Originally posted by cmhitman
first the devs dont want smithing to be that big of an event in game.
Well, I don\'t know how the other devs feel, but I would personally like to see an intricate crafting system. The more effort/stragtegy you put in the more you get out. This would involve many types of metals/styles/etc. Dirk\'s ideas have some nice points, but would need a lot of tweaking work.
Originally posted by cmhitman
limb loss is realistic But I dont know how they plan on doing that. I figure they\'ll have some prescripted movment or animation a players character does when someone deals them a fatal blow.
Implemenation problems would most likely delay that kind of feature for a long, long time.
Originally posted by cmhitman
and huge monsters...lol how old are you.. 12?
I dont know about being huge but
The npc combatants will require teamwork
That wasn\'t nice. The Size of monsters will probably be limited by cave size, but due to the fact its a really big cave, I would expect to see some pretty big monsters.
Dirk, most of the monsters you have listed are \"conventional\" fantasy. PS take will be a little more \"out of the box\".
As for wearables, configuarbility, etc. ; some look options are already there and some are planned. The stature with weight, etc. is a neat idea, but several other features must be gone through before that would be possible (ie probbably not any time soon, if ever).
Anyway, nice list.