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« on: December 01, 2004, 01:21:42 pm »
I don\'t know if anyone here\'s played vampire: bloodlines, but I think the system in that one works very well in combining real time third person combat, first person shooting, and RP. I could see that system (with tweaking to make the firearms a little less of a liability) being successfully implemented into an MMO... not planeshift, I don\'t think that system would be right for planeshift.
essentially, combat is handled with use of the left mouse key and your directional buttons (WASD) to create combos. as you pump more points into your brawl or melee skills, you become faster, capable of dealing longer strings of combat attacks, and you deal more damage per hit. all this is in third person. when you equip a weapon, you shift into first person, you have a broad targeting reticle, which, as you rest your gun on one focal point, becomes smaller, as you move, it grows if you fire too soon, you could lose your aim by as much as 45 degrees. I\'ve managed to miss a target at point blank range by firing wildly as I was running backwards. more points in your firearms skill give you capability of weilding larger weapons, increased reticle shrink, decreased growth and even more damage to your hits
a system like this might allow a n00b to get a lucky kill, but it definitely gives the advantage to veterans. I would love to see this implemented into an MMO, it would require some amount of personal skill, yet wouldn\'t give an FPS freak all of the advantage