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Wish list / First person view (improvement suggestions)
« on: June 11, 2009, 07:13:34 am »
Hello there, I've been thinking about the way first person view is handled for the past few days, and I can't help but thinking there's a lot of room for improvement. I apologized if those have already been discussed, I did a bit of searching but couldn't find anything.
Mouselook could have less inertia. Right now, there's a lot of inertia in the mouselook : it take some time to build its speed, and then doesn't stop immediately when you stop moving your mouse. While this is perfectly fine in Third Person view as it makes the camera movements smoother, I don't think it's really useful in first person view. It is especially frustratig if you're used to play FPS games, in which the mouse si very responsive. Of course it doesn't need to be as responsive as Quake 3 or Unreal Tournament, since Planeshift is not about reflexes, but still, the way it is now can be frustrating at times.
No/Higher maximum speed. As I understand it, there is a limit to the speed at which you character can turn around, which limits the speed of the mouselook. That might be a technical limitation, but as far as gameplay/roleplay/realism is concerned I can't see why somebody couldn't turn around almost instantly. That would also be a lot less frustrating IMHO.
Active cursor while in Mouselook mode. It is very difficult to select an object with your mouse while using mouselook, and impossible to use the pop-up menus (with the icons like "look", "use" "pick" etc.). I really like using Mouselook all the time, but this means I have to switch back and forth each time I want interact with something.
I think the best way to handle it would be like in Lands Of Lore 3 (If I remember correctly), in wich your cursor would stay active in the center of the screen (although slightly translucent so as not to hinder visually), and you are still able to click things the way you usually do. Then when a menu pops up, you can temporarily control it to click on the item you want, and it gets back in the center of the screen as soon as you click.
Disable Mousemove. OK, I know you can remap it in the options (or remove it completely), but it might be nice to have Mousemove on the left click when in third person view, and not when in first person view, so that your character don't start running somewhere if you click next to the NPC you wanted to talk to ^^;
Lower Labels. The labels would definitely benefit from being displayed lower when in first person view. As it is now, you often have to look up in order to read a signpost (well as I write it I realize that actually makes sense LOL), or read someone's name, which can be annoying. I really wish the labels were always shown on screen, and not above the item/NPC.
Well that's it, thanx for reading ^^
Mouselook could have less inertia. Right now, there's a lot of inertia in the mouselook : it take some time to build its speed, and then doesn't stop immediately when you stop moving your mouse. While this is perfectly fine in Third Person view as it makes the camera movements smoother, I don't think it's really useful in first person view. It is especially frustratig if you're used to play FPS games, in which the mouse si very responsive. Of course it doesn't need to be as responsive as Quake 3 or Unreal Tournament, since Planeshift is not about reflexes, but still, the way it is now can be frustrating at times.
No/Higher maximum speed. As I understand it, there is a limit to the speed at which you character can turn around, which limits the speed of the mouselook. That might be a technical limitation, but as far as gameplay/roleplay/realism is concerned I can't see why somebody couldn't turn around almost instantly. That would also be a lot less frustrating IMHO.
Active cursor while in Mouselook mode. It is very difficult to select an object with your mouse while using mouselook, and impossible to use the pop-up menus (with the icons like "look", "use" "pick" etc.). I really like using Mouselook all the time, but this means I have to switch back and forth each time I want interact with something.
I think the best way to handle it would be like in Lands Of Lore 3 (If I remember correctly), in wich your cursor would stay active in the center of the screen (although slightly translucent so as not to hinder visually), and you are still able to click things the way you usually do. Then when a menu pops up, you can temporarily control it to click on the item you want, and it gets back in the center of the screen as soon as you click.
Disable Mousemove. OK, I know you can remap it in the options (or remove it completely), but it might be nice to have Mousemove on the left click when in third person view, and not when in first person view, so that your character don't start running somewhere if you click next to the NPC you wanted to talk to ^^;
Lower Labels. The labels would definitely benefit from being displayed lower when in first person view. As it is now, you often have to look up in order to read a signpost (well as I write it I realize that actually makes sense LOL), or read someone's name, which can be annoying. I really wish the labels were always shown on screen, and not above the item/NPC.
Well that's it, thanx for reading ^^