From combining the Magic and Armor thread with my own thoughts on the topic, I would like to propose simple rules for avoiding the superman (-woman, -kra) syndrome. In the present state, one can be (in a rl terminology) world boxing champion, chess grandmaster, and Nobel laureate in Physics medicine and chemistry. This is not consistent with an ic character development.
A simple way would be to counteract this by just capping the sum of all stat ranks by (just to give a number) 60% of the maximum value (would be 1440, instead of 2400). That way you have to consider carefully, which way you are going.
A useful addition would be to be able to undo an increase in rank, when you find you have gone a wrong way or for further development of currently already maxed out characters (pls, don't bash me for that
![Smiley :)](https://www.hydlaaplaza.com/PlaneShift/smf/Smileys/custom1/smiley.gif)
).
This cap would only involve restrictions at very high stats. One could also think of a more complicated scheme, where a certain profile has to be maintained during the whole character development. For example, the third highest stat rank has to be a certain percentage lower than the highest, the fifth again lower by the same step. By making this step height low or zero at very low ranks, and increasing for higher ranks, a careful character development can be enforced (e.g a linear increase from zero to 10% maximum for the highest ranks). Notice the packages of two, or else no exchange of priorities would be possible....
All this is subject to the effect of stats in the game mechanics, which I have not a real feeling for, being a rather inexperienced player. So, please consider these ideas in the light of my experience.