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Messages - Nykolai Raskaniov

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16
Development Deliberation / Re: PS is laggy: what can be done?
« on: July 03, 2009, 12:54:44 am »
There is a blog entry from a dev on this topic made a while back. Some of the previous lag issues were addressed (like the guild system messages improvements or the inventory system rewrite).

http://devcast.ps-mc.net/?p=22 [Right now it seems to be kind of down, but I recall it worked last week or so]


My non-programmer intuition tells me these last few issues with lag are more linked to rendering (CrystalSpace engine) rather than database operations going on in the background.

You might want to join IRC on irc.freenode.net, #planeshift-build channel and discuss with some of the developers present there. You certainly seem to have the skills, perhaps you can even lend a hand to the project?

17
Guilds Forum / Re: [guild] Dragonheart Legacy
« on: July 02, 2009, 01:54:50 am »
Be creative. Here at PlaneShift, we <3 creativity.

So im not creative? I find that insulting. So its not creative to take somthing that exsits change it?

PlaneShift includes Dermoria and any other world

I dont get why that matters.

Nitpicking doesn't go anywhere. Start listening to the good advices you have received, really. :) You have a very good start with the story, you only need to tweak it a little bit, yet you cling to one element of it very very hard, in spite of repeatedly being told it's not part of the settings.

If PS includes Dermoria it falls under the same settings rules.

18
Guilds Forum / Re: [GUILD]Imaginary Friends
« on: July 02, 2009, 01:49:02 am »
This looks like an extremely funny and unique idea. Let's see how it fares in game before we stamp it.

19
Spears are not implemented yet, but there are some mods somewhere which can make some items look like them. There are staffs though.

Martial arts, no. There is hand to hand combat, the animation isn't all that diversified, but the functionality is there.

Shields exist in the game and can be equipped. I'm not 100% sure, but I believe they do not add to your defense rating, they are mostly ornamental.

The most impractical looking weapon in the game? I saw a picture once with a modded banana. No kidding! Anyway, in game claymores are the most cumbersome. If you ever see a dwarf (hammerwielder or stonebreaker) with 2 claymores running around, you're in for a serious laughter.

20
Development Deliberation / Re: How to up an server public and on.
« on: June 30, 2009, 05:07:28 am »
Most of us have a setup like this:

Home PC(s) - Router & Firewall - Internet

The home PC's have internal IP addresses, non routable, like in RFC 1918 (rfc1918) - Address Allocation for Private Internets.

The router box, which in most cases for home use can also act as a hardware firewall (not extremely powerful of course) is the one which gets the external IP address, from the public pool.

If you set up PS on your own PC, and that uses an internal address like 192.168.2.100, you will not be able to allow others to connect to it from the outside without creating a forwarding rule between your PC and the firewall. In other words if your router has an IP address like 80.80.80.80, you would have to create this rule of the router (via a graphical/web interface or directly on it via the firewall rules if you know the syntax) which forwards packets back and forth between 192.168.2.100 and 80.80.80.80 on UDP port 13331 (or whichever your server is set up on). Also, make sure your own PC as well as the router have the UDP port open.

A possible problem might be if you have dynamically assigned IP and it gets changed by the ISP automatically from time to time. I believe DynDNS could help... Be advised though, this is not a service for a server with heavy traffic.

Fair warning: Please make sure you comply with the ABC license, do not use any of the proprietary content in PS to run a public server.

21
Wish list / Re: Renaming Atheism to Misotheism
« on: June 26, 2009, 01:58:08 am »
If people are so confused about it, then why change one term with another one which is even less common?

However, there has been a lot of fuss over this word until now. If I may offer a suggestion - perhaps adding another option to character creation saying "No religion" might be a bit more appropriate?

22
Guilds Forum / Re: [guild] Dragonheart Legacy
« on: June 25, 2009, 07:24:50 pm »
Where are the settings? Also, the fabled dragonheart doesn't come to Yliakum, just the shards that the people bring along with them that they pass down.

There are a few resources on the main website. You can start here:

http://www.planeshift.it/setting.html

...and continue with the items below that on the website.


The PlaneShift setting is quite rich and allows you to create a myriad of stories. It just doesn't encompass dragons, fairies, gnomes, vampires etc. It was probably never intended that way by the settings writers. So, instead of trying to persuade anyone that it's ok, perhaps work around it somehow? I am certain there is a way, just won't contain any dragons. PlaneShift does have flying animals - so perhaps you could use that?

23
Development Deliberation / Re: To create a game...
« on: June 24, 2009, 10:05:48 am »
It's a long read, but many of these links may be useful to you.

http://www.hydlaaplaza.com/smf/index.php?topic=26726.0

If you want to start somewhere, I'd suggest the compiling guide.

Also, take a look at The Planeshift Engine wiki.

To answer your exact question:

Art is under closed license. (ABC license)
Quests, game rules are under closed license. (ABC license)
The code is free to use (GPL license) but you must make the sources public if you create derivative code.

To create a new game, you have to create your own art (models, textures, music) as well as database content (game rules, quests, descriptions etc).

24
Guilds Forum / Re: [Guild] The Warriors
« on: June 18, 2009, 10:15:59 pm »
The hydlaaplaza forums are not a substitute for Instant Messenger or Internet Relay Chat.

For any problems in-game, make a petition and use the /report function.

25
Development Deliberation / Re: How to up an server public and on.
« on: June 18, 2009, 09:35:52 am »
It's probably a routing / IP forwarding problem somewhere. Check your router settings, perhaps the defaults block too much traffic (like mine) so you have to explicitly create forwarding and allow rules.

26
I think she's trying to say that the WWW folder is running under apache and the registration page does not send activation mail.

But that can also be due to your own mail configuration Debci. Make sure you can send mails from your server in the first place.

27
Newbie Help (Start Here) / Re: progression points
« on: June 09, 2009, 04:09:59 pm »
There are many quests which reward you generously with money and progression points. Take your time, talk to people, some of them may even help you along the way.

28
Newbie Help (Start Here) / Re: race stats?
« on: June 09, 2009, 01:22:41 pm »
There's currently no skill cap for any race, but there are other minor differences. I suppose, with time, these differences will be enhanced and more balanced.

As for races:

http://www.planeshift.it/races.html

29
Development Deliberation / Re: Getting Crystal Space up and running.
« on: June 08, 2009, 06:12:24 am »
It's probably best to ask about crystalspace issues on their IRC channel on freenode #crystalspace.

Some folks on #planeshift-build have limited experience with it also.

To see how PS compiles and uses it - check the compiling guide.

30
Development Deliberation / Re: 3D Modeling
« on: June 08, 2009, 04:12:31 am »
You'll have to try to match the 2 somehow, perhaps you can downgrade or upgrade some of the software packages.

Also, there's another possibility - to install a different version of a program if you compile it and specify a private install location, of your choosing. (be sure to check the ./configure options). But also, make sure when you call on programs that you want to use your locally compiled version & export the right variables so that it can find it.

The PlaneShift compiling guide is a good example of that - installing software in specific directories, then exporting those locations.

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