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Topics - Madouc

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1
Development Deliberation / Build problem
« on: September 28, 2005, 08:07:48 am »
i\'ve downloaded all the latest CVS files

CS complies allright,
cel compiles allright,
only psclient won\'t build.
it stops with the following errors:
Code: [Select]
------ Build started: Project: apppsclient, Configuration: Debug Win32 ------

Compiling...
psengine.cpp
\\dev\\planeshift\\src\\client\\psengine.cpp(251) : error C2259: \'psCal3DCallbackLoader\' : cannot instantiate abstract class
        due to following members:
        \'csPtr iLoaderPlugin::Parse(iDocumentNode *,iStreamSource *,iLoaderContext *,iBase *)\' : pure virtual function was not defined
        with
        [
            T=iBase
        ]
        ..\\..\\..\\CS\\include\\imap\\reader.h(50) : see declaration of \'iLoaderPlugin::Parse\'
\\dev\\planeshift\\src\\client\\psengine.cpp(1052) : error C2259: \'psEffectManager\' : cannot instantiate abstract class
        due to following members:
        \'csPtr iLoaderPlugin::Parse(iDocumentNode *,iStreamSource *,iLoaderContext *,iBase *)\' : pure virtual function was not defined
        with
        [
            T=iBase
        ]
        ..\\..\\..\\CS\\include\\imap\\reader.h(50) : see declaration of \'iLoaderPlugin::Parse\'
pscal3dcallback.cpp
\\dev\\planeshift\\src\\client\\pscal3dcallback.cpp(53) : error C2635: cannot convert a \'iBase*\' to a \'iMeshFactoryWrapper*\'; conversion from a virtual base class is implied
        ..\\..\\..\\CS\\include\\csutil\\scf_interface.h(108) : see declaration of \'iBase\'
        ..\\..\\..\\CS\\include\\iengine\\mesh.h(751) : see declaration of \'iMeshFactoryWrapper\'
\\dev\\planeshift\\src\\client\\pscal3dcallback.cpp(53) : error C2039: \'GetMeshObjectFactory\' : is not a member of \'iBase\'
        ..\\..\\..\\CS\\include\\csutil\\scf_interface.h(108) : see declaration of \'iBase\'

Build log was saved at \"file://h:\\dev\\planeshift\\mk\\visualc7.1\\psbuild\\debug\\apppsclient\\BuildLog.htm\"
apppsclient - 4 error(s), 0 warning(s)


i\'ve already double and tripple checked my paths.
i only have set my cel - lib path to \'h:\\dev\\cel\\out\\debug\\libs\\\' because \'h:\\dev\\cel\\msvc\\debug\\libs\\\' dousn\'t exist

2
well, not litteraly, but the dieing animation isn\'t played when they die.
and is it true that they don\'t punch back very hard?

oh, and the stop-attack icon looks just like the bloody attack icon

3
Wish list / employing people
« on: October 04, 2004, 11:35:47 am »
it would be great if we could employ people (or better still, NPC\'s)

say if i would like to open a shop in the town center, i would need to be online for like all the time so that people would be able to buy stuff from me.
if i could employ a NPC (and would be able to teach him/her to a certain level) i could ceep my shop open during my own offline time.

i (as shopkeeper) would have to pay that NPC a normal wager ofcource and i would need to do the balancing and bringing money to the bank etc.

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