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General Discussion / Re: 'Conventions, customs, consensus, or the lack thereof?'
« on: November 09, 2013, 12:42:33 pm »
My issue with dice is that either they seem to not account for skills in any way at all (overly simplified and ends with massively OOC outcomes quite frequently) or you get a system that accounts for skills and so on, but then it feels (to me at least) like it's interfering with the actual RP/storytelling to too great a degree.
I don't want to spend my RP time pausing to mess around with dice, though I've never been against tossing a coin or throwing dice early on to decide who the eventual winner in combat will be if two characters are equally matched, and then having the goal of writing something together to reach that outcome.
I don't want to spend my RP time pausing to mess around with dice, though I've never been against tossing a coin or throwing dice early on to decide who the eventual winner in combat will be if two characters are equally matched, and then having the goal of writing something together to reach that outcome.