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Wish list / Exploration objects, sort of like a minigame
« on: December 16, 2004, 04:57:51 am »
Been a long, LONG time since i suggested something, but i know it\'s a good one.
Sort of like a minigame, and like the title describes, there are exploration objects and points throughout the world that will grant you experiance, or a skill, or a item or something as a reward for finding it. The first one to find such a object gets the best prize, the second person the second best, and so on until a certain amount of people find that thing, it destroys itself, and respawns itself somewhere else in the world randomly. Thus, the hunt begins again. There would be several types of things to find:
Items - A sword, a suit of armor, scrolls, things like that. These give the lowest reward - itself. I know, slightly useless, but it is a better-then-normal item. If it\'s a full plate mail suit it will be magically enchanted or enhanced with a special material, increasing the armor and worth of the object.
Places - Ancient stones, instanced secret areas in dungeons, and various other things make up places. They usually give away a small collection of normal items (like a pile of gold or a full/partial collection of armor (like: metal helmet, chainmail, gauntlets - that would be a partial armor set) or a variety of normal weaponery) and once found close to the player that found them. Once their stock runs out of whatever they held, they are dealt with as usual.
Friendlies - When you approach them they will declare their neutral stance, and give you a riddle or a small thing to do - relatively simple - and will reward you with a item of your choice that they hold. Generally, the character wont stay in one spot for long - they wander around quite a bit - and once aided will disappear from the players sight for a time (he\'s still there but has become invisible) They dont give quests, rather, puzzels and riddles.
Hostiles - Defeat (read: kill) them and loot their bodies, or bloody their face and \"encourage\" (read: threaten) them to give you their stuff without a fatality. However, there are a sub-set of hostiles called \"monsters\" which cannot be \"reasoned\" with the way human/humanoid hostiles can. monsters are usually tougher and carry a bigger reward for the player if the player can kill them.
(1) Portals - Simply a magical portal that will allow you one free teleport to a location of your choice - one way - even if you haven\'t been there. There\'s even a \"surprise me\" choice that will throw you at the computer\'s mercy in deciding just where you should go! Once used enough times they\'ll collapse in a brilliant flash of light, along with a vertical column of energy (reaching quite high) and re-open somewhere else. Very rare, and very useful; it can be a reward for finding a place or defeating a hostile/helping a friendly.
(2) Portals - Possibly a magical gateway that will allow travel between planes of existance. Step through, and you may become ethreal (out-of-sync with this universe\'s \"rules\"; partially or fully invisible; you\'re a ghost) or you may distort your vision for a long time occasionally seeing things in a different way, or even being teleported to entirely unique areas. (IE: Above ground) Fortunetly they\'re usually two-way, so you can step back through the portal if you dont like what/where the portal put you...
Or it could simply be a (1) Portal.
-=-=-
The list goes on, but it\'s late and i\'m tired.
Summary:
The player can wander around, find useful items and unique locations with stockpiles of equipment, cash, and other interesting things; allowing the player to get enjoyment from the game by being a treasure hunter and sneak (\"Hey, you... Yeah, you. You want to know where this... uh... portal, is... It\'ll cost you a bit of cash though, but i ensure to you, it\'s well worth it.\" ) and not by being a mass murderer.
Sort of like a minigame, and like the title describes, there are exploration objects and points throughout the world that will grant you experiance, or a skill, or a item or something as a reward for finding it. The first one to find such a object gets the best prize, the second person the second best, and so on until a certain amount of people find that thing, it destroys itself, and respawns itself somewhere else in the world randomly. Thus, the hunt begins again. There would be several types of things to find:
Items - A sword, a suit of armor, scrolls, things like that. These give the lowest reward - itself. I know, slightly useless, but it is a better-then-normal item. If it\'s a full plate mail suit it will be magically enchanted or enhanced with a special material, increasing the armor and worth of the object.
Places - Ancient stones, instanced secret areas in dungeons, and various other things make up places. They usually give away a small collection of normal items (like a pile of gold or a full/partial collection of armor (like: metal helmet, chainmail, gauntlets - that would be a partial armor set) or a variety of normal weaponery) and once found close to the player that found them. Once their stock runs out of whatever they held, they are dealt with as usual.
Friendlies - When you approach them they will declare their neutral stance, and give you a riddle or a small thing to do - relatively simple - and will reward you with a item of your choice that they hold. Generally, the character wont stay in one spot for long - they wander around quite a bit - and once aided will disappear from the players sight for a time (he\'s still there but has become invisible) They dont give quests, rather, puzzels and riddles.
Hostiles - Defeat (read: kill) them and loot their bodies, or bloody their face and \"encourage\" (read: threaten) them to give you their stuff without a fatality. However, there are a sub-set of hostiles called \"monsters\" which cannot be \"reasoned\" with the way human/humanoid hostiles can. monsters are usually tougher and carry a bigger reward for the player if the player can kill them.
(1) Portals - Simply a magical portal that will allow you one free teleport to a location of your choice - one way - even if you haven\'t been there. There\'s even a \"surprise me\" choice that will throw you at the computer\'s mercy in deciding just where you should go! Once used enough times they\'ll collapse in a brilliant flash of light, along with a vertical column of energy (reaching quite high) and re-open somewhere else. Very rare, and very useful; it can be a reward for finding a place or defeating a hostile/helping a friendly.
(2) Portals - Possibly a magical gateway that will allow travel between planes of existance. Step through, and you may become ethreal (out-of-sync with this universe\'s \"rules\"; partially or fully invisible; you\'re a ghost) or you may distort your vision for a long time occasionally seeing things in a different way, or even being teleported to entirely unique areas. (IE: Above ground) Fortunetly they\'re usually two-way, so you can step back through the portal if you dont like what/where the portal put you...
Or it could simply be a (1) Portal.
-=-=-
The list goes on, but it\'s late and i\'m tired.
Summary:
The player can wander around, find useful items and unique locations with stockpiles of equipment, cash, and other interesting things; allowing the player to get enjoyment from the game by being a treasure hunter and sneak (\"Hey, you... Yeah, you. You want to know where this... uh... portal, is... It\'ll cost you a bit of cash though, but i ensure to you, it\'s well worth it.\" ) and not by being a mass murderer.