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General Discussion / Whats Happening?
« on: October 15, 2016, 07:31:26 pm »
Hello,
After speaking with my guild mates and sharing our mutual concerns and questions I decided to make this post. My goal is to inquire about content that has seemingly been forgotten or perhaps silenced. Answers from well informed players, devs and gms are welcome. We have played ps for a long time and are well aware that it all takes time. I believe that our concerns reflect those of a great deal of the player-base and even if not our guild alone can make up 25%-50% of the active player base assuming that none of the players are alts. Regardless of the game being free to play I believe we deserve some honest answers. We have invested a great deal of time into ps and hate to see so much inactivity in even the most faithful of players and guilds. Here are some of our biggest gripes.
Content stuck in Limbo - This goes for many things that were promised over a year ago in some cases. This includes but is probably not limited to:
Mastery changing/reseting - Currently this only effects magic but according to the dev team it will grow to involve combat skills and crafting as well. We have worked hard to reach full potential in many different skills and to have all but 1 or 2 skills in each category limited by an end-game system that, in all honestly, looks like a slightly reworked class system is a real slap in the face.
Weapon Balancing - This applies to all weapons. Looted weapons were balanced so you can potential get one that is better than the current best crafted weapon. Not a bad idea in my honest opinion but the changes to the chance to loot good names in general have been reduced to an abysmal low. I don't want to know how many hours it would take to loot something that is even comparable to crafted gear. Looting aside, what about two handed weapons? Their damage per delay ratio is always worse than duel wielding two one handed weapons and they have no noticable damage reduction or block advantage or rating on them. On the opposite side of the spectrum daggers have a fixed delay that cannot be modified by either enchanting or looted names.
Shindrocks Crater - This project has some serious excitement building but it seems to have fallen off the face of Yliakum.
Laanx Mind/Wrath Weapons - This fix was expected at least 4 months ago in a mini update but seems to be being delayed and coming in a different mini update with other stuff?
Quivers - Not essential but given the insane amount of arrows it takes to kill stuff we are really missing it. I almost think a weight and size reduction is also in order for arrows or a accuracy buff for bows. Seems at the moment ps is bent on making ranged weaponry very inferior to that of close quarters.
Mastery Wands and Gear - These were worked on probably over a year ago now and I've not heard anything of them. I have wondered if this is due to the magic system being delayed until weapons catch up for I don't see the point in this when close quarter melee weapons when combined with magic buffs/debuffs have always been top dog when it comes to spike and sustained damage regardless of pvp or pve.
I believe that the majority of our problems comes from the large amounts of loose ends that are left dangling. Has this content been aborted? Is it being developed for the Unreal Engine 4 client? Is there even an Unreal client or what is exactly meant by "A working demo"? There are so many questions and concerns for the furture of ps but there is so little information to be found.
If I had to stress the major problems that I personally have with the game at this time, I would have to say the mastery system, weapon balances and loot chances. Now, I'm not saying that I hate the idea of having a few skills picked out at a time that you can reach maximum potential in and not the others. I think it could be a good opportunity to create more defined play-styles but to make it so that a player can NEVER change his masteries or make it so it will potential take hours of questing to change just one of them is not acceptable. Had I known this was to happen I would have invested in 2 or 3 characters instead of just one.
Please forgive any glaring errors in my post. I broke my glasses and have yet to get a new pair.
Thanks for reading.
After speaking with my guild mates and sharing our mutual concerns and questions I decided to make this post. My goal is to inquire about content that has seemingly been forgotten or perhaps silenced. Answers from well informed players, devs and gms are welcome. We have played ps for a long time and are well aware that it all takes time. I believe that our concerns reflect those of a great deal of the player-base and even if not our guild alone can make up 25%-50% of the active player base assuming that none of the players are alts. Regardless of the game being free to play I believe we deserve some honest answers. We have invested a great deal of time into ps and hate to see so much inactivity in even the most faithful of players and guilds. Here are some of our biggest gripes.
Content stuck in Limbo - This goes for many things that were promised over a year ago in some cases. This includes but is probably not limited to:
Mastery changing/reseting - Currently this only effects magic but according to the dev team it will grow to involve combat skills and crafting as well. We have worked hard to reach full potential in many different skills and to have all but 1 or 2 skills in each category limited by an end-game system that, in all honestly, looks like a slightly reworked class system is a real slap in the face.
Weapon Balancing - This applies to all weapons. Looted weapons were balanced so you can potential get one that is better than the current best crafted weapon. Not a bad idea in my honest opinion but the changes to the chance to loot good names in general have been reduced to an abysmal low. I don't want to know how many hours it would take to loot something that is even comparable to crafted gear. Looting aside, what about two handed weapons? Their damage per delay ratio is always worse than duel wielding two one handed weapons and they have no noticable damage reduction or block advantage or rating on them. On the opposite side of the spectrum daggers have a fixed delay that cannot be modified by either enchanting or looted names.
Shindrocks Crater - This project has some serious excitement building but it seems to have fallen off the face of Yliakum.
Laanx Mind/Wrath Weapons - This fix was expected at least 4 months ago in a mini update but seems to be being delayed and coming in a different mini update with other stuff?
Quivers - Not essential but given the insane amount of arrows it takes to kill stuff we are really missing it. I almost think a weight and size reduction is also in order for arrows or a accuracy buff for bows. Seems at the moment ps is bent on making ranged weaponry very inferior to that of close quarters.
Mastery Wands and Gear - These were worked on probably over a year ago now and I've not heard anything of them. I have wondered if this is due to the magic system being delayed until weapons catch up for I don't see the point in this when close quarter melee weapons when combined with magic buffs/debuffs have always been top dog when it comes to spike and sustained damage regardless of pvp or pve.
I believe that the majority of our problems comes from the large amounts of loose ends that are left dangling. Has this content been aborted? Is it being developed for the Unreal Engine 4 client? Is there even an Unreal client or what is exactly meant by "A working demo"? There are so many questions and concerns for the furture of ps but there is so little information to be found.
If I had to stress the major problems that I personally have with the game at this time, I would have to say the mastery system, weapon balances and loot chances. Now, I'm not saying that I hate the idea of having a few skills picked out at a time that you can reach maximum potential in and not the others. I think it could be a good opportunity to create more defined play-styles but to make it so that a player can NEVER change his masteries or make it so it will potential take hours of questing to change just one of them is not acceptable. Had I known this was to happen I would have invested in 2 or 3 characters instead of just one.
Please forgive any glaring errors in my post. I broke my glasses and have yet to get a new pair.
Thanks for reading.