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Development Deliberation / Questions about importing already-made art (I.E. open something @ planeshift/art
« on: January 05, 2007, 05:05:22 pm »
Hello, computer geniouses!
I've searched around the forums for a few hours now and haven't found any specific topics about importing an item (such as a helm) to blender already-made from C:/Program Files/Planeshift Crystal Blue/Art in one of the zip files.
Do I need some sort of plugin to convert the .dds and .spr extensions to something compatible with Blender?
The reason I'd like to do this is to see how the genuine PS modelers work on their models and hopefully learn a few things in the process.
Also, what would be the best way to present a (hopefully) finished work to the PS public and how would the devs go about getting it from me/using it in game?
Keep in mind to dumb things down a bit as I've only started modeling a week or two ago
Thanks for any assistance,
Jauffre
I've searched around the forums for a few hours now and haven't found any specific topics about importing an item (such as a helm) to blender already-made from C:/Program Files/Planeshift Crystal Blue/Art in one of the zip files.
Do I need some sort of plugin to convert the .dds and .spr extensions to something compatible with Blender?
The reason I'd like to do this is to see how the genuine PS modelers work on their models and hopefully learn a few things in the process.
Also, what would be the best way to present a (hopefully) finished work to the PS public and how would the devs go about getting it from me/using it in game?
Keep in mind to dumb things down a bit as I've only started modeling a week or two ago
Thanks for any assistance,
Jauffre