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General Discussion / PlaneShift+ CrystalSpace 3D + Selfbuilt Engine = What Graphic?
« on: July 16, 2010, 02:13:12 pm »
I know that Planeshift is built on the Crystalspace 3D engine + a self built engine...i think , atleasts thats what ive read on most places.
I dont got much experience with CS-3D but i have workt with some other engines , dont know much of coding tho , im going programming for 6 years at the end of this summer ,anyways , i wsnt here to talk about that.
I was wonder , how is the "graphic" built in crystal space 3d? , shaders, textures, models, etc, i wanna know everything about it.
I was thinking of going into trying to help to improve the quallity of the graphic if possible.
My PA [Pixel Art] [textures] is decent if i put some time and work into it , and i also know how to make 3d models , not that good at animating jet , but im learning.
So anyways , i would be glad for info about how the graphic is built in CS-3D so i can try to help you with it , thank you on forehand , Athonicus
I dont got much experience with CS-3D but i have workt with some other engines , dont know much of coding tho , im going programming for 6 years at the end of this summer ,anyways , i wsnt here to talk about that.
I was wonder , how is the "graphic" built in crystal space 3d? , shaders, textures, models, etc, i wanna know everything about it.
I was thinking of going into trying to help to improve the quallity of the graphic if possible.
My PA [Pixel Art] [textures] is decent if i put some time and work into it , and i also know how to make 3d models , not that good at animating jet , but im learning.
So anyways , i would be glad for info about how the graphic is built in CS-3D so i can try to help you with it , thank you on forehand , Athonicus