We barely have time to work on the client sometimes, and you want us in-game to "govern"?
Besides, players cannot roleplay any government official - they have not the tools to enforce any rules, nor the extensive knowledge of those rules (some of which still need to be written) to play a convincing part. This suggestion has been made before, so if you're interested in reading some past arguments, definitely give it a search in the Wishlist.
How about texturing the sky with a cave roof? And make the crystal the focus of the sky and don't vaguely obscure it behind clouds
The "sky" is far enough from the groundplane that you won't see cavern walls directly. There
are clouds (as evidenced by our occasional rainfall), but as you go deeper down the levels, it will get darker and more cave-like. I greatly dislike our current skydome textures as well, so I agree that they should be made better. Just not entirely the way you envision, I think.
[...] change your settings to coincide with the technology you chose to render the world in.
And as CrystalSpace develops that technology, what do our setting members write? That "suddenly" all these things are now possible and the appearance of the world changes without reason, or some obscure reason that is forced onto the community and changes all their roleplay? People are more than willing to adapt right now and forgive us for not having next-gen graphics
There's no reason to nitpick like this, really.
Second, why is there a ruined temple? We're in a stalactite, so everything is underground by default and supposedly below us is a thriving world that we'll get to see someday. So why is the first layer a ruined area?
The first level is most definitely not a "ruined area" :] The majority of it is thriving farmland, due to the closeness of the Crystal and presence of its light. A few ruins to signify past occupancy do not destroy this image. Sure, we can make everything farms right now - but I'd prefer some visual variety at first, too. Most of the graphics right now are those of standing and populated structures.
I understand how frustrating it can be to play in an unfinished world, but what else can we do but go on building it? Instead of choosing "This isn't finished yet - let's change it" we go with "This isn't finished yet - let's finish."