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Topics - Jacula

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1
Complaint Department / Responsiviness of Dev/GM team
« on: April 03, 2012, 05:55:45 am »
Sticking to one's claims and promises would be a start.
I did previously consider joining Planeshift anew, raising the idea of name change changes to bring forth a fresh start to Role-players of old.

I was told a variation of the concept was in the works, weeks of discussion passing before I realized the futility in pressing the cause.
I was told that an answer would be given, for better or worse, yet none was received. Months now having passed.

It would be naive to uphold a sense of trust, as well as contribute to a project shrouded in deception.
If a request is denied by the general consensus of the time, simply say so rather than make a month long song and dance about it.

Having previously enjoyed Planeshift for years, I write so not to insult. But clarity is something I've perceived to be ridiculously lacking.

Source:
http://www.hydlaaplaza.com/smf/index.php?topic=40621.0

2
Fan Art / Jacula's Design And Character Concepts
« on: January 27, 2012, 07:39:02 am »

I've been entertaining the idea of somehow taking part in Planeshift anew for a while, making use of the motivation derived from the same to play around a bit in Photoshop.

Having given some thought to what type of character I'd like to play I decided to depict him accordingly, if only to give myself a sense of how his traits might intermingle with his personality and general alignment. I thought I'd post it here, seeing as people might appreciate it, this as I tried to adhere to the settings known in the game.
Said character can be found below, being that of a male ynnwn. I'll look to update the thread with whatever concepts might follow.

I've added a few past designs I no particular order, this being as all of them are role-play oriented. I find it beneficial to look back on past pieces to improve, and hopefully you'll find them interesting as well.
▲ A guild logo for The Hand of Vengeance.

▲ A header for an event I ran a while ago in a different game.

▲ Another event header concept.

▲ Another concept variation, for a guild thread if I recall correctly.

▲ A scene from the event "Sins of the Father", depicting my character Lucan Kerr.

▲ Lucan Kerr, character concept selection.

▲ Same of the latter.

▲ Lucan Kerr in the study of warlockery.

▲ A depiction of my wow characters, Daruthan Runestrider.

▲ A commission, depicting a Forsaken plague engineer.

▲ My take on the ever so lovely, Mellas Fenixxes.

▲ An event header, to the benefit of a fellow GM.

▲ My attempt upon a Klyros. Quick sketch.

▲ A Diaboli concept.

▲ A rogue concept. Dedicated to The Outlaws.

3
Wish list / Name Changes & Role-playing Implications
« on: January 23, 2012, 09:21:19 am »
Well met,

It has been long since I last visited Planeshift, although I've felt the sentimental urge to do so more than once.
I came here anew with the hope of being able to take part in the community once more, And that which I wish to discuss publicly is the matter of changing the names of characters who are for all intents and purposes dead from an IC [In Character] standpoint.

The reason why I'm raising the issue would be due to a personal predicament, that being my own character being deceased, although OOC [Out of character] very much alive.
I think such an issue to be shared in varying degrees, from characters having concluded in true death to players simply having grown tired of roleplaying them.

There is, afterall a limit on character development one can experience given the duration of which many find themselves here on Planeshift. Not to mention the impact events on a large scale can have.

There is however, a way to counteract such means. That being, allow players to change the name of one, and only one existing character once if they can provide a solid IC reason to do so, as well as a documentation of said characters demise in the forum. [Such as an event, a story or what have you.]

The review of such documentation might sound like a function in need of much effort, yet given the competence of the GM team I'd say a quick skim or an exchange of PM's would be enough to deem if a player's intentions are viable for a name change.

Why not roll a new character?

Most would agree that leveling a new character for a second time to be out of the question. Said leveling being simply for the sake of being able to roleplay as a warrior, mage, craftsman or what have you.

The time spent on repeating the turmoil of grinding may instead be used to contribute to the community in a positive way by roleplaying and creating events.
Something that may once more, simply be counteracted by a name change.

On the earning of skills and stats:

The function would not administer any unfair advantage what so ever, seeing as the stats and skills of a particular character applying for a name change has already been earned once.
The name is hence altered, whereas the numerial attributes of the character stays the same.

On testing:

Given as Planeshift is still a beta, players are relied upon to serve as testers. To my understanding, calculations and measurements are made to balance the game, based particularly on how testers level their characters, taking every relevant variabel into account.

I for one however, consider myself a player before a tester. Thus, I find the concept of starting anew and aquiring whatever skills needed for a new RP character for the sake of testing to be unintresting. As earlier stated, grinding once more consumes time that would be better put towards contributing to the community in a creative sense. More so, most would find themselves without the time to begin with.

Pros:

- A way for roleplay to be reuvinated within Planeshift, bringing forth a fresh start to the roleplaying community.

- Inspiration for the players to establish their new characters through events they could otherwise not IC'ly attend.

- Improved relations with the existing RP portion of the PS community.

- The possible return of many players of old.

- A boost of creativity!

Cons:


-The function having to be tended to by members of the GM team, consuming to me an unknown amount of time. ["gm team additional workload"]

-Players looking to abuse the function?

- "why you and not me" syndrome (we are still quite full of this)"

- risk of favoritism


It is of interest to me how others might perceive this idea, thus I hope to get your opinion on the matter.

Should one time name changes be allowed for existing players, so that they may start anew with their accumulated stats and skills intact, this from an RP perspective?

If so, why, why not?

What is the best way to implement such a function, if at all?

With hope of a relevant discussion on the matter, and best wishes,


- Jacula

4
In-Game Roleplay Events / The Legend Of Jacula
« on: December 03, 2010, 02:31:30 pm »

Jacula Pundactum. Journal Entry, Date Unknown.

ong had the shackles of death kept me sealed in Dakkru's embrace, never to look upon the crystal or walk amongst the living.

There was no comfort in the darkness, which had insisted itself upon me. Nor was there hope of clawing my way out of the depth of the abyss, where I was held in thrall. A single desire, eating away at my mind. A wish, I voiced into the darkness.

My words where met, whispers piercing the cacophonous silence of death. With my soul as payment, I had been allowed passage to the realm of the living one last time.

I seek to right my wrongs, and redeem my most heartfelt mistake. To seek the path littered by the blood of hundreds, and find she who held my heart when I was still a man.

I wish to hold her, but once again. To voice words, who for long held no meaning. My love for her suppressed by the sharp whisper in my ear, the bidding of the Black Flame.

To have her know, that I did not deserve such care. That I, as a beast shall erode in oblivion. So that hopefully, my name will be remembered by my deeds as a man. Not by the malign darkness that destroyed all I held dear.

Light rises over the iron temple now, and caresses the marred skin of my face. I must seek her, high and low. My ardent goddess, my greatest obsession.

Yet, before I pursuit this wish. One must be endowed with all my power, to listen to the whisper in my place. To inherit my legacy and legend, and serve where I have failed.
All who stand in my way, must face their end.

When a successor is found, I will take her hand and speak. Only to be called back into Dakkru's cold embrace, where I may sleep in soothing silence.

Forever.

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