like to have a chat with him/her (either by email or on IRC) so that we can discuss how to make this level and I can tell him/her what the tricks and tips are and how to actually create a level like that. In the mean time I\'ll ask Talad if he has new updated exporter for 3dsmax so that we can potentially do this with 3dsmax. The alternative is to use blender/... for the buildings and insides and then make the terrain heightmap some other way (with a paint program?)
For the space station level I would like to see a big space station which rotates around some planet. For the planet we can use a big ball mesh with some nice alien texture on it and we can use a skybox similar like in csdemo to simulate the stars. Again, someone who wants to work on this should talk with me about how to do this and what features we want here.
I also need models. We need at least the following models:
- At least one male player model.
- At least one female player model.
- At least three ugly creatures.
- At least three weapon models.
- Model for health pack.
- Model for booster pack.
- ...?
The male and female models should be able to use different skins (I think sprcal3d allows that) so that we can have some variety as soon as we want to do multiplayer. As I told before the model should use cal3d. There are various ways to make cal3d models. I\'m not an expert here but I believe several people on this list already have some experience with that).
Then we need sound effects. I think we need at least the following sound effects:
- Sound effects for every type of weapon.
- Explosion sound effect.
- Footsteps?
- Die sound for every creature.
- Grunt sound for every creature.
- Die sound for male player.
- Die sound for female player.
- ...?
Then we need background music. Preferably in OGG format. Preferably music that fits the SciFi theme
Obviously we also need 2D artwork for the menu system and textures.
You can often find me in #CrystalSpace at FreeNode.net. Also you can mail me at
jorrit.tyberghein@uz.kuleuven.ac.be or
jorrit.tyberghein@pandora.be