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Messages - Vornne

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31
General Discussion / Re: Portal Issues - report here
« on: October 31, 2008, 05:24:12 pm »
Other portals I've seen missing:

wtower <-> hydlaa_plaza (upper dungeon exit)
wtowertop <-> hydlaa_plaza (brown tower roof, maybe not worth making an AL for)
swr-darkgreen01 <-> hydlaa_plaza (lower sewer exit)
hybdr2 <-> magicshopout (I have only ever seen it happen going away from the magic shop, but that very often)

These are the only additional portals I have seen missing; except I am not totally sure about laanxwell <->hydungeon, it may be my imagination, it was fine when I just tested now.

32
Development Deliberation / Re: SVN Username and Password
« on: October 29, 2008, 01:15:38 am »
It sounds like you are trying to use the wrong command, it should be called "checkout". From the TortiseSVN manual, there is a section on "import" that deals with starting your own repository by importing local files, which would need a username/password to commit it. See here on how to checkout.

33
The bug report for some of the posts in this thread, in case anybody wondered: "FS#1838 - Falling out of bounds when colliding with an object".
The rest are "FS#1796 - Gap between the corridor from Hydlaa Plaza to the Arena, and other maps", as Caarrie said.

34
Technical Help: IN GAME bugs (after loading world) / Re: Client shutdown
« on: August 21, 2008, 02:21:15 am »
This sounds very much like FS#1838 to me.

Edit: for some of you at least.

35
other / Re: [wishlist] Make CS an external definition in PS SVN
« on: August 01, 2008, 07:45:15 am »
Hmm, it's a fairly good idea, but I wouldn't be interested in it, as I have a bunch of different CS and CEL checkouts that I switch my various PS checkouts between (currently I have 6). Sometimes I want to use newer or older versions than listed in the guide, to test where regressions were introduced, or to see if later versions fix some bug.

But I can handle using --ignore-externals all the time, I'd just make an alias... but just saying my personal POV, this would have to go through someone like Acraig or Xordan.

36
Complaint Department / Re: no climbing anymore? Great :(
« on: July 05, 2008, 04:07:55 am »
Hiya, I'm one of the testers that has known about this for months... and some people are confusing a few separate issues.

For a start there is the weird "portal displacement" bug that was known for a week or so, but we could never figure out how to fix it, release went ahead regardless. It happens randomly, best thing to do is just restart the client until the portal works for now; there are also some probably related bugs to do with random teleporting; my guesses are this could be a bug in cs, as I get similar things in walktest; or it could be a bug in the map exporter, or it could be ps's usage of cs.

Then the strange "dwarf ghosting, client message mixup", the invisible NPCs, this somehow slipped through testing, sorry :) The dwarf bug does not seem to happen on svn test servers. My opinion is that these are almost certainly not related to the redone movement system, more likely to do with the network handling code or other server side type stuff... Khaki did a lot of reworking of the net stuff, it's most likely the main reason for less 'lag'.

A few crashes related to buggy art; some crashes from meshes getting invalid positions somehow, maybe a dev made a little mistake...

Then there is the infinite steep climb bug that was fixed, there's no way the devs will put that back in, it's not realistic, similar things have been removed before and not put back... you could walk up walls for goodness sake :P

Then there is what I think is a valid issue, that jump height is less; and collision against edges is a little more 'sticky' than previous... from my testing there are a bunch of situations that don't get you stuck so much any more, but there seems to be a situation that you get stuck easier (against near vertical slopes). There is already a report opened.

As to the "can't jump off slopes" thing, I'm not seeing it, I just started my server to test; the only times I can't jump from a slope are when I can't get any further on a very steep slope, just turn around and I can jump a fair distance. You may be feeling the effects of the old bug, FS#205.

I asked the dev about the jump height, he said that's the way he intended it. And no, it wasn't some new guy going in and messing it all up, it's the same person that's always done it, as far as I know... The current movement system is not as "flexible" for exploring, and I miss that too; but all things considered I think there are more good things than bad things with the latest changes.

He wasn't trying to spoil all your fun; I think he spent weeks on it... and it can get complicated. When trying to fix it, you have to get an idea of how it should be in your head, and plan the code to suit; maybe it works well, maybe you missed a few things. When trying to do it the right way, you can't leave in all this old crap that doesn't fit with the new system; maybe it did have a nice side effect that a lot of players liked, but if you leave all the tricky little bugs in, it will eventually be a horrible crash causing un-debuggable mess, and PlaneShift 1.0 will never be released.

Remember, I'm not one of 'them' against you, I liked the climb 'feature' too, and was a bit disappointed when it went... I've just had a few months to get used to it being gone (and btw I think I was the first to find out how to do it, I remember finding it with svn trunk a few days after the commit that introduced it, and I had to tell the other testers how, nah nah bragging rights :P )

37
General Discussion / Re: Campfires and Torches
« on: July 05, 2008, 03:38:47 am »
To hopefully forestall any disappointments, the fires don't light up the "map" yet, just characters and items... so they don't really help to find your way at night. But they look cool ;)

And hopefully sometime soon it will be fixed to light everything.

