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General Discussion / suggestion: changes to the defense skill training
« on: April 27, 2014, 02:44:50 pm »
I think that defense training is a bit flawed in planeshift. If you attack multiple unchallanging creatures with fast attack speed (example: clackers) you can level up your defense skills much faster than if you train on just one challanging creature. I think this should change.
I propose that someone doesn't get progress with successfull dodges, but instead make something similiar like there is with body development. Only if a creature attacks you with a certain relative amount of your health, you should progress. In return you could reduce the levelling curve of all (defense) skills a bit, otherwise the progress would be too slow.
Or a alternative way to improve the current system could be: to cap the amount someone can progress in a skill per minute. Clackers attack amazingly fast, while some other creatures attack multiple times slower. So this change would help the current system at least a bit. Progressing in defense skills is much easier than with weapons.
I propose that someone doesn't get progress with successfull dodges, but instead make something similiar like there is with body development. Only if a creature attacks you with a certain relative amount of your health, you should progress. In return you could reduce the levelling curve of all (defense) skills a bit, otherwise the progress would be too slow.
Or a alternative way to improve the current system could be: to cap the amount someone can progress in a skill per minute. Clackers attack amazingly fast, while some other creatures attack multiple times slower. So this change would help the current system at least a bit. Progressing in defense skills is much easier than with weapons.