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Messages - Allive

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136
The Hydlaa Plaza / Re: English vs American spelling
« on: November 26, 2006, 09:09:16 pm »
anyway there are not only one type of langauge in britian we have many forms of english and we can spell them all when you say english you dont mean british english you mean english english there is at least 5 diffrent variations of english up in scotland alone now pls do not say english is british for its not its english not uk or british just plain english.

137
In-Game Roleplay Events / Re: The UN-common Cold [devious RP]
« on: October 17, 2006, 06:19:19 pm »
Alliva walks into kadas after a long days investigation and getting no were he orders a beer and hears a cough from the corner were a citizen of the city is sitting. Upon investigation he dosent learn anything new but hears a voice behind him. He turns around to find gwinn standing and she pointed out that einnol had sneazzed on hher and that he was heading for the temple of laanx. Alliva thanks gwinn and runs of in persute upon entering the laanx temple he find einnol and another sitting not wanting to get to close he questions them from affar. As alliva questions him upon certian things he learns the that janeous had once tryed to destroy the laanx order up here on the surface. So alliva questions further and find out that janeous was once a member of a lower laanx temple and assasin of sorts that is hell bent on destroying xillix's group. from as far as alliva could make out to gain followers in the lower levels.

this is all i have although if he has once tryed to destroy xillixs vespars wouldnt it be possible he is trying to do it again this time not with his compulstion glyph but with this cold crying out that the vespars had done it and thats why they are cure. trying to get the ppl to turn on them i urge you all to take this information into consideration as i found that this man was infact a master of poison so it would lead me to bilieve he may well hold the cure.

138
SOV get your ass in here we got some quest killing to do.

139
In-Game Roleplay Events / Re: Scavenger Hunt
« on: August 29, 2006, 04:17:47 pm »
oh yay i wonder if tem anfa will be there for both :P.

140
General Discussion / Re: God RPing
« on: August 26, 2006, 05:32:17 pm »
hey now this post i like the way i see it your rp should be mesured and presented based on your lvls in game. yes ok im always talking about magic but its the easiest system to base demos on. example you should not have a special ability in a way of magic unless you have masterd it. and ppl aboveyour lvl should be able to partialy diminish your attack or even reflect it or desolve it completely if there that much more experienced. i also think there should be a chance facter maybe a roll of a dice if your gonna deflect it you get higher than attacker then it get reflected back if not then you take some dmg this is ofcourse if your more experienced in that way than your attacker.

141
Wish list / Re: some ideas to kick around
« on: August 26, 2006, 12:03:09 pm »
yes neko i explained it in the elemental way so that everyone how has played with this type of system before would understand me.

so here gose.

brown would be resistant to red way and you would take less dmg from brown way if you were highly skilled in it or picked it as your way (elemental) illignment but  brown way is weaker then bluie way and again if you are allligned to the brown way you would take more dmg from blue way attacks. so forth so forth.

142
Wish list / Re: some ideas to kick around
« on: August 26, 2006, 12:49:56 am »
well for one with me haveing over 16 years of experience playing games and beaten prbably games you souldnt concieve of ide hardly class that as a noob fair enough only played ps about 5 months but hey i still have 16 years of other games. And secondly were did i ever try to impose my will on other this is basicaly a a forum portian for ideas so this was simply an idea that i came up to that i thought in my opinion that i thought would be nice and that other gamers that dont wish the same way to kill everything and like a bit of a tactical chalange could aprectiate and like. Fair enough maybe not everyones cup of tea but seing as how my idea is basicaly and ad on an extenstion of what we have now all be it another way to do things youd still have the option of doing the boring old tryed and tested means of "deuling" the creature.

143
Guides and Tutorials / Re: Hierarchy atrocities
« on: August 25, 2006, 06:21:24 pm »
well got most of those worked out my guild has a councill and were waiting for members the top ranks are handed for good rping only and the guild has three top members that act as the council when the other lvl just below us gets filled we will eventualy have council meatings with them and we do hope one day to att other members to the top 3 ranks as kinda underlings to the founders. We have a storie that streches our entire lives and before for our guild so thats sorted to :P seams as though the original posters views on how guilds should be structured was the same as ours.

144
Wish list / Re: some ideas to kick around
« on: August 25, 2006, 01:23:41 pm »
ok now thats probably a long winded but more in depth comment on what i mean at least someone got it and understood it.

145
Wish list / Re: More for the 'evil' characters
« on: August 25, 2006, 12:41:52 am »
look at your skills there is poisoned blades and scabard skills and pickpocket skills stelth killing ways they will be active soon some time mate. but yeah npc rogues maybe stealing from you could if implemented right be quite a fun idea i think.

146
Wish list / Re: some ideas to kick around
« on: August 25, 2006, 12:39:56 am »
ok number one why is this a noob siggestion in your way. an no giveing us more spells wouldnt be very helpfull it stilll be based on the system we have now. now im not asking for the system now to be ripped away oh no but an elemental system could be integrated with nearly every kind of magic system known to man.

personal thoughts are ppl so narrow minded they cant think of posibilitys of things has the playstation era brainwashed ppl into simple games that dont require any thought in how to get around things. Or is newideas of how to do things frighten ppl and instantly they call ppl noobs cause they come up with something that is diffrent from the pack ?

147
Wish list / Re: some ideas to kick around
« on: August 24, 2006, 06:03:52 pm »
an elemental system like i described in brief would benefit ps by a few simple reasons.

1. so ppl start thinking about strategue and even maybe become experts on a few monsters they hunt most often.

2. It get boring useing the same strategie of "deuling" creatures all the time. wouldnt it be more fun if you had to plan out an attack or least have a more effective and difrent way to dispence with each creature.

3. why the hell not its only natural for a creature to have an affinaty to a certian home. birds sky monkeys trees humans ground ect why not just make them so they are elements of that same thing as i said before i would enjoy it and ppl that like to think about attacking ect instead of running in with battle axes crashing would enjoy it to i think.

148
Wish list / some ideas to kick around
« on: August 24, 2006, 04:42:56 pm »
Elemental allignments for monsters and what spells affect them what dosent and what badly injures them. for example ulbas being ground beasts and being affected badly by wind spells or flying creatures to only be able to be attacked by projectile attacks such as energy arrow. Also mage elemental allignments such as a bad char choseing to be alligned with dark way and theyd hold higher lvls to it or do more dmg with it and even take less dmg from those spells.


A proper police system example and best place to use in the hydlaa city if your by harnquists and kill someone the police would come and charge you tria or kill you you also wouldnt be allowed in the town till you have the money.

more citizens like enak and spreed around a little more instead of going to go all the way to ojaveda to sell your hides.

more than one gold mine preferably one close to oja to make oja more independant city.

more looting npcs.

149
General Discussion / Re: Damage Increase
« on: August 24, 2006, 04:23:45 pm »
i dont like one hit kills at all i prefer useing ruined weapons in deuls ect i also do not see the point in weapons exept from axes and claymores being over 5 / at the moment they are totaly unesecary.

150
In-Game Roleplay Events / Re: Team Death Match
« on: August 24, 2006, 04:19:43 pm »
what is the minimum and maximum per team pls.

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