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The Hydlaa Plaza / World of Warcraft
« on: April 17, 2004, 07:51:45 pm »
As you might already know, there\'s a large scale closed beta test going on for WoW. Results are that it doesn\'t have anything innovative, but the gameplay is top notch according to gamesite reviews.
The following info comes from worldofwarcraft.com:
Although it is mostly combat-oriented, the gameplay is nicely supported by fun trade skills. Best of all, these trade skills don\'t follow the miss/success leveling system... your skill improves without the hassle of %missing.
Some cool trade skills I noticed:
Fishing is really a mini-game where you wait for the ball to wiggle, and depending on the location, you get different fish types and loot typically found beneath the sea.
Cooking allows you to drastically improve the healing rate of food and comes with a ridiculous array of recipes found/bought.
Some of the trade skills are actually quite useful for some classes such as the warlock or the rogue. At lvl 20, a rogue is allowed to train poison skills, which basically allows you to bestow different types of poison charges on your weapons (or someone else\'s via the chat screen). Herbalism, a skill to find ingredients allows you to find the necessary contents for different poison recipes.
The game is quest-oriented. Killing monsters alone won\'t level you near as much as doing the endless variety of quests. They also plan to regularly add \"epic\" quests.
The game looks to be quite the time-waster. Out of fear of addiction, I think I\'ll pass.
The following info comes from worldofwarcraft.com:
Although it is mostly combat-oriented, the gameplay is nicely supported by fun trade skills. Best of all, these trade skills don\'t follow the miss/success leveling system... your skill improves without the hassle of %missing.
Some cool trade skills I noticed:
Fishing is really a mini-game where you wait for the ball to wiggle, and depending on the location, you get different fish types and loot typically found beneath the sea.
Cooking allows you to drastically improve the healing rate of food and comes with a ridiculous array of recipes found/bought.
Some of the trade skills are actually quite useful for some classes such as the warlock or the rogue. At lvl 20, a rogue is allowed to train poison skills, which basically allows you to bestow different types of poison charges on your weapons (or someone else\'s via the chat screen). Herbalism, a skill to find ingredients allows you to find the necessary contents for different poison recipes.
The game is quest-oriented. Killing monsters alone won\'t level you near as much as doing the endless variety of quests. They also plan to regularly add \"epic\" quests.
The game looks to be quite the time-waster. Out of fear of addiction, I think I\'ll pass.