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General Discussion / Re: Anti-NPC Luring Change and the Effect on Dueling
« on: November 05, 2007, 09:41:19 pm »1) Although I like the ability to freely run around while in a duel, I could also think of a movement system based on Zelda, Fable, or Jade Empire (if there are some console gamers around ). The combat system there mainly makes you focus your opponent, while the camera follows him so he stays in focus. Your character then pretty much patters around the opponent. This would actually give room for some non slashing options, such as getting behind the opponent and grabbing him, or casting some quick magic.
3) Add quick side steps or rolls, to dash away from the opponents' strike. They could cost quite a bit of stamina, let's say 10-20%, so people aren't doing it all the time.
Kayden recently changed the strafing speed a lot in svn. It is now halfway between walking and sneaking speed - though this will not make it exactly how you wished, the result might be similar. It's much more like a FPS movement system, if you bind the keys to strafe and use mouselook... Might be the end of the ol' three point turn