38
Development Deliberation / Re: Fog test
« on: July 02, 2008, 06:31:17 pm »
I remember talking to Xordan of it ages ago, suggesting he use the weather type fog... he said something about adding distance fog sometime, but it is not the same type. Not to say it would be very hard or anything, though.

39
Development Deliberation / Re: Fog test
« on: July 02, 2008, 06:12:55 am »
Fog in ps does improve FPS, but only because it automatically adjusts view distance, just like you can do in the options window ;)

The fog doesn't improve performance by itself; it just blurs the line at the "clipping plane" beyond which nothing is rendered, which does the actual performance increase.

40
The Hydlaa Plaza / Re: Happy Birthday!! Have some cake and such.
« on: May 28, 2008, 04:59:57 pm »
Aww, now I feel so ashamed, like I played a mean trick  :-[

My birthday is actually on the 13th of June, I lied...

But this can be my planeshift birthday, now I get two :sorcerer:

41
PlaneShift Mods / Re: Glass and paper gui skin
« on: May 26, 2008, 07:03:16 pm »
I second, this is awesome \\o// time for a change, make it the default skin.  ;)

42
Newbie Help (Start Here) / Re: Shields don't work
« on: May 05, 2008, 11:31:04 pm »
Shields can be made to work now, from the code. Probably the data has not been updated yet, or else the initial code is too buggy... I should really try mod my db and see how they work sometime.

43
Fan Art / Re: Unofficial Planeshift File Log Viewer by Kemex
« on: April 27, 2008, 11:51:56 pm »
Or, you can go to your home directory, type ".PlaneShift" and press enter ;)

But most likely in time something easier will be figured out.

44
Fan Art / Re: Unofficial Planeshift File Log Viewer by Kemex
« on: April 27, 2008, 12:22:16 am »
I tried the latest version, all my log files load fine but one... my main, about 7MB in size (all the others are less than 500KB). The boxes all stay black, no text appears... most likely it's still loading, or out of memory:

Code: [Select]
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 2
        at kemex.miraz.ui.PSLogViewerUI.appendChar(PSLogViewerUI.java:745)
        at kemex.miraz.ui.PSLogViewerUI.readLogFile(PSLogViewerUI.java:697)
        at kemex.miraz.ui.PSLogViewerUI.loadLogFile(PSLogViewerUI.java:459)
        at kemex.miraz.ui.PSLogViewerUI.jButton1ActionPerformed(PSLogViewerUI.java:502)
        at kemex.miraz.ui.PSLogViewerUI.access$200(PSLogViewerUI.java:29)
        at kemex.miraz.ui.PSLogViewerUI$2.actionPerformed(PSLogViewerUI.java:144)
        at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995)
        at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318)
        at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387)
        at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242)
        at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)
        at java.awt.Component.processMouseEvent(Component.java:6041)
        at javax.swing.JComponent.processMouseEvent(JComponent.java:3265)
        at java.awt.Component.processEvent(Component.java:5806)
        at java.awt.Container.processEvent(Container.java:2058)
        at java.awt.Component.dispatchEventImpl(Component.java:4413)
        at java.awt.Container.dispatchEventImpl(Container.java:2116)
        at java.awt.Component.dispatchEvent(Component.java:4243)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4322)
        at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3986)
        at java.awt.LightweightDispatcher.dispatchEvent(Container.java:3916)
        at java.awt.Container.dispatchEventImpl(Container.java:2102)
        at java.awt.Window.dispatchEventImpl(Window.java:2440)
        at java.awt.Component.dispatchEvent(Component.java:4243)
        at java.awt.EventQueue.dispatchEvent(EventQueue.java:599)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:273)
        at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:183)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:173)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:168)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:160)
        at java.awt.EventDispatchThread.run(EventDispatchThread.java:121)

It may be that I need to assign more memory to my java process? By the way, this is exactly the problem I ran into, I made an in game log viewer that worked fine for small files, it loaded it all at once... but that is not a good idea when you are talking about the 20MB log file of a veteran player ;) Loading it in small parts, and splitting it into lines correctly, and getting the scroll bar working turned out very difficult for me to code only using crystal space.

But you should have no problems, I imagine you can do it all with java even if that's the problem here...

45
PlaneShift Mods / Re: A new modified UI ("Black UI")
« on: April 27, 2008, 12:08:56 am »
I found these files in one of my old planeshift folders, here you go:

black.zip
xml.zip

I have not used them for a year or more, so it probably needs a bit of work done on it... the files are served off my own personal computer, so they probably won't stay there forever, get it while you can ;)

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